Merge branch 'master' into navigation

# Conflicts:
#	imgui.cpp
This commit is contained in:
omar 2017-08-29 18:29:44 +08:00
commit 9a0171b803

View File

@ -2196,7 +2196,7 @@ bool ImGui::ItemAdd(const ImRect& bb, const ImGuiID* id, const ImRect* nav_bb_ar
if (is_clipped)
return false;
// Setting LastItemHoveredAndUsable for IsItemHovered()
// Setting LastItemHoveredAndUsable for IsItemHovered(). This is a sensible default, but widgets are free to override it.
if (IsMouseHoveringRect(bb.Min, bb.Max))
{
// Matching the behavior of IsHovered() but allow if ActiveId==window->MoveID (we clicked on the window background)
@ -4641,15 +4641,17 @@ static void ApplySizeFullWithConstraint(ImGuiWindow* window, ImVec2 new_size)
static ImVec2 CalcNextScrollFromScrollTargetAndClamp(ImGuiWindow* window)
{
ImVec2 scroll = window->Scroll;
float cr_x = window->ScrollTargetCenterRatio.x;
float cr_y = window->ScrollTargetCenterRatio.y;
if (window->ScrollTarget.x < FLT_MAX)
scroll.x = window->ScrollTarget.x - (window->ScrollTargetCenterRatio.x * window->SizeFull.x);
scroll.x = window->ScrollTarget.x - cr_x * (window->SizeFull.x - window->ScrollbarSizes.x);
if (window->ScrollTarget.y < FLT_MAX)
scroll.y = window->ScrollTarget.y - ((1.0f - window->ScrollTargetCenterRatio.y) * (window->TitleBarHeight() + window->MenuBarHeight())) - (window->ScrollTargetCenterRatio.y * (window->SizeFull.y - window->ScrollbarSizes.y));
scroll.y = window->ScrollTarget.y - (1.0f - cr_y) * (window->TitleBarHeight() + window->MenuBarHeight()) - cr_y * (window->SizeFull.y - window->ScrollbarSizes.y);
scroll = ImMax(scroll, ImVec2(0.0f, 0.0f));
if (!window->Collapsed && !window->SkipItems)
{
scroll.x = ImMin(scroll.x, ImMax(0.0f, window->SizeContents.x - (window->SizeFull.x - window->ScrollbarSizes.x)));
scroll.y = ImMin(scroll.y, ImMax(0.0f, window->SizeContents.y - (window->SizeFull.y - window->ScrollbarSizes.y)));
scroll.x = ImMin(scroll.x, ImMax(0.0f, window->SizeContents.x - (window->SizeFull.x - window->ScrollbarSizes.x))); // == GetScrollMaxX for that window
scroll.y = ImMin(scroll.y, ImMax(0.0f, window->SizeContents.y - (window->SizeFull.y - window->ScrollbarSizes.y))); // == GetScrollMaxY for that window
}
return scroll;
}
@ -4999,7 +5001,7 @@ bool ImGui::Begin(const char* name, bool* p_open, const ImVec2& size_on_first_us
{
// Title bar only
const bool is_focused = g.NavWindow && window->RootNonPopupWindow == g.NavWindow->RootNonPopupWindow && !g.NavDisableHighlight;
RenderFrame(title_bar_rect.GetTL(), title_bar_rect.GetBR(), GetColorU32(is_focused ? ImGuiCol_TitleBgActive : ImGuiCol_TitleBgCollapsed), true, window_rounding);
RenderFrame(title_bar_rect.GetTL(), title_bar_rect.GetBR(), GetColorU32(is_focused ? ImGuiCol_TitleBgActive : ImGuiCol_TitleBgCollapsed), true, window_rounding);
}
else
{
@ -7618,9 +7620,8 @@ bool ImGui::SliderFloat(const char* label, float* v, float v_min, float v_max, c
if (start_text_input || (g.ActiveId == id && g.ScalarAsInputTextId == id))
return InputScalarAsWidgetReplacement(frame_bb, label, ImGuiDataType_Float, v, id, decimal_precision);
ItemSize(total_bb, style.FramePadding.y);
// Actual slider behavior + render grab
ItemSize(total_bb, style.FramePadding.y);
const bool value_changed = SliderBehavior(frame_bb, id, v, v_min, v_max, power, decimal_precision);
// Display value using user-provided display format so user can add prefix/suffix/decorations to the value.
@ -7820,9 +7821,6 @@ bool ImGui::DragBehavior(const ImRect& frame_bb, ImGuiID id, float* v, float v_s
if (v_speed == 0.0f && (v_max - v_min) != 0.0f && (v_max - v_min) < FLT_MAX)
v_speed = (v_max - v_min) * g.DragSpeedDefaultRatio;
if (g.ActiveIdSource == ImGuiInputSource_Nav)
v_speed = ImMax(v_speed, GetMinimumStepAtDecimalPrecision(decimal_precision));
float v_cur = g.DragCurrentValue;
const ImVec2 mouse_drag_delta = GetMouseDragDelta(0, 1.0f);
float adjust_delta = 0.0f;
@ -7837,6 +7835,7 @@ bool ImGui::DragBehavior(const ImRect& frame_bb, ImGuiID id, float* v, float v_s
if (g.ActiveIdSource == ImGuiInputSource_Nav)
{
adjust_delta = GetNavInputAmount2d(0, ImGuiNavReadMode_RepeatFast, 1.0f/10.0f, 10.0f).x;
v_speed = ImMax(v_speed, GetMinimumStepAtDecimalPrecision(decimal_precision));
}
adjust_delta *= v_speed;
g.DragLastMouseDelta.x = mouse_drag_delta.x;