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Amend f6460970
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@ -46,6 +46,7 @@ Other changes:
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be desirable to take advantage of this trick. (#4714)
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be desirable to take advantage of this trick. (#4714)
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- Drag, Sliders: Fixed parsing of text input when '+' or '#' format flags are used
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- Drag, Sliders: Fixed parsing of text input when '+' or '#' format flags are used
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in the format string. (#6259) [@idbrii]
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in the format string. (#6259) [@idbrii]
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- ColorEdit: Fixed shading of S/V triangle in Hue Wheel mode. (#5200, #6254) [@jamesthomasgriffin]
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- IO: Fixed support for calling io.AddXXXX functions fron inactive context (wrongly
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- IO: Fixed support for calling io.AddXXXX functions fron inactive context (wrongly
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advertised as supported in 1.89.4). (#6199, #6256, #5856) [@cfillion]
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advertised as supported in 1.89.4). (#6199, #6256, #5856) [@cfillion]
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- Backends: OpenGL3: Fixed GL loader crash when GL_VERSION returns NULL. (#6154, #4445, #3530)
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- Backends: OpenGL3: Fixed GL loader crash when GL_VERSION returns NULL. (#6154, #4445, #3530)
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@ -5624,13 +5624,10 @@ bool ImGui::ColorPicker4(const char* label, float col[4], ImGuiColorEditFlags fl
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ImVec2 trb = wheel_center + ImRotate(triangle_pb, cos_hue_angle, sin_hue_angle);
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ImVec2 trb = wheel_center + ImRotate(triangle_pb, cos_hue_angle, sin_hue_angle);
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ImVec2 trc = wheel_center + ImRotate(triangle_pc, cos_hue_angle, sin_hue_angle);
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ImVec2 trc = wheel_center + ImRotate(triangle_pc, cos_hue_angle, sin_hue_angle);
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ImVec2 uv_white = GetFontTexUvWhitePixel();
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ImVec2 uv_white = GetFontTexUvWhitePixel();
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draw_list->PrimReserve(6, 6);
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draw_list->PrimReserve(3, 3);
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draw_list->PrimVtx(tra, uv_white, hue_color32);
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draw_list->PrimVtx(tra, uv_white, hue_color32);
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draw_list->PrimVtx(trb, uv_white, hue_color32);
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draw_list->PrimVtx(trc, uv_white, col_white);
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draw_list->PrimVtx(tra, uv_white, 0);
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draw_list->PrimVtx(trb, uv_white, col_black);
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draw_list->PrimVtx(trb, uv_white, col_black);
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draw_list->PrimVtx(trc, uv_white, 0);
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draw_list->PrimVtx(trc, uv_white, col_white);
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draw_list->AddTriangle(tra, trb, trc, col_midgrey, 1.5f);
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draw_list->AddTriangle(tra, trb, trc, col_midgrey, 1.5f);
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sv_cursor_pos = ImLerp(ImLerp(trc, tra, ImSaturate(S)), trb, ImSaturate(1 - V));
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sv_cursor_pos = ImLerp(ImLerp(trc, tra, ImSaturate(S)), trb, ImSaturate(1 - V));
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}
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}
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