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	Internals: added temporary ImGuiItemStatusFlags_Visible (used internally - please do not use).
Used by BeginMenu() as I'm experimenting with blind menus honoring shortcuts. Extra comments about KeyMap and ImGuiKeys
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		@@ -798,6 +798,7 @@ enum ImGuiItemStatusFlags_
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    ImGuiItemStatusFlags_Deactivated        = 1 << 6,   // Only valid if ImGuiItemStatusFlags_HasDeactivated is set.
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    ImGuiItemStatusFlags_HoveredWindow      = 1 << 7,   // Override the HoveredWindow test to allow cross-window hover testing.
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    ImGuiItemStatusFlags_FocusedByTabbing   = 1 << 8,   // Set when the Focusable item just got focused by Tabbing (FIXME: to be removed soon)
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    ImGuiItemStatusFlags_Visible            = 1 << 9,   // [WIP] Set when item is overlapping the current clipping rectangle (Used internally. Please don't use yet: API/system will change as we refactor Itemadd()).
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#ifdef IMGUI_ENABLE_TEST_ENGINE
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    ImGuiItemStatusFlags_Openable           = 1 << 20,  // Item is an openable (e.g. TreeNode)
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