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TabBar: Fixed Tab tooltip code making drag and drop tooltip disappear during the frame where the drag payload activate a tab.
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@ -75,6 +75,8 @@ Other Changes:
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hard crashes any more, facilitating integration with scripting languages. (#1651)
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- TabBar: Fixed ImGuiTabItemFlags_SetSelected being ignored if the tab is not visible (with
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scrolling policy enabled) or if is currently appearing.
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- TabBar: Fixed Tab tooltip code making drag and drop tooltip disappear during the frame where
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the drag payload activate a tab.
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- Text: Fixed large Text/TextUnformatted call not declaring its size when starting below the
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lower point of the current clipping rectangle. Somehow this bug has been there since v1.0!
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It was hardly noticeable but would affect the scrolling range, which in turn would affect
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@ -6779,7 +6779,8 @@ bool ImGui::TabItemEx(ImGuiTabBar* tab_bar, const char* label, bool* p_open,
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window->DC.CursorPos = backup_main_cursor_pos;
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// Tooltip (FIXME: Won't work over the close button because ItemOverlap systems messes up with HoveredIdTimer)
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if (g.HoveredId == id && !held && g.HoveredIdNotActiveTimer > 0.50f)
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// We test IsItemHovered() to discard e.g. when another item is active or drag and drop over the tab bar (which g.HoveredId ignores)
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if (g.HoveredId == id && !held && g.HoveredIdNotActiveTimer > 0.50f && IsItemHovered())
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if (!(tab_bar->Flags & ImGuiTabBarFlags_NoTooltip))
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SetTooltip("%.*s", (int)(FindRenderedTextEnd(label) - label), label);
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