mirror of
https://github.com/Drezil/imgui.git
synced 2024-11-15 01:17:00 +00:00
Merge branch 'master' into docking
# Conflicts: # imgui.cpp # imgui_demo.cpp # imgui_widgets.cpp
This commit is contained in:
commit
991b16cc6a
@ -68,12 +68,15 @@ Other Changes:
|
|||||||
(It does not provide the docking/splitting/merging of windows available in the Docking branch)
|
(It does not provide the docking/splitting/merging of windows available in the Docking branch)
|
||||||
- Added ImGuiWindowFlags_UnsavedDocument window flag to append '*' to title without altering
|
- Added ImGuiWindowFlags_UnsavedDocument window flag to append '*' to title without altering
|
||||||
the ID, as a convenience to avoid using the ### operator.
|
the ID, as a convenience to avoid using the ### operator.
|
||||||
- Resizing windows from edge is now enabled by default (io.ConfigWindowsResizeFromEdges=true). Note that
|
- Window: Contents size is preserved while a window collapsed. Fix auto-resizing window losing their size for one frame when uncollapsed.
|
||||||
|
- Window: Contents size is preserved while a window contents is hidden (unless it is hidden for resizing purpose).
|
||||||
|
- Window: Resizing windows from edge is now enabled by default (io.ConfigWindowsResizeFromEdges=true). Note that
|
||||||
it only works _if_ the back-end sets ImGuiBackendFlags_HasMouseCursors, which the standard back-end do.
|
it only works _if_ the back-end sets ImGuiBackendFlags_HasMouseCursors, which the standard back-end do.
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||||||
- Added io.ConfigWindowsMoveFromTitleBarOnly option. Still is ignored by window with no title bars (often popups).
|
- Window: Added io.ConfigWindowsMoveFromTitleBarOnly option. Still is ignored by window with no title bars (often popups).
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||||||
This affects clamping window within the visible area: with this option enabled title bars need to be visible. (#899)
|
This affects clamping window within the visible area: with this option enabled title bars need to be visible. (#899)
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||||||
- Style: Tweaked default value of style.DisplayWindowPadding from (20,20) to (19,19) so the default style as a value
|
- Style: Tweaked default value of style.DisplayWindowPadding from (20,20) to (19,19) so the default style as a value
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||||||
which is the same as the title bar height.
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which is the same as the title bar height.
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- Demo: "Simple Layout" and "Style Editor" are now using tabs.
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||||||
- Examples: DirectX10/11/12: Made imgui_impl_dx10/dx11/dx12.cpp link d3dcompiler.lib from the .cpp file
|
- Examples: DirectX10/11/12: Made imgui_impl_dx10/dx11/dx12.cpp link d3dcompiler.lib from the .cpp file
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to ease integration.
|
to ease integration.
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|
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|
@ -4650,6 +4650,8 @@ static ImVec2 CalcSizeAfterConstraint(ImGuiWindow* window, ImVec2 new_size)
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|
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||||||
static ImVec2 CalcSizeContents(ImGuiWindow* window)
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static ImVec2 CalcSizeContents(ImGuiWindow* window)
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||||||
{
|
{
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|
if (window->Collapsed)
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|
return window->SizeContents;
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if (window->Hidden && window->HiddenFramesForResize == 0 && window->HiddenFramesRegular > 0)
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if (window->Hidden && window->HiddenFramesForResize == 0 && window->HiddenFramesRegular > 0)
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return window->SizeContents;
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return window->SizeContents;
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|
2
imgui.h
2
imgui.h
@ -548,7 +548,7 @@ namespace ImGui
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// [BETA API] API may evolve!
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// [BETA API] API may evolve!
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// Note: Tabs are automatically created by the docking system. Use this to create tab bars/tabs yourself without docking being involved.
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// Note: Tabs are automatically created by the docking system. Use this to create tab bars/tabs yourself without docking being involved.
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IMGUI_API bool BeginTabBar(const char* str_id, ImGuiTabBarFlags flags = 0); // create and append into a TabBar
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IMGUI_API bool BeginTabBar(const char* str_id, ImGuiTabBarFlags flags = 0); // create and append into a TabBar
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IMGUI_API void EndTabBar();
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IMGUI_API void EndTabBar(); // only call EndTabBar() if BeginTabBar() returns true!
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||||||
IMGUI_API bool BeginTabItem(const char* label, bool* p_open = NULL, ImGuiTabItemFlags flags = 0);// create a Tab. Returns true if the Tab is selected.
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IMGUI_API bool BeginTabItem(const char* label, bool* p_open = NULL, ImGuiTabItemFlags flags = 0);// create a Tab. Returns true if the Tab is selected.
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IMGUI_API void EndTabItem(); // only call EndTabItem() if BeginTabItem() returns true!
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IMGUI_API void EndTabItem(); // only call EndTabItem() if BeginTabItem() returns true!
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IMGUI_API void SetTabItemClosed(const char* tab_or_docked_window_label); // notify TabBar or Docking system of a closed tab/window ahead (useful to reduce visual flicker on reorderable tab bars). For tab-bar: call after BeginTabBar() and before Tab submissions. Otherwise call with a window name.
|
IMGUI_API void SetTabItemClosed(const char* tab_or_docked_window_label); // notify TabBar or Docking system of a closed tab/window ahead (useful to reduce visual flicker on reorderable tab bars). For tab-bar: call after BeginTabBar() and before Tab submissions. Otherwise call with a window name.
|
||||||
|
101
imgui_demo.cpp
101
imgui_demo.cpp
@ -2578,7 +2578,11 @@ static void ShowDemoWindowMisc()
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|
|
||||||
void ImGui::ShowAboutWindow(bool* p_open)
|
void ImGui::ShowAboutWindow(bool* p_open)
|
||||||
{
|
{
|
||||||
ImGui::Begin("About Dear ImGui", p_open, ImGuiWindowFlags_AlwaysAutoResize);
|
if (!ImGui::Begin("About Dear ImGui", p_open, ImGuiWindowFlags_AlwaysAutoResize))
|
||||||
|
{
|
||||||
|
ImGui::End();
|
||||||
|
return;
|
||||||
|
}
|
||||||
ImGui::Text("Dear ImGui %s", ImGui::GetVersion());
|
ImGui::Text("Dear ImGui %s", ImGui::GetVersion());
|
||||||
ImGui::Separator();
|
ImGui::Separator();
|
||||||
ImGui::Text("By Omar Cornut and all dear imgui contributors.");
|
ImGui::Text("By Omar Cornut and all dear imgui contributors.");
|
||||||
@ -2792,20 +2796,13 @@ void ImGui::ShowStyleEditor(ImGuiStyle* ref)
|
|||||||
ImGui::SameLine();
|
ImGui::SameLine();
|
||||||
ShowHelpMarker("Save/Revert in local non-persistent storage. Default Colors definition are not affected. Use \"Export Colors\" below to save them somewhere.");
|
ShowHelpMarker("Save/Revert in local non-persistent storage. Default Colors definition are not affected. Use \"Export Colors\" below to save them somewhere.");
|
||||||
|
|
||||||
if (ImGui::TreeNode("Rendering"))
|
ImGui::Separator();
|
||||||
{
|
|
||||||
ImGui::Checkbox("Anti-aliased lines", &style.AntiAliasedLines); ImGui::SameLine(); ShowHelpMarker("When disabling anti-aliasing lines, you'll probably want to disable borders in your style as well.");
|
|
||||||
ImGui::Checkbox("Anti-aliased fill", &style.AntiAliasedFill);
|
|
||||||
ImGui::PushItemWidth(100);
|
|
||||||
ImGui::DragFloat("Curve Tessellation Tolerance", &style.CurveTessellationTol, 0.02f, 0.10f, FLT_MAX, "%.2f", 2.0f);
|
|
||||||
if (style.CurveTessellationTol < 0.10f) style.CurveTessellationTol = 0.10f;
|
|
||||||
ImGui::DragFloat("Global Alpha", &style.Alpha, 0.005f, 0.20f, 1.0f, "%.2f"); // Not exposing zero here so user doesn't "lose" the UI (zero alpha clips all widgets). But application code could have a toggle to switch between zero and non-zero.
|
|
||||||
ImGui::PopItemWidth();
|
|
||||||
ImGui::TreePop();
|
|
||||||
}
|
|
||||||
|
|
||||||
if (ImGui::TreeNode("Settings"))
|
if (ImGui::BeginTabBar("##tabs", ImGuiTabBarFlags_None))
|
||||||
{
|
{
|
||||||
|
if (ImGui::BeginTabItem("Sizes"))
|
||||||
|
{
|
||||||
|
ImGui::Text("Main");
|
||||||
ImGui::SliderFloat2("WindowPadding", (float*)&style.WindowPadding, 0.0f, 20.0f, "%.0f");
|
ImGui::SliderFloat2("WindowPadding", (float*)&style.WindowPadding, 0.0f, 20.0f, "%.0f");
|
||||||
ImGui::SliderFloat("PopupRounding", &style.PopupRounding, 0.0f, 16.0f, "%.0f");
|
ImGui::SliderFloat("PopupRounding", &style.PopupRounding, 0.0f, 16.0f, "%.0f");
|
||||||
ImGui::SliderFloat2("FramePadding", (float*)&style.FramePadding, 0.0f, 20.0f, "%.0f");
|
ImGui::SliderFloat2("FramePadding", (float*)&style.FramePadding, 0.0f, 20.0f, "%.0f");
|
||||||
@ -2815,7 +2812,7 @@ void ImGui::ShowStyleEditor(ImGuiStyle* ref)
|
|||||||
ImGui::SliderFloat("IndentSpacing", &style.IndentSpacing, 0.0f, 30.0f, "%.0f");
|
ImGui::SliderFloat("IndentSpacing", &style.IndentSpacing, 0.0f, 30.0f, "%.0f");
|
||||||
ImGui::SliderFloat("ScrollbarSize", &style.ScrollbarSize, 1.0f, 20.0f, "%.0f");
|
ImGui::SliderFloat("ScrollbarSize", &style.ScrollbarSize, 1.0f, 20.0f, "%.0f");
|
||||||
ImGui::SliderFloat("GrabMinSize", &style.GrabMinSize, 1.0f, 20.0f, "%.0f");
|
ImGui::SliderFloat("GrabMinSize", &style.GrabMinSize, 1.0f, 20.0f, "%.0f");
|
||||||
ImGui::Text("BorderSize");
|
ImGui::Text("Borders");
|
||||||
ImGui::SliderFloat("WindowBorderSize", &style.WindowBorderSize, 0.0f, 1.0f, "%.0f");
|
ImGui::SliderFloat("WindowBorderSize", &style.WindowBorderSize, 0.0f, 1.0f, "%.0f");
|
||||||
ImGui::SliderFloat("ChildBorderSize", &style.ChildBorderSize, 0.0f, 1.0f, "%.0f");
|
ImGui::SliderFloat("ChildBorderSize", &style.ChildBorderSize, 0.0f, 1.0f, "%.0f");
|
||||||
ImGui::SliderFloat("PopupBorderSize", &style.PopupBorderSize, 0.0f, 1.0f, "%.0f");
|
ImGui::SliderFloat("PopupBorderSize", &style.PopupBorderSize, 0.0f, 1.0f, "%.0f");
|
||||||
@ -2833,10 +2830,10 @@ void ImGui::ShowStyleEditor(ImGuiStyle* ref)
|
|||||||
ImGui::SliderFloat2("ButtonTextAlign", (float*)&style.ButtonTextAlign, 0.0f, 1.0f, "%.2f"); ImGui::SameLine(); ShowHelpMarker("Alignment applies when a button is larger than its text content.");
|
ImGui::SliderFloat2("ButtonTextAlign", (float*)&style.ButtonTextAlign, 0.0f, 1.0f, "%.2f"); ImGui::SameLine(); ShowHelpMarker("Alignment applies when a button is larger than its text content.");
|
||||||
ImGui::Text("Safe Area Padding"); ImGui::SameLine(); ShowHelpMarker("Adjust if you cannot see the edges of your screen (e.g. on a TV where scaling has not been configured).");
|
ImGui::Text("Safe Area Padding"); ImGui::SameLine(); ShowHelpMarker("Adjust if you cannot see the edges of your screen (e.g. on a TV where scaling has not been configured).");
|
||||||
ImGui::SliderFloat2("DisplaySafeAreaPadding", (float*)&style.DisplaySafeAreaPadding, 0.0f, 30.0f, "%.0f");
|
ImGui::SliderFloat2("DisplaySafeAreaPadding", (float*)&style.DisplaySafeAreaPadding, 0.0f, 30.0f, "%.0f");
|
||||||
ImGui::TreePop();
|
ImGui::EndTabItem();
|
||||||
}
|
}
|
||||||
|
|
||||||
if (ImGui::TreeNode("Colors"))
|
if (ImGui::BeginTabItem("Colors"))
|
||||||
{
|
{
|
||||||
static int output_dest = 0;
|
static int output_dest = 0;
|
||||||
static bool output_only_modified = true;
|
static bool output_only_modified = true;
|
||||||
@ -2859,17 +2856,16 @@ void ImGui::ShowStyleEditor(ImGuiStyle* ref)
|
|||||||
ImGui::SameLine(); ImGui::PushItemWidth(120); ImGui::Combo("##output_type", &output_dest, "To Clipboard\0To TTY\0"); ImGui::PopItemWidth();
|
ImGui::SameLine(); ImGui::PushItemWidth(120); ImGui::Combo("##output_type", &output_dest, "To Clipboard\0To TTY\0"); ImGui::PopItemWidth();
|
||||||
ImGui::SameLine(); ImGui::Checkbox("Only Modified Colors", &output_only_modified);
|
ImGui::SameLine(); ImGui::Checkbox("Only Modified Colors", &output_only_modified);
|
||||||
|
|
||||||
ImGui::Text("Tip: Left-click on colored square to open color picker,\nRight-click to open edit options menu.");
|
|
||||||
|
|
||||||
static ImGuiTextFilter filter;
|
static ImGuiTextFilter filter;
|
||||||
filter.Draw("Filter colors", 200);
|
filter.Draw("Filter colors", ImGui::GetFontSize() * 16);
|
||||||
|
|
||||||
static ImGuiColorEditFlags alpha_flags = 0;
|
static ImGuiColorEditFlags alpha_flags = 0;
|
||||||
ImGui::RadioButton("Opaque", &alpha_flags, 0); ImGui::SameLine();
|
ImGui::RadioButton("Opaque", &alpha_flags, 0); ImGui::SameLine();
|
||||||
ImGui::RadioButton("Alpha", &alpha_flags, ImGuiColorEditFlags_AlphaPreview); ImGui::SameLine();
|
ImGui::RadioButton("Alpha", &alpha_flags, ImGuiColorEditFlags_AlphaPreview); ImGui::SameLine();
|
||||||
ImGui::RadioButton("Both", &alpha_flags, ImGuiColorEditFlags_AlphaPreviewHalf);
|
ImGui::RadioButton("Both", &alpha_flags, ImGuiColorEditFlags_AlphaPreviewHalf); ImGui::SameLine();
|
||||||
|
ShowHelpMarker("In the color list:\nLeft-click on colored square to open color picker,\nRight-click to open edit options menu.");
|
||||||
|
|
||||||
ImGui::BeginChild("#colors", ImVec2(0, 300), true, ImGuiWindowFlags_AlwaysVerticalScrollbar | ImGuiWindowFlags_AlwaysHorizontalScrollbar | ImGuiWindowFlags_NavFlattened);
|
ImGui::BeginChild("##colors", ImVec2(0, 0), true, ImGuiWindowFlags_AlwaysVerticalScrollbar | ImGuiWindowFlags_AlwaysHorizontalScrollbar | ImGuiWindowFlags_NavFlattened);
|
||||||
ImGui::PushItemWidth(-160);
|
ImGui::PushItemWidth(-160);
|
||||||
for (int i = 0; i < ImGuiCol_COUNT; i++)
|
for (int i = 0; i < ImGuiCol_COUNT; i++)
|
||||||
{
|
{
|
||||||
@ -2892,24 +2888,19 @@ void ImGui::ShowStyleEditor(ImGuiStyle* ref)
|
|||||||
ImGui::PopItemWidth();
|
ImGui::PopItemWidth();
|
||||||
ImGui::EndChild();
|
ImGui::EndChild();
|
||||||
|
|
||||||
ImGui::TreePop();
|
ImGui::EndTabItem();
|
||||||
}
|
}
|
||||||
|
|
||||||
bool fonts_opened = ImGui::TreeNode("Fonts", "Fonts (%d)", ImGui::GetIO().Fonts->Fonts.Size);
|
if (ImGui::BeginTabItem("Fonts"))
|
||||||
if (fonts_opened)
|
|
||||||
{
|
{
|
||||||
ImFontAtlas* atlas = ImGui::GetIO().Fonts;
|
ImFontAtlas* atlas = ImGui::GetIO().Fonts;
|
||||||
if (ImGui::TreeNode("Atlas texture", "Atlas texture (%dx%d pixels)", atlas->TexWidth, atlas->TexHeight))
|
ShowHelpMarker("Read FAQ and misc/fonts/README.txt for details on font loading.");
|
||||||
{
|
ImGui::PushItemWidth(120);
|
||||||
ImGui::Image(atlas->TexID, ImVec2((float)atlas->TexWidth, (float)atlas->TexHeight), ImVec2(0,0), ImVec2(1,1), ImColor(255,255,255,255), ImColor(255,255,255,128));
|
|
||||||
ImGui::TreePop();
|
|
||||||
}
|
|
||||||
ImGui::PushItemWidth(100);
|
|
||||||
for (int i = 0; i < atlas->Fonts.Size; i++)
|
for (int i = 0; i < atlas->Fonts.Size; i++)
|
||||||
{
|
{
|
||||||
ImFont* font = atlas->Fonts[i];
|
ImFont* font = atlas->Fonts[i];
|
||||||
ImGui::PushID(font);
|
ImGui::PushID(font);
|
||||||
bool font_details_opened = ImGui::TreeNode(font, "Font %d: \'%s\', %.2f px, %d glyphs", i, font->ConfigData ? font->ConfigData[0].Name : "", font->FontSize, font->Glyphs.Size);
|
bool font_details_opened = ImGui::TreeNode(font, "Font %d: \"%s\"\n%.2f px, %d glyphs, %d file(s)", i, font->ConfigData ? font->ConfigData[0].Name : "", font->FontSize, font->Glyphs.Size, font->ConfigDataCount);
|
||||||
ImGui::SameLine(); if (ImGui::SmallButton("Set as default")) ImGui::GetIO().FontDefault = font;
|
ImGui::SameLine(); if (ImGui::SmallButton("Set as default")) ImGui::GetIO().FontDefault = font;
|
||||||
if (font_details_opened)
|
if (font_details_opened)
|
||||||
{
|
{
|
||||||
@ -2968,12 +2959,35 @@ void ImGui::ShowStyleEditor(ImGuiStyle* ref)
|
|||||||
}
|
}
|
||||||
ImGui::PopID();
|
ImGui::PopID();
|
||||||
}
|
}
|
||||||
|
if (ImGui::TreeNode("Atlas texture", "Atlas texture (%dx%d pixels)", atlas->TexWidth, atlas->TexHeight))
|
||||||
|
{
|
||||||
|
ImGui::Image(atlas->TexID, ImVec2((float)atlas->TexWidth, (float)atlas->TexHeight), ImVec2(0, 0), ImVec2(1, 1), ImColor(255, 255, 255, 255), ImColor(255, 255, 255, 128));
|
||||||
|
ImGui::TreePop();
|
||||||
|
}
|
||||||
|
|
||||||
static float window_scale = 1.0f;
|
static float window_scale = 1.0f;
|
||||||
ImGui::DragFloat("this window scale", &window_scale, 0.005f, 0.3f, 2.0f, "%.1f"); // scale only this window
|
if (ImGui::DragFloat("this window scale", &window_scale, 0.005f, 0.3f, 2.0f, "%.1f")) // scale only this window
|
||||||
|
ImGui::SetWindowFontScale(window_scale);
|
||||||
ImGui::DragFloat("global scale", &ImGui::GetIO().FontGlobalScale, 0.005f, 0.3f, 2.0f, "%.1f"); // scale everything
|
ImGui::DragFloat("global scale", &ImGui::GetIO().FontGlobalScale, 0.005f, 0.3f, 2.0f, "%.1f"); // scale everything
|
||||||
ImGui::PopItemWidth();
|
ImGui::PopItemWidth();
|
||||||
ImGui::SetWindowFontScale(window_scale);
|
|
||||||
ImGui::TreePop();
|
ImGui::EndTabItem();
|
||||||
|
}
|
||||||
|
|
||||||
|
if (ImGui::BeginTabItem("Rendering"))
|
||||||
|
{
|
||||||
|
ImGui::Checkbox("Anti-aliased lines", &style.AntiAliasedLines); ImGui::SameLine(); ShowHelpMarker("When disabling anti-aliasing lines, you'll probably want to disable borders in your style as well.");
|
||||||
|
ImGui::Checkbox("Anti-aliased fill", &style.AntiAliasedFill);
|
||||||
|
ImGui::PushItemWidth(100);
|
||||||
|
ImGui::DragFloat("Curve Tessellation Tolerance", &style.CurveTessellationTol, 0.02f, 0.10f, FLT_MAX, "%.2f", 2.0f);
|
||||||
|
if (style.CurveTessellationTol < 0.10f) style.CurveTessellationTol = 0.10f;
|
||||||
|
ImGui::DragFloat("Global Alpha", &style.Alpha, 0.005f, 0.20f, 1.0f, "%.2f"); // Not exposing zero here so user doesn't "lose" the UI (zero alpha clips all widgets). But application code could have a toggle to switch between zero and non-zero.
|
||||||
|
ImGui::PopItemWidth();
|
||||||
|
|
||||||
|
ImGui::EndTabItem();
|
||||||
|
}
|
||||||
|
|
||||||
|
ImGui::EndTabBar();
|
||||||
}
|
}
|
||||||
|
|
||||||
ImGui::PopItemWidth();
|
ImGui::PopItemWidth();
|
||||||
@ -3513,7 +3527,20 @@ static void ShowExampleAppLayout(bool* p_open)
|
|||||||
ImGui::BeginChild("item view", ImVec2(0, -ImGui::GetFrameHeightWithSpacing())); // Leave room for 1 line below us
|
ImGui::BeginChild("item view", ImVec2(0, -ImGui::GetFrameHeightWithSpacing())); // Leave room for 1 line below us
|
||||||
ImGui::Text("MyObject: %d", selected);
|
ImGui::Text("MyObject: %d", selected);
|
||||||
ImGui::Separator();
|
ImGui::Separator();
|
||||||
|
if (ImGui::BeginTabBar("##Tabs", ImGuiTabBarFlags_None))
|
||||||
|
{
|
||||||
|
if (ImGui::BeginTabItem("Description"))
|
||||||
|
{
|
||||||
ImGui::TextWrapped("Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. ");
|
ImGui::TextWrapped("Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. ");
|
||||||
|
ImGui::EndTabItem();
|
||||||
|
}
|
||||||
|
if (ImGui::BeginTabItem("Details"))
|
||||||
|
{
|
||||||
|
ImGui::Text("ID: 0123456789");
|
||||||
|
ImGui::EndTabItem();
|
||||||
|
}
|
||||||
|
ImGui::EndTabBar();
|
||||||
|
}
|
||||||
ImGui::EndChild();
|
ImGui::EndChild();
|
||||||
if (ImGui::Button("Revert")) {}
|
if (ImGui::Button("Revert")) {}
|
||||||
ImGui::SameLine();
|
ImGui::SameLine();
|
||||||
@ -4090,7 +4117,11 @@ void ShowExampleAppDocuments(bool* p_open)
|
|||||||
{
|
{
|
||||||
static ExampleAppDocuments app;
|
static ExampleAppDocuments app;
|
||||||
|
|
||||||
ImGui::Begin("Examples: Documents", p_open, ImGuiWindowFlags_MenuBar);
|
if (!ImGui::Begin("Examples: Documents", p_open, ImGuiWindowFlags_MenuBar))
|
||||||
|
{
|
||||||
|
ImGui::End();
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
// Options
|
// Options
|
||||||
enum Target
|
enum Target
|
||||||
|
@ -6329,7 +6329,10 @@ bool ImGui::BeginTabItem(const char* label, bool* p_open, ImGuiTabItemFlags f
|
|||||||
ImGuiTabBar* tab_bar = g.CurrentTabBar.back();
|
ImGuiTabBar* tab_bar = g.CurrentTabBar.back();
|
||||||
bool ret = TabItemEx(tab_bar, label, p_open, flags, NULL);
|
bool ret = TabItemEx(tab_bar, label, p_open, flags, NULL);
|
||||||
if (ret && !(flags & ImGuiTabItemFlags_NoPushId))
|
if (ret && !(flags & ImGuiTabItemFlags_NoPushId))
|
||||||
PushID(tab_bar->Tabs[tab_bar->LastTabItemIdx].ID);
|
{
|
||||||
|
ImGuiTabItem* tab = &tab_bar->Tabs[tab_bar->LastTabItemIdx];
|
||||||
|
g.CurrentWindow->IDStack.push_back(tab->ID); // We already hashed 'label' so push into the ID stack directly instead of doing another hash through PushID(label)
|
||||||
|
}
|
||||||
return ret;
|
return ret;
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -6343,7 +6346,7 @@ void ImGui::EndTabItem()
|
|||||||
ImGuiTabBar* tab_bar = g.CurrentTabBar.back();
|
ImGuiTabBar* tab_bar = g.CurrentTabBar.back();
|
||||||
ImGuiTabItem* tab = &tab_bar->Tabs[tab_bar->LastTabItemIdx];
|
ImGuiTabItem* tab = &tab_bar->Tabs[tab_bar->LastTabItemIdx];
|
||||||
if (!(tab->Flags & ImGuiTabItemFlags_NoPushId))
|
if (!(tab->Flags & ImGuiTabItemFlags_NoPushId))
|
||||||
PopID();
|
g.CurrentWindow->IDStack.pop_back();
|
||||||
}
|
}
|
||||||
|
|
||||||
bool ImGui::TabItemEx(ImGuiTabBar* tab_bar, const char* label, bool* p_open, ImGuiTabItemFlags flags, ImGuiWindow* docked_window)
|
bool ImGui::TabItemEx(ImGuiTabBar* tab_bar, const char* label, bool* p_open, ImGuiTabItemFlags flags, ImGuiWindow* docked_window)
|
||||||
|
Loading…
Reference in New Issue
Block a user