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Added assert to catch font data loading failure in a location that's easier to understand
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@ -1333,6 +1333,7 @@ void ImGui::NewFrame()
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g.IO.Font = (ImBitmapFont*)ImGui::MemAlloc(sizeof(ImBitmapFont));
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new(g.IO.Font) ImBitmapFont();
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g.IO.Font->LoadFromMemory(fnt_data, fnt_size);
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IM_ASSERT(g.IO.Font->IsLoaded()); // Font failed to load
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g.IO.FontYOffset = +1;
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}
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g.Initialized = true;
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