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	Added assert to catch font data loading failure in a location that's easier to understand
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		| @@ -1333,6 +1333,7 @@ void ImGui::NewFrame() | ||||
|             g.IO.Font = (ImBitmapFont*)ImGui::MemAlloc(sizeof(ImBitmapFont)); | ||||
|             new(g.IO.Font) ImBitmapFont(); | ||||
|             g.IO.Font->LoadFromMemory(fnt_data, fnt_size); | ||||
| 			IM_ASSERT(g.IO.Font->IsLoaded());       // Font failed to load | ||||
|             g.IO.FontYOffset = +1; | ||||
|         } | ||||
|         g.Initialized = true; | ||||
|   | ||||
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