Debug Tools: Added 'io.ConfigDebugIniSettings' option to save .ini data with extra comments.

Moved from compile-time to runtime flag. Note: commit in master is not particularly useful. Docking version will add stuff.
This commit is contained in:
ocornut 2023-06-13 11:47:22 +02:00
parent 3cc9d2051a
commit 9c16976749
4 changed files with 15 additions and 8 deletions

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@ -38,6 +38,8 @@ Other changes:
- Tables: Fixed a regression in 1.89.6 leading to the first column of tables with either - Tables: Fixed a regression in 1.89.6 leading to the first column of tables with either
ScrollX or ScrollY flags from being impossible to resize. (#6503) ScrollX or ScrollY flags from being impossible to resize. (#6503)
- Debug Tools: Added 'io.ConfigDebugIniSettings' option to save .ini data with extra
comments. Currently mainly for inspecting Docking .ini data, but makes saving slower.
- Backends: OpenGL3: Fixed support for glBindSampler() backup/restore on ES3. (#6375, #6508) [@jsm174] - Backends: OpenGL3: Fixed support for glBindSampler() backup/restore on ES3. (#6375, #6508) [@jsm174]
- Backends: GLFW: Accept glfwGetTime() not returning a monotonically increasing value. - Backends: GLFW: Accept glfwGetTime() not returning a monotonically increasing value.
This seems to happens on some Windows setup when peripherals disconnect, and is likely This seems to happens on some Windows setup when peripherals disconnect, and is likely

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@ -983,7 +983,6 @@ CODE
// Debug options // Debug options
#define IMGUI_DEBUG_NAV_SCORING 0 // Display navigation scoring preview when hovering items. Display last moving direction matches when holding CTRL #define IMGUI_DEBUG_NAV_SCORING 0 // Display navigation scoring preview when hovering items. Display last moving direction matches when holding CTRL
#define IMGUI_DEBUG_NAV_RECTS 0 // Display the reference navigation rectangle for each window #define IMGUI_DEBUG_NAV_RECTS 0 // Display the reference navigation rectangle for each window
#define IMGUI_DEBUG_INI_SETTINGS 0 // Save additional comments in .ini file (particularly helps for Docking, but makes saving slower)
// When using CTRL+TAB (or Gamepad Square+L/R) we delay the visual a little in order to reduce visual noise doing a fast switch. // When using CTRL+TAB (or Gamepad Square+L/R) we delay the visual a little in order to reduce visual noise doing a fast switch.
static const float NAV_WINDOWING_HIGHLIGHT_DELAY = 0.20f; // Time before the highlight and screen dimming starts fading in static const float NAV_WINDOWING_HIGHLIGHT_DELAY = 0.20f; // Time before the highlight and screen dimming starts fading in
@ -12947,12 +12946,13 @@ ImGuiWindowSettings* ImGui::CreateNewWindowSettings(const char* name)
{ {
ImGuiContext& g = *GImGui; ImGuiContext& g = *GImGui;
#if !IMGUI_DEBUG_INI_SETTINGS if (g.IO.ConfigDebugIniSettings == false)
{
// Skip to the "###" marker if any. We don't skip past to match the behavior of GetID() // Skip to the "###" marker if any. We don't skip past to match the behavior of GetID()
// Preserve the full string when IMGUI_DEBUG_INI_SETTINGS is set to make .ini inspection easier. // Preserve the full string when ConfigDebugVerboseIniSettings is set to make .ini inspection easier.
if (const char* p = strstr(name, "###")) if (const char* p = strstr(name, "###"))
name = p; name = p;
#endif }
const size_t name_len = strlen(name); const size_t name_len = strlen(name);
// Allocate chunk // Allocate chunk
@ -13813,11 +13813,12 @@ void ImGui::ShowMetricsWindow(bool* p_open)
Text("\"%s\"", g.IO.IniFilename); Text("\"%s\"", g.IO.IniFilename);
else else
TextUnformatted("<NULL>"); TextUnformatted("<NULL>");
Checkbox("io.ConfigDebugIniSettings", &io.ConfigDebugIniSettings);
Text("SettingsDirtyTimer %.2f", g.SettingsDirtyTimer); Text("SettingsDirtyTimer %.2f", g.SettingsDirtyTimer);
if (TreeNode("SettingsHandlers", "Settings handlers: (%d)", g.SettingsHandlers.Size)) if (TreeNode("SettingsHandlers", "Settings handlers: (%d)", g.SettingsHandlers.Size))
{ {
for (int n = 0; n < g.SettingsHandlers.Size; n++) for (int n = 0; n < g.SettingsHandlers.Size; n++)
BulletText("%s", g.SettingsHandlers[n].TypeName); BulletText("\"%s\"", g.SettingsHandlers[n].TypeName);
TreePop(); TreePop();
} }
if (TreeNode("SettingsWindows", "Settings packed data: Windows: %d bytes", g.SettingsWindows.size())) if (TreeNode("SettingsWindows", "Settings packed data: Windows: %d bytes", g.SettingsWindows.size()))

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@ -1961,6 +1961,8 @@ struct ImGuiIO
// - backends may have other side-effects on focus loss, so this will reduce side-effects but not necessary remove all of them. // - backends may have other side-effects on focus loss, so this will reduce side-effects but not necessary remove all of them.
// - consider using e.g. Win32's IsDebuggerPresent() as an additional filter (or see ImOsIsDebuggerPresent() in imgui_test_engine/imgui_te_utils.cpp for a Unix compatible version). // - consider using e.g. Win32's IsDebuggerPresent() as an additional filter (or see ImOsIsDebuggerPresent() in imgui_test_engine/imgui_te_utils.cpp for a Unix compatible version).
bool ConfigDebugIgnoreFocusLoss; // = false // Ignore io.AddFocusEvent(false), consequently not calling io.ClearInputKeys() in input processing. bool ConfigDebugIgnoreFocusLoss; // = false // Ignore io.AddFocusEvent(false), consequently not calling io.ClearInputKeys() in input processing.
// - tools to audit ini data
bool ConfigDebugIniSettings; // = false // Save .ini data with extra comments (particularly helpful for Docking, but makes saving slower)
//------------------------------------------------------------------ //------------------------------------------------------------------
// Platform Functions // Platform Functions

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@ -471,6 +471,8 @@ void ImGui::ShowDemoWindow(bool* p_open)
ImGui::SameLine(); HelpMarker("Some calls to Begin()/BeginChild() will return false.\n\nWill cycle through window depths then repeat. Windows should be flickering while running."); ImGui::SameLine(); HelpMarker("Some calls to Begin()/BeginChild() will return false.\n\nWill cycle through window depths then repeat. Windows should be flickering while running.");
ImGui::Checkbox("io.ConfigDebugIgnoreFocusLoss", &io.ConfigDebugIgnoreFocusLoss); ImGui::Checkbox("io.ConfigDebugIgnoreFocusLoss", &io.ConfigDebugIgnoreFocusLoss);
ImGui::SameLine(); HelpMarker("Option to deactivate io.AddFocusEvent(false) handling. May facilitate interactions with a debugger when focus loss leads to clearing inputs data."); ImGui::SameLine(); HelpMarker("Option to deactivate io.AddFocusEvent(false) handling. May facilitate interactions with a debugger when focus loss leads to clearing inputs data.");
ImGui::Checkbox("io.ConfigDebugIniSettings", &io.ConfigDebugIniSettings);
ImGui::SameLine(); HelpMarker("Option to save .ini data with extra comments (particularly helpful for Docking, but makes saving slower).");
ImGui::TreePop(); ImGui::TreePop();
ImGui::Spacing(); ImGui::Spacing();