mirror of
https://github.com/Drezil/imgui.git
synced 2024-12-17 21:56:36 +00:00
Added GetColorU32 helpers (previously internal and misplaced as window->Color())
This commit is contained in:
parent
7bcebdc207
commit
9b6b1bc0f3
113
imgui.cpp
113
imgui.cpp
@ -2596,7 +2596,7 @@ void ImGui::RenderText(ImVec2 pos, const char* text, const char* text_end, bool
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if (text_len > 0)
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{
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// Render
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window->DrawList->AddText(g.Font, g.FontSize, pos, window->Color(ImGuiCol_Text), text, text_display_end);
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window->DrawList->AddText(g.Font, g.FontSize, pos, GetColorU32(ImGuiCol_Text), text, text_display_end);
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// Log as text
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if (g.LogEnabled)
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@ -2615,7 +2615,7 @@ void ImGui::RenderTextWrapped(ImVec2 pos, const char* text, const char* text_end
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const int text_len = (int)(text_end - text);
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if (text_len > 0)
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{
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window->DrawList->AddText(g.Font, g.FontSize, pos, window->Color(ImGuiCol_Text), text, text_end, wrap_width);
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window->DrawList->AddText(g.Font, g.FontSize, pos, GetColorU32(ImGuiCol_Text), text, text_end, wrap_width);
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if (g.LogEnabled)
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LogRenderedText(pos, text, text_end);
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}
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@ -2650,11 +2650,11 @@ void ImGui::RenderTextClipped(const ImVec2& pos_min, const ImVec2& pos_max, cons
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if (need_clipping)
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{
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ImVec4 fine_clip_rect(clip_min->x, clip_min->y, clip_max->x, clip_max->y);
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window->DrawList->AddText(g.Font, g.FontSize, pos, window->Color(ImGuiCol_Text), text, text_display_end, 0.0f, &fine_clip_rect);
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window->DrawList->AddText(g.Font, g.FontSize, pos, GetColorU32(ImGuiCol_Text), text, text_display_end, 0.0f, &fine_clip_rect);
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}
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else
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{
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window->DrawList->AddText(g.Font, g.FontSize, pos, window->Color(ImGuiCol_Text), text, text_display_end, 0.0f, NULL);
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window->DrawList->AddText(g.Font, g.FontSize, pos, GetColorU32(ImGuiCol_Text), text, text_display_end, 0.0f, NULL);
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}
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if (g.LogEnabled)
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LogRenderedText(pos, text, text_display_end);
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@ -2668,8 +2668,8 @@ void ImGui::RenderFrame(ImVec2 p_min, ImVec2 p_max, ImU32 fill_col, bool border,
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window->DrawList->AddRectFilled(p_min, p_max, fill_col, rounding);
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if (border && (window->Flags & ImGuiWindowFlags_ShowBorders))
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{
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window->DrawList->AddRect(p_min+ImVec2(1,1), p_max, window->Color(ImGuiCol_BorderShadow), rounding);
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window->DrawList->AddRect(p_min, p_max-ImVec2(1,1), window->Color(ImGuiCol_Border), rounding);
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window->DrawList->AddRect(p_min+ImVec2(1,1), p_max, GetColorU32(ImGuiCol_BorderShadow), rounding);
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window->DrawList->AddRect(p_min, p_max-ImVec2(1,1), GetColorU32(ImGuiCol_Border), rounding);
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}
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}
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@ -2699,8 +2699,8 @@ void ImGui::RenderCollapseTriangle(ImVec2 p_min, bool opened, float scale, bool
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}
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if (shadow && (window->Flags & ImGuiWindowFlags_ShowBorders) != 0)
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window->DrawList->AddTriangleFilled(a+ImVec2(2,2), b+ImVec2(2,2), c+ImVec2(2,2), window->Color(ImGuiCol_BorderShadow));
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window->DrawList->AddTriangleFilled(a, b, c, window->Color(ImGuiCol_Text));
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window->DrawList->AddTriangleFilled(a+ImVec2(2,2), b+ImVec2(2,2), c+ImVec2(2,2), GetColorU32(ImGuiCol_BorderShadow));
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window->DrawList->AddTriangleFilled(a, b, c, GetColorU32(ImGuiCol_Text));
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}
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void ImGui::RenderCheckMark(ImVec2 pos, ImU32 col)
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@ -3869,7 +3869,7 @@ bool ImGui::Begin(const char* name, bool* p_opened, const ImVec2& size_on_first_
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if ((flags & ImGuiWindowFlags_Modal) != 0 && window == GetFrontMostModalRootWindow())
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{
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ImRect fullscreen_rect = GetVisibleRect();
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window->DrawList->AddRectFilled(fullscreen_rect.Min, fullscreen_rect.Max, window->Color(ImGuiCol_ModalWindowDarkening, g.ModalWindowDarkeningRatio));
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window->DrawList->AddRectFilled(fullscreen_rect.Min, fullscreen_rect.Max, GetColorU32(ImGuiCol_ModalWindowDarkening, g.ModalWindowDarkeningRatio));
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}
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// Draw window + handle manual resize
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@ -3878,7 +3878,7 @@ bool ImGui::Begin(const char* name, bool* p_opened, const ImVec2& size_on_first_
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if (window->Collapsed)
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{
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// Draw title bar only
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RenderFrame(title_bar_rect.GetTL(), title_bar_rect.GetBR(), window->Color(ImGuiCol_TitleBgCollapsed), true, window_rounding);
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RenderFrame(title_bar_rect.GetTL(), title_bar_rect.GetBR(), GetColorU32(ImGuiCol_TitleBgCollapsed), true, window_rounding);
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}
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else
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{
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@ -3892,7 +3892,7 @@ bool ImGui::Begin(const char* name, bool* p_opened, const ImVec2& size_on_first_
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const ImGuiID resize_id = window->GetID("#RESIZE");
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bool hovered, held;
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ButtonBehavior(resize_rect, resize_id, &hovered, &held, ImGuiButtonFlags_FlattenChilds);
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resize_col = window->Color(held ? ImGuiCol_ResizeGripActive : hovered ? ImGuiCol_ResizeGripHovered : ImGuiCol_ResizeGrip);
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resize_col = GetColorU32(held ? ImGuiCol_ResizeGripActive : hovered ? ImGuiCol_ResizeGripHovered : ImGuiCol_ResizeGrip);
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if (hovered || held)
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g.MouseCursor = ImGuiMouseCursor_ResizeNWSE;
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@ -3935,18 +3935,18 @@ bool ImGui::Begin(const char* name, bool* p_opened, const ImVec2& size_on_first_
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col_idx = ImGuiCol_ChildWindowBg;
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else
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col_idx = ImGuiCol_WindowBg;
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window->DrawList->AddRectFilled(window->Pos, window->Pos+window->Size, window->Color(col_idx, bg_alpha), window_rounding);
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window->DrawList->AddRectFilled(window->Pos, window->Pos+window->Size, GetColorU32(col_idx, bg_alpha), window_rounding);
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}
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// Title bar
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if (!(flags & ImGuiWindowFlags_NoTitleBar))
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window->DrawList->AddRectFilled(title_bar_rect.GetTL(), title_bar_rect.GetBR(), window->Color((g.FocusedWindow && window->RootNonPopupWindow == g.FocusedWindow->RootNonPopupWindow) ? ImGuiCol_TitleBgActive : ImGuiCol_TitleBg), window_rounding, 1|2);
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window->DrawList->AddRectFilled(title_bar_rect.GetTL(), title_bar_rect.GetBR(), GetColorU32((g.FocusedWindow && window->RootNonPopupWindow == g.FocusedWindow->RootNonPopupWindow) ? ImGuiCol_TitleBgActive : ImGuiCol_TitleBg), window_rounding, 1|2);
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// Menu bar
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if (flags & ImGuiWindowFlags_MenuBar)
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{
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ImRect menu_bar_rect = window->MenuBarRect();
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window->DrawList->AddRectFilled(menu_bar_rect.GetTL(), menu_bar_rect.GetBR(), window->Color(ImGuiCol_MenuBarBg), (flags & ImGuiWindowFlags_NoTitleBar) ? window_rounding : 0.0f, 1|2);
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window->DrawList->AddRectFilled(menu_bar_rect.GetTL(), menu_bar_rect.GetBR(), GetColorU32(ImGuiCol_MenuBarBg), (flags & ImGuiWindowFlags_NoTitleBar) ? window_rounding : 0.0f, 1|2);
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}
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// Scrollbars
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@ -3970,10 +3970,10 @@ bool ImGui::Begin(const char* name, bool* p_opened, const ImVec2& size_on_first_
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// Borders
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if (flags & ImGuiWindowFlags_ShowBorders)
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{
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window->DrawList->AddRect(window->Pos+ImVec2(1,1), window->Pos+window->Size, window->Color(ImGuiCol_BorderShadow), window_rounding);
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window->DrawList->AddRect(window->Pos, window->Pos+window->Size-ImVec2(1,1), window->Color(ImGuiCol_Border), window_rounding);
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window->DrawList->AddRect(window->Pos+ImVec2(1,1), window->Pos+window->Size, GetColorU32(ImGuiCol_BorderShadow), window_rounding);
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window->DrawList->AddRect(window->Pos, window->Pos+window->Size-ImVec2(1,1), GetColorU32(ImGuiCol_Border), window_rounding);
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if (!(flags & ImGuiWindowFlags_NoTitleBar))
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window->DrawList->AddLine(title_bar_rect.GetBL()+ImVec2(1,0), title_bar_rect.GetBR()-ImVec2(1,0), window->Color(ImGuiCol_Border));
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window->DrawList->AddLine(title_bar_rect.GetBL()+ImVec2(1,0), title_bar_rect.GetBR()-ImVec2(1,0), GetColorU32(ImGuiCol_Border));
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}
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}
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@ -4139,7 +4139,7 @@ static void Scrollbar(ImGuiWindow* window, bool horizontal)
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window_rounding_corners = 8 | (other_scrollbar ? 0 : 4);
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else
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window_rounding_corners = ((window->Flags & ImGuiWindowFlags_NoTitleBar) ? 2 : 0) | (other_scrollbar ? 0 : 4);
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window->DrawList->AddRectFilled(bb.Min, bb.Max, window->Color(ImGuiCol_ScrollbarBg), window_rounding, window_rounding_corners);
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window->DrawList->AddRectFilled(bb.Min, bb.Max, ImGui::GetColorU32(ImGuiCol_ScrollbarBg), window_rounding, window_rounding_corners);
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bb.Reduce(ImVec2(ImClamp((float)(int)((bb.Max.x - bb.Min.x - 2.0f) * 0.5f), 0.0f, 3.0f), ImClamp((float)(int)((bb.Max.y - bb.Min.y - 2.0f) * 0.5f), 0.0f, 3.0f)));
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// V denote the main axis of the scrollbar
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@ -4206,7 +4206,7 @@ static void Scrollbar(ImGuiWindow* window, bool horizontal)
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}
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// Render
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const ImU32 grab_col = window->Color(held ? ImGuiCol_ScrollbarGrabActive : hovered ? ImGuiCol_ScrollbarGrabHovered : ImGuiCol_ScrollbarGrab);
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const ImU32 grab_col = ImGui::GetColorU32(held ? ImGuiCol_ScrollbarGrabActive : hovered ? ImGuiCol_ScrollbarGrabHovered : ImGuiCol_ScrollbarGrab);
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if (horizontal)
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window->DrawList->AddRectFilled(ImVec2(ImLerp(bb.Min.x, bb.Max.x, grab_v_norm), bb.Min.y), ImVec2(ImLerp(bb.Min.x, bb.Max.x, grab_v_norm) + grab_h_pixels, bb.Max.y), grab_col, style.ScrollbarRounding);
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else
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@ -5268,7 +5268,7 @@ bool ImGui::ButtonEx(const char* label, const ImVec2& size_arg, ImGuiButtonFlags
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bool pressed = ButtonBehavior(bb, id, &hovered, &held, flags);
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// Render
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const ImU32 col = window->Color((hovered && held) ? ImGuiCol_ButtonActive : hovered ? ImGuiCol_ButtonHovered : ImGuiCol_Button);
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const ImU32 col = GetColorU32((hovered && held) ? ImGuiCol_ButtonActive : hovered ? ImGuiCol_ButtonHovered : ImGuiCol_Button);
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RenderFrame(bb.Min, bb.Max, col, true, style.FrameRounding);
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RenderTextClipped(bb.Min, bb.Max, label, NULL, &label_size, ImGuiAlign_Center | ImGuiAlign_VCenter);
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@ -5329,15 +5329,15 @@ static bool CloseWindowButton(bool* p_opened)
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bool pressed = ImGui::ButtonBehavior(bb, id, &hovered, &held);
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// Render
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const ImU32 col = window->Color((held && hovered) ? ImGuiCol_CloseButtonActive : hovered ? ImGuiCol_CloseButtonHovered : ImGuiCol_CloseButton);
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const ImU32 col = ImGui::GetColorU32((held && hovered) ? ImGuiCol_CloseButtonActive : hovered ? ImGuiCol_CloseButtonHovered : ImGuiCol_CloseButton);
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const ImVec2 center = bb.GetCenter();
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window->DrawList->AddCircleFilled(center, ImMax(2.0f,size*0.5f), col, 16);
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const float cross_extent = (size * 0.5f * 0.7071f) - 1.0f;
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if (hovered)
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{
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window->DrawList->AddLine(center + ImVec2(+cross_extent,+cross_extent), center + ImVec2(-cross_extent,-cross_extent), window->Color(ImGuiCol_Text));
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window->DrawList->AddLine(center + ImVec2(+cross_extent,-cross_extent), center + ImVec2(-cross_extent,+cross_extent), window->Color(ImGuiCol_Text));
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window->DrawList->AddLine(center + ImVec2(+cross_extent,+cross_extent), center + ImVec2(-cross_extent,-cross_extent), ImGui::GetColorU32(ImGuiCol_Text));
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window->DrawList->AddLine(center + ImVec2(+cross_extent,-cross_extent), center + ImVec2(-cross_extent,+cross_extent), ImGui::GetColorU32(ImGuiCol_Text));
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}
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if (p_opened != NULL && pressed)
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@ -5361,12 +5361,12 @@ void ImGui::Image(ImTextureID user_texture_id, const ImVec2& size, const ImVec2&
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if (border_col.w > 0.0f)
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{
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window->DrawList->AddRect(bb.Min, bb.Max, window->Color(border_col), 0.0f);
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window->DrawList->AddImage(user_texture_id, bb.Min+ImVec2(1,1), bb.Max-ImVec2(1,1), uv0, uv1, window->Color(tint_col));
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window->DrawList->AddRect(bb.Min, bb.Max, GetColorU32(border_col), 0.0f);
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window->DrawList->AddImage(user_texture_id, bb.Min+ImVec2(1,1), bb.Max-ImVec2(1,1), uv0, uv1, GetColorU32(tint_col));
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}
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else
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{
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window->DrawList->AddImage(user_texture_id, bb.Min, bb.Max, uv0, uv1, window->Color(tint_col));
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window->DrawList->AddImage(user_texture_id, bb.Min, bb.Max, uv0, uv1, GetColorU32(tint_col));
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}
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}
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@ -5400,11 +5400,11 @@ bool ImGui::ImageButton(ImTextureID user_texture_id, const ImVec2& size, const I
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bool pressed = ButtonBehavior(bb, id, &hovered, &held);
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// Render
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const ImU32 col = window->Color((hovered && held) ? ImGuiCol_ButtonActive : hovered ? ImGuiCol_ButtonHovered : ImGuiCol_Button);
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const ImU32 col = GetColorU32((hovered && held) ? ImGuiCol_ButtonActive : hovered ? ImGuiCol_ButtonHovered : ImGuiCol_Button);
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RenderFrame(bb.Min, bb.Max, col, true, ImClamp((float)ImMin(padding.x, padding.y), 0.0f, style.FrameRounding));
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if (bg_col.w > 0.0f)
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window->DrawList->AddRectFilled(image_bb.Min, image_bb.Max, window->Color(bg_col));
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window->DrawList->AddImage(user_texture_id, image_bb.Min, image_bb.Max, uv0, uv1, window->Color(tint_col));
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window->DrawList->AddRectFilled(image_bb.Min, image_bb.Max, GetColorU32(bg_col));
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window->DrawList->AddImage(user_texture_id, image_bb.Min, image_bb.Max, uv0, uv1, GetColorU32(tint_col));
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return pressed;
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}
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@ -5613,7 +5613,7 @@ bool ImGui::CollapsingHeader(const char* label, const char* str_id, bool display
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}
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// Render
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const ImU32 col = window->Color((held && hovered) ? ImGuiCol_HeaderActive : hovered ? ImGuiCol_HeaderHovered : ImGuiCol_Header);
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const ImU32 col = GetColorU32((held && hovered) ? ImGuiCol_HeaderActive : hovered ? ImGuiCol_HeaderHovered : ImGuiCol_Header);
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const ImVec2 text_pos = bb.Min + padding + ImVec2(collapser_width, text_base_offset_y);
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if (display_frame)
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{
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@ -5668,7 +5668,7 @@ void ImGui::Bullet()
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// Render
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const float bullet_size = line_height*0.15f;
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window->DrawList->AddCircleFilled(bb.Min + ImVec2(style.FramePadding.x + line_height*0.5f, line_height*0.5f), bullet_size, window->Color(ImGuiCol_Text));
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window->DrawList->AddCircleFilled(bb.Min + ImVec2(style.FramePadding.x + line_height*0.5f, line_height*0.5f), bullet_size, GetColorU32(ImGuiCol_Text));
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// Stay on same line
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ImGui::SameLine(0, -1);
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@ -5695,7 +5695,7 @@ void ImGui::BulletTextV(const char* fmt, va_list args)
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// Render
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const float bullet_size = line_height*0.15f;
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window->DrawList->AddCircleFilled(bb.Min + ImVec2(style.FramePadding.x + line_height*0.5f, line_height*0.5f), bullet_size, window->Color(ImGuiCol_Text));
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window->DrawList->AddCircleFilled(bb.Min + ImVec2(style.FramePadding.x + line_height*0.5f, line_height*0.5f), bullet_size, GetColorU32(ImGuiCol_Text));
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RenderText(bb.Min+ImVec2(g.FontSize + style.FramePadding.x*2,0), text_begin, text_end);
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}
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@ -6005,7 +6005,7 @@ bool ImGui::SliderBehavior(const ImRect& frame_bb, ImGuiID id, float* v, float v
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const ImGuiStyle& style = g.Style;
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// Draw frame
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RenderFrame(frame_bb.Min, frame_bb.Max, window->Color(ImGuiCol_FrameBg), true, style.FrameRounding);
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RenderFrame(frame_bb.Min, frame_bb.Max, GetColorU32(ImGuiCol_FrameBg), true, style.FrameRounding);
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const bool is_non_linear = fabsf(power - 1.0f) > 0.0001f;
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const bool is_horizontal = (flags & ImGuiSliderFlags_Vertical) == 0;
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@ -6121,7 +6121,7 @@ bool ImGui::SliderBehavior(const ImRect& frame_bb, ImGuiID id, float* v, float v
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grab_bb = ImRect(ImVec2(grab_pos - grab_sz*0.5f, frame_bb.Min.y + grab_padding), ImVec2(grab_pos + grab_sz*0.5f, frame_bb.Max.y - grab_padding));
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else
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grab_bb = ImRect(ImVec2(frame_bb.Min.x + grab_padding, grab_pos - grab_sz*0.5f), ImVec2(frame_bb.Max.x - grab_padding, grab_pos + grab_sz*0.5f));
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window->DrawList->AddRectFilled(grab_bb.Min, grab_bb.Max, window->Color(g.ActiveId == id ? ImGuiCol_SliderGrabActive : ImGuiCol_SliderGrab), style.GrabRounding);
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window->DrawList->AddRectFilled(grab_bb.Min, grab_bb.Max, GetColorU32(g.ActiveId == id ? ImGuiCol_SliderGrabActive : ImGuiCol_SliderGrab), style.GrabRounding);
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return value_changed;
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}
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@ -6357,11 +6357,10 @@ bool ImGui::SliderInt4(const char* label, int v[4], int v_min, int v_max, const
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bool ImGui::DragBehavior(const ImRect& frame_bb, ImGuiID id, float* v, float v_speed, float v_min, float v_max, int decimal_precision, float power)
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{
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ImGuiState& g = *GImGui;
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ImGuiWindow* window = GetCurrentWindow();
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const ImGuiStyle& style = g.Style;
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// Draw frame
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const ImU32 frame_col = window->Color(g.ActiveId == id ? ImGuiCol_FrameBgActive : g.HoveredId == id ? ImGuiCol_FrameBgHovered : ImGuiCol_FrameBg);
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const ImU32 frame_col = GetColorU32(g.ActiveId == id ? ImGuiCol_FrameBgActive : g.HoveredId == id ? ImGuiCol_FrameBgHovered : ImGuiCol_FrameBg);
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RenderFrame(frame_bb.Min, frame_bb.Max, frame_col, true, style.FrameRounding);
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bool value_changed = false;
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@ -6677,7 +6676,7 @@ void ImGui::PlotEx(ImGuiPlotType plot_type, const char* label, float (*values_ge
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scale_max = v_max;
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}
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RenderFrame(frame_bb.Min, frame_bb.Max, window->Color(ImGuiCol_FrameBg), true, style.FrameRounding);
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RenderFrame(frame_bb.Min, frame_bb.Max, GetColorU32(ImGuiCol_FrameBg), true, style.FrameRounding);
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int res_w = ImMin((int)graph_size.x, values_count) + ((plot_type == ImGuiPlotType_Lines) ? -1 : 0);
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int item_count = values_count + ((plot_type == ImGuiPlotType_Lines) ? -1 : 0);
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@ -6705,8 +6704,8 @@ void ImGui::PlotEx(ImGuiPlotType plot_type, const char* label, float (*values_ge
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float t0 = 0.0f;
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ImVec2 tp0 = ImVec2( t0, 1.0f - ImSaturate((v0 - scale_min) / (scale_max - scale_min)) ); // Point in the normalized space of our target rectangle
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const ImU32 col_base = window->Color((plot_type == ImGuiPlotType_Lines) ? ImGuiCol_PlotLines : ImGuiCol_PlotHistogram);
|
||||
const ImU32 col_hovered = window->Color((plot_type == ImGuiPlotType_Lines) ? ImGuiCol_PlotLinesHovered : ImGuiCol_PlotHistogramHovered);
|
||||
const ImU32 col_base = GetColorU32((plot_type == ImGuiPlotType_Lines) ? ImGuiCol_PlotLines : ImGuiCol_PlotHistogram);
|
||||
const ImU32 col_hovered = GetColorU32((plot_type == ImGuiPlotType_Lines) ? ImGuiCol_PlotLinesHovered : ImGuiCol_PlotHistogramHovered);
|
||||
|
||||
for (int n = 0; n < res_w; n++)
|
||||
{
|
||||
@ -6810,12 +6809,12 @@ bool ImGui::Checkbox(const char* label, bool* v)
|
||||
if (pressed)
|
||||
*v = !(*v);
|
||||
|
||||
RenderFrame(check_bb.Min, check_bb.Max, window->Color((held && hovered) ? ImGuiCol_FrameBgActive : hovered ? ImGuiCol_FrameBgHovered : ImGuiCol_FrameBg), true, style.FrameRounding);
|
||||
RenderFrame(check_bb.Min, check_bb.Max, GetColorU32((held && hovered) ? ImGuiCol_FrameBgActive : hovered ? ImGuiCol_FrameBgHovered : ImGuiCol_FrameBg), true, style.FrameRounding);
|
||||
if (*v)
|
||||
{
|
||||
const float check_sz = ImMin(check_bb.GetWidth(), check_bb.GetHeight());
|
||||
const float pad = ImMax(1.0f, (float)(int)(check_sz / 6.0f));
|
||||
window->DrawList->AddRectFilled(check_bb.Min+ImVec2(pad,pad), check_bb.Max-ImVec2(pad,pad), window->Color(ImGuiCol_CheckMark), style.FrameRounding);
|
||||
window->DrawList->AddRectFilled(check_bb.Min+ImVec2(pad,pad), check_bb.Max-ImVec2(pad,pad), GetColorU32(ImGuiCol_CheckMark), style.FrameRounding);
|
||||
}
|
||||
|
||||
if (g.LogEnabled)
|
||||
@ -6871,18 +6870,18 @@ bool ImGui::RadioButton(const char* label, bool active)
|
||||
bool hovered, held;
|
||||
bool pressed = ButtonBehavior(total_bb, id, &hovered, &held);
|
||||
|
||||
window->DrawList->AddCircleFilled(center, radius, window->Color((held && hovered) ? ImGuiCol_FrameBgActive : hovered ? ImGuiCol_FrameBgHovered : ImGuiCol_FrameBg), 16);
|
||||
window->DrawList->AddCircleFilled(center, radius, GetColorU32((held && hovered) ? ImGuiCol_FrameBgActive : hovered ? ImGuiCol_FrameBgHovered : ImGuiCol_FrameBg), 16);
|
||||
if (active)
|
||||
{
|
||||
const float check_sz = ImMin(check_bb.GetWidth(), check_bb.GetHeight());
|
||||
const float pad = ImMax(1.0f, (float)(int)(check_sz / 6.0f));
|
||||
window->DrawList->AddCircleFilled(center, radius-pad, window->Color(ImGuiCol_CheckMark), 16);
|
||||
window->DrawList->AddCircleFilled(center, radius-pad, GetColorU32(ImGuiCol_CheckMark), 16);
|
||||
}
|
||||
|
||||
if (window->Flags & ImGuiWindowFlags_ShowBorders)
|
||||
{
|
||||
window->DrawList->AddCircle(center+ImVec2(1,1), radius, window->Color(ImGuiCol_BorderShadow), 16);
|
||||
window->DrawList->AddCircle(center, radius, window->Color(ImGuiCol_Border), 16);
|
||||
window->DrawList->AddCircle(center+ImVec2(1,1), radius, GetColorU32(ImGuiCol_BorderShadow), 16);
|
||||
window->DrawList->AddCircle(center, radius, GetColorU32(ImGuiCol_Border), 16);
|
||||
}
|
||||
|
||||
if (g.LogEnabled)
|
||||
@ -7522,7 +7521,7 @@ bool ImGui::InputTextEx(const char* label, char* buf, int buf_size, const ImVec2
|
||||
}
|
||||
|
||||
if (!is_multiline)
|
||||
RenderFrame(frame_bb.Min, frame_bb.Max, window->Color(ImGuiCol_FrameBg), true, style.FrameRounding);
|
||||
RenderFrame(frame_bb.Min, frame_bb.Max, GetColorU32(ImGuiCol_FrameBg), true, style.FrameRounding);
|
||||
|
||||
// Render
|
||||
const ImVec4 clip_rect(frame_bb.Min.x, frame_bb.Min.y, frame_bb.Min.x + size.x + style.FramePadding.x*2.0f, frame_bb.Min.y + size.y + style.FramePadding.y*2.0f);
|
||||
@ -7624,7 +7623,7 @@ bool ImGui::InputTextEx(const char* label, char* buf, int buf_size, const ImVec2
|
||||
|
||||
float bg_offy_up = is_multiline ? 0.0f : -1.0f; // FIXME: those offsets should be part of the style? they don't play so well with multi-line selection.
|
||||
float bg_offy_dn = is_multiline ? 0.0f : 2.0f;
|
||||
ImU32 bg_color = draw_window->Color(ImGuiCol_TextSelectedBg);
|
||||
ImU32 bg_color = GetColorU32(ImGuiCol_TextSelectedBg);
|
||||
ImVec2 rect_pos = render_pos + select_start_offset - render_scroll;
|
||||
for (const ImWchar* p = text_selected_begin; p < text_selected_end; )
|
||||
{
|
||||
@ -7650,13 +7649,13 @@ bool ImGui::InputTextEx(const char* label, char* buf, int buf_size, const ImVec2
|
||||
}
|
||||
}
|
||||
|
||||
draw_window->DrawList->AddText(g.Font, g.FontSize, render_pos - render_scroll, draw_window->Color(ImGuiCol_Text), buf, buf+edit_state.CurLenA, 0.0f, is_multiline ? NULL : &clip_rect);
|
||||
draw_window->DrawList->AddText(g.Font, g.FontSize, render_pos - render_scroll, GetColorU32(ImGuiCol_Text), buf, buf+edit_state.CurLenA, 0.0f, is_multiline ? NULL : &clip_rect);
|
||||
|
||||
// Draw blinking cursor
|
||||
ImVec2 cursor_screen_pos = render_pos + cursor_offset - render_scroll;
|
||||
bool cursor_is_visible = (g.InputTextState.CursorAnim <= 0.0f) || fmodf(g.InputTextState.CursorAnim, 1.20f) <= 0.80f;
|
||||
if (cursor_is_visible)
|
||||
draw_window->DrawList->AddLine(cursor_screen_pos + ImVec2(0.0f,-g.FontSize+0.5f), cursor_screen_pos + ImVec2(0.0f,-1.5f), window->Color(ImGuiCol_Text));
|
||||
draw_window->DrawList->AddLine(cursor_screen_pos + ImVec2(0.0f,-g.FontSize+0.5f), cursor_screen_pos + ImVec2(0.0f,-1.5f), GetColorU32(ImGuiCol_Text));
|
||||
|
||||
// Notify OS of text input position for advanced IME (-1 x offset so that Windows IME can cover our cursor. Bit of an extra nicety.)
|
||||
if (is_editable)
|
||||
@ -7668,7 +7667,7 @@ bool ImGui::InputTextEx(const char* label, char* buf, int buf_size, const ImVec2
|
||||
const char* buf_end = NULL;
|
||||
if (is_multiline)
|
||||
text_size = ImVec2(size.x, InputTextCalcTextLenAndLineCount(buf, &buf_end) * g.FontSize); // We don't need width
|
||||
draw_window->DrawList->AddText(g.Font, g.FontSize, render_pos, draw_window->Color(ImGuiCol_Text), buf, buf_end, 0.0f, is_multiline ? NULL : &clip_rect);
|
||||
draw_window->DrawList->AddText(g.Font, g.FontSize, render_pos, GetColorU32(ImGuiCol_Text), buf, buf_end, 0.0f, is_multiline ? NULL : &clip_rect);
|
||||
}
|
||||
|
||||
if (is_multiline)
|
||||
@ -7944,8 +7943,8 @@ bool ImGui::Combo(const char* label, int* current_item, bool (*items_getter)(voi
|
||||
const bool hovered = IsHovered(frame_bb, id);
|
||||
|
||||
const ImRect value_bb(frame_bb.Min, frame_bb.Max - ImVec2(arrow_size, 0.0f));
|
||||
RenderFrame(frame_bb.Min, frame_bb.Max, window->Color(ImGuiCol_FrameBg), true, style.FrameRounding);
|
||||
RenderFrame(ImVec2(frame_bb.Max.x-arrow_size, frame_bb.Min.y), frame_bb.Max, window->Color(hovered ? ImGuiCol_ButtonHovered : ImGuiCol_Button), true, style.FrameRounding); // FIXME-ROUNDING
|
||||
RenderFrame(frame_bb.Min, frame_bb.Max, GetColorU32(ImGuiCol_FrameBg), true, style.FrameRounding);
|
||||
RenderFrame(ImVec2(frame_bb.Max.x-arrow_size, frame_bb.Min.y), frame_bb.Max, GetColorU32(hovered ? ImGuiCol_ButtonHovered : ImGuiCol_Button), true, style.FrameRounding); // FIXME-ROUNDING
|
||||
RenderCollapseTriangle(ImVec2(frame_bb.Max.x-arrow_size, frame_bb.Min.y) + style.FramePadding, true);
|
||||
|
||||
if (*current_item >= 0 && *current_item < items_count)
|
||||
@ -8080,7 +8079,7 @@ bool ImGui::Selectable(const char* label, bool selected, ImGuiSelectableFlags fl
|
||||
// Render
|
||||
if (hovered || selected)
|
||||
{
|
||||
const ImU32 col = window->Color((held && hovered) ? ImGuiCol_HeaderActive : hovered ? ImGuiCol_HeaderHovered : ImGuiCol_Header);
|
||||
const ImU32 col = GetColorU32((held && hovered) ? ImGuiCol_HeaderActive : hovered ? ImGuiCol_HeaderHovered : ImGuiCol_Header);
|
||||
RenderFrame(bb_with_spacing.Min, bb_with_spacing.Max, col, false, 0.0f);
|
||||
}
|
||||
|
||||
@ -8225,7 +8224,7 @@ bool ImGui::MenuItem(const char* label, const char* shortcut, bool selected, boo
|
||||
}
|
||||
|
||||
if (selected)
|
||||
RenderCheckMark(pos + ImVec2(window->MenuColumns.Pos[2] + extra_w + g.FontSize * 0.20f, 0.0f), window->Color(ImGuiCol_Text));
|
||||
RenderCheckMark(pos + ImVec2(window->MenuColumns.Pos[2] + extra_w + g.FontSize * 0.20f, 0.0f), GetColorU32(ImGuiCol_Text));
|
||||
|
||||
return pressed;
|
||||
}
|
||||
@ -8431,7 +8430,7 @@ bool ImGui::ColorButton(const ImVec4& col, bool small_height, bool outline_borde
|
||||
|
||||
bool hovered, held;
|
||||
bool pressed = ButtonBehavior(bb, id, &hovered, &held);
|
||||
RenderFrame(bb.Min, bb.Max, window->Color(col), outline_border, style.FrameRounding);
|
||||
RenderFrame(bb.Min, bb.Max, GetColorU32(col), outline_border, style.FrameRounding);
|
||||
|
||||
if (hovered)
|
||||
ImGui::SetTooltip("Color:\n(%.2f,%.2f,%.2f,%.2f)\n#%02X%02X%02X%02X", col.x, col.y, col.z, col.w, IM_F32_TO_INT8(col.x), IM_F32_TO_INT8(col.y), IM_F32_TO_INT8(col.z), IM_F32_TO_INT8(col.z));
|
||||
@ -8620,7 +8619,7 @@ void ImGui::Separator()
|
||||
return;
|
||||
}
|
||||
|
||||
window->DrawList->AddLine(bb.Min, bb.Max, window->Color(ImGuiCol_Border));
|
||||
window->DrawList->AddLine(bb.Min, bb.Max, GetColorU32(ImGuiCol_Border));
|
||||
|
||||
ImGuiState& g = *GImGui;
|
||||
if (g.LogEnabled)
|
||||
@ -8895,7 +8894,7 @@ void ImGui::Columns(int columns_count, const char* id, bool border)
|
||||
g.MouseCursor = ImGuiMouseCursor_ResizeEW;
|
||||
|
||||
// Draw before resize so our items positioning are in sync with the line being drawn
|
||||
const ImU32 col = window->Color(held ? ImGuiCol_ColumnActive : hovered ? ImGuiCol_ColumnHovered : ImGuiCol_Column);
|
||||
const ImU32 col = GetColorU32(held ? ImGuiCol_ColumnActive : hovered ? ImGuiCol_ColumnHovered : ImGuiCol_Column);
|
||||
const float xi = (float)(int)x;
|
||||
window->DrawList->AddLine(ImVec2(xi, y1+1.0f), ImVec2(xi, y2), col);
|
||||
|
||||
|
2
imgui.h
2
imgui.h
@ -173,6 +173,8 @@ namespace ImGui
|
||||
IMGUI_API void PushStyleVar(ImGuiStyleVar idx, float val);
|
||||
IMGUI_API void PushStyleVar(ImGuiStyleVar idx, const ImVec2& val);
|
||||
IMGUI_API void PopStyleVar(int count = 1);
|
||||
IMGUI_API ImU32 GetColorU32(ImGuiCol idx, float alpha_mul = 1.0f);
|
||||
IMGUI_API ImU32 GetColorU32(const ImVec4& col);
|
||||
|
||||
// Parameters stacks (current window)
|
||||
IMGUI_API void PushItemWidth(float item_width); // width of items for the common item+label case, pixels. 0.0f = default to ~2/3 of windows width, >0.0f: width in pixels, <0.0f align xx pixels to the right of window (so -1.0f always align width to the right side)
|
||||
|
@ -648,8 +648,6 @@ public:
|
||||
ImRect TitleBarRect() const { return ImRect(Pos, ImVec2(Pos.x + SizeFull.x, Pos.y + TitleBarHeight())); }
|
||||
float MenuBarHeight() const { return (Flags & ImGuiWindowFlags_MenuBar) ? CalcFontSize() + GImGui->Style.FramePadding.y * 2.0f : 0.0f; }
|
||||
ImRect MenuBarRect() const { float y1 = Pos.y + TitleBarHeight(); return ImRect(Pos.x, y1, Pos.x + SizeFull.x, y1 + MenuBarHeight()); }
|
||||
ImU32 Color(ImGuiCol idx, float a=1.f) const { ImVec4 c = GImGui->Style.Colors[idx]; c.w *= GImGui->Style.Alpha * a; return ImGui::ColorConvertFloat4ToU32(c); }
|
||||
ImU32 Color(const ImVec4& col) const { ImVec4 c = col; c.w *= GImGui->Style.Alpha; return ImGui::ColorConvertFloat4ToU32(c); }
|
||||
};
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
@ -672,7 +670,7 @@ namespace ImGui
|
||||
IMGUI_API void SetHoveredID(ImGuiID id);
|
||||
IMGUI_API void KeepAliveID(ImGuiID id);
|
||||
|
||||
IMGUI_API void EndFrame(); // This automatically called by Render()
|
||||
IMGUI_API void EndFrame(); // Automatically called by Render()
|
||||
|
||||
IMGUI_API void ItemSize(const ImVec2& size, float text_offset_y = 0.0f);
|
||||
IMGUI_API void ItemSize(const ImRect& bb, float text_offset_y = 0.0f);
|
||||
@ -685,6 +683,9 @@ namespace ImGui
|
||||
IMGUI_API float CalcWrapWidthForPos(const ImVec2& pos, float wrap_pos_x);
|
||||
IMGUI_API void SetItemAllowOverlap(); // Allow last item to be overlapped by a subsequent item
|
||||
|
||||
inline IMGUI_API ImU32 GetColorU32(ImGuiCol idx, float alpha_mul) { ImVec4 c = GImGui->Style.Colors[idx]; c.w *= GImGui->Style.Alpha * alpha_mul; return ImGui::ColorConvertFloat4ToU32(c); }
|
||||
inline IMGUI_API ImU32 GetColorU32(const ImVec4& col) { ImVec4 c = col; c.w *= GImGui->Style.Alpha; return ImGui::ColorConvertFloat4ToU32(c); }
|
||||
|
||||
// NB: All position are in absolute pixels coordinates (not window coordinates)
|
||||
IMGUI_API void RenderText(ImVec2 pos, const char* text, const char* text_end = NULL, bool hide_text_after_hash = true);
|
||||
IMGUI_API void RenderTextWrapped(ImVec2 pos, const char* text, const char* text_end, float wrap_width);
|
||||
|
Loading…
Reference in New Issue
Block a user