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Merge branch 'master' into docking
# Conflicts: # imgui.h
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@ -1,4 +1,4 @@
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// dear imgui, v1.85
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// dear imgui, v1.86 WIP
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// (internal structures/api)
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// You may use this file to debug, understand or extend ImGui features but we don't provide any guarantee of forward compatibility!
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@ -1813,9 +1813,9 @@ struct ImGuiContext
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// Table
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ImGuiTable* CurrentTable;
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int CurrentTableStackIdx;
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ImPool<ImGuiTable> Tables;
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ImVector<ImGuiTableTempData> TablesTempDataStack;
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int TablesTempDataStacked; // Temporary table data size (because we leave previous instances undestructed, we generally don't use TablesTempData.Size)
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ImVector<ImGuiTableTempData> TablesTempData; // Temporary table data (buffers reused/shared across instances, support nesting)
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ImPool<ImGuiTable> Tables; // Persistent table data
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ImVector<float> TablesLastTimeActive; // Last used timestamp of each tables (SOA, for efficient GC)
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ImVector<ImDrawChannel> DrawChannelsTempMergeBuffer;
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@ -2012,7 +2012,7 @@ struct ImGuiContext
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memset(DragDropPayloadBufLocal, 0, sizeof(DragDropPayloadBufLocal));
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CurrentTable = NULL;
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CurrentTableStackIdx = -1;
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TablesTempDataStacked = 0;
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CurrentTabBar = NULL;
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TempInputId = 0;
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@ -2418,7 +2418,7 @@ struct ImGuiTableCellData
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};
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// FIXME-TABLE: more transient data could be stored in a per-stacked table structure: DrawSplitter, SortSpecs, incoming RowData
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struct ImGuiTable
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struct IMGUI_API ImGuiTable
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{
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ImGuiID ID;
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ImGuiTableFlags Flags;
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@ -2524,14 +2524,14 @@ struct ImGuiTable
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bool MemoryCompacted;
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bool HostSkipItems; // Backup of InnerWindow->SkipItem at the end of BeginTable(), because we will overwrite InnerWindow->SkipItem on a per-column basis
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IMGUI_API ImGuiTable() { memset(this, 0, sizeof(*this)); LastFrameActive = -1; }
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IMGUI_API ~ImGuiTable() { IM_FREE(RawData); }
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ImGuiTable() { memset(this, 0, sizeof(*this)); LastFrameActive = -1; }
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~ImGuiTable() { IM_FREE(RawData); }
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};
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// Transient data that are only needed between BeginTable() and EndTable(), those buffers are shared (1 per level of stacked table).
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// - Accessing those requires chasing an extra pointer so for very frequently used data we leave them in the main table structure.
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// - We also leave out of this structure data that tend to be particularly useful for debugging/metrics.
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struct ImGuiTableTempData
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struct IMGUI_API ImGuiTableTempData
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{
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int TableIndex; // Index in g.Tables.Buf[] pool
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float LastTimeActive; // Last timestamp this structure was used
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@ -2548,7 +2548,7 @@ struct ImGuiTableTempData
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float HostBackupItemWidth; // Backup of OuterWindow->DC.ItemWidth at the end of BeginTable()
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int HostBackupItemWidthStackSize;//Backup of OuterWindow->DC.ItemWidthStack.Size at the end of BeginTable()
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IMGUI_API ImGuiTableTempData() { memset(this, 0, sizeof(*this)); LastTimeActive = -1.0f; }
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ImGuiTableTempData() { memset(this, 0, sizeof(*this)); LastTimeActive = -1.0f; }
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};
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// sizeof() ~ 12
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