mirror of
https://github.com/Drezil/imgui.git
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Merge branch 'viewport' into docking
# Conflicts: # docs/TODO.txt # imgui.cpp # imgui.h # imgui_demo.cpp # imgui_draw.cpp # imgui_internal.h # imgui_widgets.cpp
This commit is contained in:
commit
067b691fd8
@ -45,15 +45,6 @@ HOW TO UPDATE?
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- Added io.ConfigDockingWithShift option to configure docking mode.
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- Style: Added ImGuiCol_DockingPreview, ImGuiCol_DockingEmptyBg colors.
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- Demo: Added "DockSpace" example app showcasing use of explicit dockspace nodes.
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- Added Tab Bar/Tabs widgets: (#261, #351)
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- Added BeginTabBar(), EndTabBar(), BeginTabItem(), EndTabItem(), SetTabItemClosed() API.
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- Added ImGuiTabBarFlags flags for BeginTabBar().
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- Added ImGuiTabItemFlags flags for BeginTabItem().
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- Style: Added ImGuiCol_Tab, ImGuiCol_TabHovered, ImGuiCol_TabActive, ImGuiCol_TabUnfocused, ImGuiCol_TabUnfocusedActive colors.
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- Demo: Added Layout->Tabs demo code.
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- Demo: Added "Documents" example app showcasing possible use for tabs.
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- Added ImGuiWindowFlags_UnsavedDocument window flag to append '*' to title without altering
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the ID, as a convenience to avoid using the ### operator.
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-----------------------------------------------------------------------
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@ -66,6 +57,17 @@ Breaking Changes:
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The addition of new configuration options in the Docking branch is pushing for a little reorganization of those names.
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Other Changes:
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- Added BETA api for Tab Bar/Tabs widgets: (#261, #351)
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- Added BeginTabBar(), EndTabBar(), BeginTabItem(), EndTabItem(), SetTabItemClosed() API.
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- Added ImGuiTabBarFlags flags for BeginTabBar().
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- Added ImGuiTabItemFlags flags for BeginTabItem().
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- Style: Added ImGuiCol_Tab, ImGuiCol_TabHovered, ImGuiCol_TabActive, ImGuiCol_TabUnfocused, ImGuiCol_TabUnfocusedActive colors.
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- Demo: Added Layout->Tabs demo code.
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- Demo: Added "Documents" example app showcasing possible use for tabs.
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This feature was merged from the Docking branch in order to allow the use of regular tabs in your code.
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(It does not provide the docking/splitting/merging of windows available in the Docking branch)
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- Added ImGuiWindowFlags_UnsavedDocument window flag to append '*' to title without altering
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the ID, as a convenience to avoid using the ### operator.
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- Resizing windows from edge is now enabled by default (io.ConfigWindowsResizeFromEdges=true). Note that
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it only works _if_ the back-end sets ImGuiBackendFlags_HasMouseCursors, which the standard back-end do.
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- Added io.ConfigWindowsMoveFromTitleBarOnly option. Still is ignored by window with no title bars (often popups).
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21
imgui.cpp
21
imgui.cpp
@ -2368,7 +2368,7 @@ ImGuiWindow::ImGuiWindow(ImGuiContext* context, const char* name)
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Name = ImStrdup(name);
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ID = ImHash(name, 0);
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IDStack.push_back(ID);
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Flags = FlagsPreviousFrame = 0;
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Flags = FlagsPreviousFrame = ImGuiWindowFlags_None;
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Viewport = NULL;
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ViewportId = 0;
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ViewportAllowPlatformMonitorExtend = -1;
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@ -2677,7 +2677,7 @@ bool ImGui::ItemAdd(const ImRect& bb, ImGuiID id, const ImRect* nav_bb_arg)
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window->DC.LastItemId = id;
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window->DC.LastItemRect = bb;
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window->DC.LastItemStatusFlags = 0;
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window->DC.LastItemStatusFlags = ImGuiItemStatusFlags_None;
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#ifdef IMGUI_ENABLE_TEST_ENGINE
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ImGuiTestEngineHook_ItemAdd(id, bb);
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@ -8691,7 +8691,7 @@ static void ImGui::NavUpdate()
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if (g.NavMoveRequestForward == ImGuiNavForward_None)
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{
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g.NavMoveDir = ImGuiDir_None;
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g.NavMoveRequestFlags = 0;
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g.NavMoveRequestFlags = ImGuiNavMoveFlags_None;
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if (g.NavWindow && !g.NavWindowingTarget && allowed_dir_flags && !(g.NavWindow->Flags & ImGuiWindowFlags_NoNavInputs))
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{
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if ((allowed_dir_flags & (1<<ImGuiDir_Left)) && IsNavInputPressedAnyOfTwo(ImGuiNavInput_DpadLeft, ImGuiNavInput_KeyLeft_, ImGuiInputReadMode_Repeat)) g.NavMoveDir = ImGuiDir_Left;
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@ -9446,7 +9446,7 @@ void ImGui::ClearDragDrop()
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ImGuiContext& g = *GImGui;
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g.DragDropActive = false;
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g.DragDropPayload.Clear();
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g.DragDropAcceptFlags = 0;
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g.DragDropAcceptFlags = ImGuiDragDropFlags_None;
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g.DragDropAcceptIdCurr = g.DragDropAcceptIdPrev = 0;
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g.DragDropAcceptIdCurrRectSurface = FLT_MAX;
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g.DragDropAcceptFrameCount = -1;
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@ -10305,7 +10305,7 @@ void ImGui::DockContextProcessDock(ImGuiContext* ctx, ImGuiDockRequest* req)
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{
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target_node->TabBar = IM_NEW(ImGuiTabBar)();
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for (int n = 0; n < target_node->Windows.Size; n++)
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TabBarAddTab(target_node->TabBar, target_node->Windows[n], ImGuiTabItemFlags_None);
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TabBarAddTab(target_node->TabBar, ImGuiTabItemFlags_None, target_node->Windows[n]);
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}
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if (payload_node != NULL)
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@ -10477,9 +10477,9 @@ static void ImGui::DockNodeAddWindow(ImGuiDockNode* node, ImGuiWindow* window, b
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// Add existing windows
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for (int n = 0; n < node->Windows.Size - 1; n++)
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TabBarAddTab(node->TabBar, node->Windows[n], ImGuiTabItemFlags_None);
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TabBarAddTab(node->TabBar, ImGuiTabItemFlags_None, node->Windows[n]);
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}
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TabBarAddTab(node->TabBar, window, ImGuiTabItemFlags_Unsorted);
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TabBarAddTab(node->TabBar, ImGuiTabItemFlags_Unsorted, window);
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}
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DockNodeUpdateVisibleFlag(node);
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@ -11089,7 +11089,7 @@ static void ImGui::DockNodeUpdateTabBar(ImGuiDockNode* node, ImGuiWindow* host_w
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if (g.NavWindow && g.NavWindow->RootWindowDockStop == window)
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tab_bar->SelectedTabId = window->ID;
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if (TabBarFindTabByID(tab_bar, window->ID) == NULL)
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TabBarAddTab(tab_bar, window, ImGuiTabItemFlags_Unsorted);
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TabBarAddTab(tab_bar, ImGuiTabItemFlags_Unsorted, window);
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}
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// If multiple tabs are appearing on the same frame, sort them based on their persistent DockOrder value
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@ -13466,7 +13466,7 @@ void ImGui::ShowMetricsWindow(bool* p_open)
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}
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ImGui::TreePop();
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}
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if (ImGui::TreeNode("Docking & Tabs"))
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if (ImGui::TreeNode("Docking & Tab Bars"))
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{
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ShowDockingDebug();
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ImGui::TreePop();
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@ -13546,9 +13546,10 @@ void ImGui::ShowDockingDebug()
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ImGui::TreePop();
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}
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}
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static void NodeTabBar(ImGuiTabBar* tab_bar)
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{
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// Previous window list
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// Note that standalone tab bars (not associated to docking/windows functionality) currently hold no discernable strings.
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char buf[256];
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char* p = buf;
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const char* buf_end = buf + IM_ARRAYSIZE(buf);
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5
imgui.h
5
imgui.h
@ -544,7 +544,8 @@ namespace ImGui
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IMGUI_API void SetColumnOffset(int column_index, float offset_x); // set position of column line (in pixels, from the left side of the contents region). pass -1 to use current column
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IMGUI_API int GetColumnsCount();
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// Tabs
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// Tab Bars, Tabs
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// [BETA API] API may evolve!
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// Note: Tabs are automatically created by the docking system. Use this to create tab bars/tabs yourself without docking being involved.
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IMGUI_API bool BeginTabBar(const char* str_id, ImGuiTabBarFlags flags = 0); // create and append into a TabBar
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IMGUI_API void EndTabBar();
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@ -573,7 +574,7 @@ namespace ImGui
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IMGUI_API void LogText(const char* fmt, ...) IM_FMTARGS(1); // pass text data straight to log (without being displayed)
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// Drag and Drop
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// [BETA API] Missing Demo code. API may evolve.
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// [BETA API] Missing Demo code. API may evolve!
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IMGUI_API bool BeginDragDropSource(ImGuiDragDropFlags flags = 0); // call when the current item is active. If this return true, you can call SetDragDropPayload() + EndDragDropSource()
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IMGUI_API bool SetDragDropPayload(const char* type, const void* data, size_t size, ImGuiCond cond = 0);// type is a user defined string of maximum 32 characters. Strings starting with '_' are reserved for dear imgui internal types. Data is copied and held by imgui.
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IMGUI_API void EndDragDropSource(); // only call EndDragDropSource() if BeginDragDropSource() returns true!
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@ -4068,7 +4068,7 @@ struct ExampleAppDocuments
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}
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};
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// [Optional] Notify the system of Tabs/Windows of closure that happened outside the regular tab interface
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// [Optional] Notify the system of Tabs/Windows closure that happened outside the regular tab interface.
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// If a tab has been closed programmatically (aka closed from another source such as the Checkbox() in the demo, as opposed
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// to clicking on the regular tab closing button) and stops being submitted, it will take a frame for the tab bar to notice its absence.
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// During this frame there will be a gap in the tab bar, and if the tab that has disappeared was the selected one, the tab bar
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@ -206,10 +206,10 @@ void ImGui::StyleColorsDark(ImGuiStyle* dst)
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colors[ImGuiCol_ResizeGripHovered] = ImVec4(0.26f, 0.59f, 0.98f, 0.67f);
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colors[ImGuiCol_ResizeGripActive] = ImVec4(0.26f, 0.59f, 0.98f, 0.95f);
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colors[ImGuiCol_Tab] = ImLerp(colors[ImGuiCol_Header], colors[ImGuiCol_TitleBgActive], 0.80f);
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colors[ImGuiCol_TabHovered] = colors[ImGuiCol_HeaderHovered];
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colors[ImGuiCol_TabActive] = ImLerp(colors[ImGuiCol_HeaderActive], colors[ImGuiCol_TitleBgActive], 0.60f);
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colors[ImGuiCol_TabUnfocused] = ImLerp(colors[ImGuiCol_Tab], colors[ImGuiCol_TitleBg], 0.80f);
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colors[ImGuiCol_TabUnfocusedActive] = ImLerp(colors[ImGuiCol_TabActive], colors[ImGuiCol_TitleBg], 0.40f);
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colors[ImGuiCol_TabHovered] = colors[ImGuiCol_HeaderHovered];
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colors[ImGuiCol_DockingPreview] = colors[ImGuiCol_HeaderActive] * ImVec4(1.0f, 1.0f, 1.0f, 0.7f);
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colors[ImGuiCol_DockingEmptyBg] = ImVec4(0.20f, 0.20f, 0.20f, 1.00f);
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colors[ImGuiCol_PlotLines] = ImVec4(0.61f, 0.61f, 0.61f, 1.00f);
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@ -263,10 +263,10 @@ void ImGui::StyleColorsClassic(ImGuiStyle* dst)
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colors[ImGuiCol_ResizeGripHovered] = ImVec4(0.78f, 0.82f, 1.00f, 0.60f);
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colors[ImGuiCol_ResizeGripActive] = ImVec4(0.78f, 0.82f, 1.00f, 0.90f);
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colors[ImGuiCol_Tab] = ImLerp(colors[ImGuiCol_Header], colors[ImGuiCol_TitleBgActive], 0.80f);
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colors[ImGuiCol_TabHovered] = colors[ImGuiCol_HeaderHovered];
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colors[ImGuiCol_TabActive] = ImLerp(colors[ImGuiCol_HeaderActive], colors[ImGuiCol_TitleBgActive], 0.60f);
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colors[ImGuiCol_TabUnfocused] = ImLerp(colors[ImGuiCol_Tab], colors[ImGuiCol_TitleBg], 0.80f);
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colors[ImGuiCol_TabUnfocusedActive] = ImLerp(colors[ImGuiCol_TabActive], colors[ImGuiCol_TitleBg], 0.40f);
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colors[ImGuiCol_TabHovered] = colors[ImGuiCol_HeaderHovered];
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colors[ImGuiCol_DockingPreview] = colors[ImGuiCol_Header] * ImVec4(1.0f, 1.0f, 1.0f, 0.7f);
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colors[ImGuiCol_DockingEmptyBg] = ImVec4(0.20f, 0.20f, 0.20f, 1.00f);
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colors[ImGuiCol_PlotLines] = ImVec4(1.00f, 1.00f, 1.00f, 1.00f);
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@ -321,10 +321,10 @@ void ImGui::StyleColorsLight(ImGuiStyle* dst)
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colors[ImGuiCol_ResizeGripHovered] = ImVec4(0.26f, 0.59f, 0.98f, 0.67f);
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colors[ImGuiCol_ResizeGripActive] = ImVec4(0.26f, 0.59f, 0.98f, 0.95f);
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colors[ImGuiCol_Tab] = ImLerp(colors[ImGuiCol_Header], colors[ImGuiCol_TitleBgActive], 0.90f);
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colors[ImGuiCol_TabHovered] = colors[ImGuiCol_HeaderHovered];
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colors[ImGuiCol_TabActive] = ImLerp(colors[ImGuiCol_HeaderActive], colors[ImGuiCol_TitleBgActive], 0.60f);
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colors[ImGuiCol_TabUnfocused] = ImLerp(colors[ImGuiCol_Tab], colors[ImGuiCol_TitleBg], 0.80f);
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colors[ImGuiCol_TabUnfocusedActive] = ImLerp(colors[ImGuiCol_TabActive], colors[ImGuiCol_TitleBg], 0.40f);
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colors[ImGuiCol_TabHovered] = colors[ImGuiCol_HeaderHovered];
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colors[ImGuiCol_DockingPreview] = colors[ImGuiCol_Header] * ImVec4(1.0f, 1.0f, 1.0f, 0.7f);
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colors[ImGuiCol_DockingEmptyBg] = ImVec4(0.20f, 0.20f, 0.20f, 1.00f);
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colors[ImGuiCol_PlotLines] = ImVec4(0.39f, 0.39f, 0.39f, 1.00f);
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@ -2990,8 +2990,9 @@ void ImGui::RenderRectFilledWithHole(ImDrawList* draw_list, ImRect outer, ImRect
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if (fill_R && fill_D) draw_list->AddRectFilled(ImVec2(inner.Max.x, inner.Max.y), ImVec2(outer.Max.x, outer.Max.y), col, rounding, ImDrawCornerFlags_BotRight);
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}
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// FIXME: Rendering an ellipsis "..." is a surprisingly tricky problem... can't rely on font glyph having it, and regular dot are typically too wide.
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// If we render a dot/shape ourselves it comes with the risk that it wouldn't match the boldness or positioning of what the font uses...
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// FIXME: Rendering an ellipsis "..." is a surprisingly tricky problem for us... we cannot rely on font glyph having it,
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// and regular dot are typically too wide. If we render a dot/shape ourselves it comes with the risk that it wouldn't match
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// the boldness or positioning of what the font uses...
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void ImGui::RenderPixelEllipsis(ImDrawList* draw_list, ImFont* font, ImVec2 pos, int count, ImU32 col)
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{
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pos.y += (float)(int)(font->DisplayOffset.y + font->Ascent + 0.5f - 1.0f);
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||||
|
@ -1334,17 +1334,17 @@ struct ImGuiItemHoveredDataBackup
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||||
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enum ImGuiTabBarFlagsPrivate_
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{
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ImGuiTabBarFlags_DockNode = 1 << 20, // Part of a dock node
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ImGuiTabBarFlags_DockNodeIsDockSpace = 1 << 21, // Part of an explicit dockspace node node
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ImGuiTabBarFlags_IsFocused = 1 << 22,
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ImGuiTabBarFlags_SaveSettings = 1 << 23 // FIXME: Settings are handled by the docking system, this only request the tab bar to mark settings dirty when reordering tabs
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ImGuiTabBarFlags_DockNode = 1 << 20, // Part of a dock node
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ImGuiTabBarFlags_DockNodeIsDockSpace = 1 << 21, // Part of an explicit dockspace node node
|
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ImGuiTabBarFlags_IsFocused = 1 << 22,
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ImGuiTabBarFlags_SaveSettings = 1 << 23 // FIXME: Settings are handled by the docking system, this only request the tab bar to mark settings dirty when reordering tabs
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||||
};
|
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|
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enum ImGuiTabItemFlagsPrivate_
|
||||
{
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ImGuiTabItemFlags_DockedWindow = 1 << 20, // [Docking]
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ImGuiTabItemFlags_Unsorted = 1 << 22, // [Docking] Trailing tabs with the _Unsorted flag will be sorted based on the DockOrder of their Window.
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||||
ImGuiTabItemFlags_Preview = 1 << 21 // [Docking] Display tab shape for docking preview (height is adjusted slightly to compensate for the yet missing tab bar)
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ImGuiTabItemFlags_DockedWindow = 1 << 20, // [Docking]
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||||
ImGuiTabItemFlags_Unsorted = 1 << 22, // [Docking] Trailing tabs with the _Unsorted flag will be sorted based on the DockOrder of their Window.
|
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ImGuiTabItemFlags_Preview = 1 << 21 // [Docking] Display tab shape for docking preview (height is adjusted slightly to compensate for the yet missing tab bar)
|
||||
};
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// Storage for one active tab item (sizeof() 32~40 bytes)
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@ -1352,14 +1352,14 @@ struct ImGuiTabItem
|
||||
{
|
||||
ImGuiID ID;
|
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ImGuiTabItemFlags Flags;
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||||
ImGuiWindow* Window; // When TabItem is part of a DockNode's TabBar, we hold on to a window.
|
||||
ImGuiWindow* Window; // When TabItem is part of a DockNode's TabBar, we hold on to a window.
|
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int LastFrameVisible;
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int LastFrameSelected; // This allows us to infer an ordered list of the last activated tabs with little maintenance
|
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float Offset; // Position relative to beginning of tab
|
||||
float Width; // Width currently displayed
|
||||
float WidthContents; // Width of actual contents, stored during BeginTabItem() call
|
||||
int LastFrameSelected; // This allows us to infer an ordered list of the last activated tabs with little maintenance
|
||||
float Offset; // Position relative to beginning of tab
|
||||
float Width; // Width currently displayed
|
||||
float WidthContents; // Width of actual contents, stored during BeginTabItem() call
|
||||
|
||||
ImGuiTabItem() { ID = Flags = 0; Window = NULL; LastFrameVisible = LastFrameSelected = -1; Offset = Width = WidthContents = 0.0f; }
|
||||
ImGuiTabItem() { ID = Flags = 0; Window = NULL; LastFrameVisible = LastFrameSelected = -1; Offset = Width = WidthContents = 0.0f; }
|
||||
};
|
||||
|
||||
// Storage for a tab bar (sizeof() 92~96 bytes)
|
||||
@ -1548,7 +1548,7 @@ namespace ImGui
|
||||
// Tab Bars
|
||||
IMGUI_API bool BeginTabBarEx(ImGuiTabBar* tab_bar, const ImRect& bb, ImGuiTabBarFlags flags, ImGuiDockNode* dock_node);
|
||||
IMGUI_API ImGuiTabItem* TabBarFindTabByID(ImGuiTabBar* tab_bar, ImGuiID tab_id);
|
||||
IMGUI_API void TabBarAddTab(ImGuiTabBar* tab_bar, ImGuiWindow* window, ImGuiTabItemFlags tab_flags = ImGuiTabItemFlags_None);
|
||||
IMGUI_API void TabBarAddTab(ImGuiTabBar* tab_bar, ImGuiTabItemFlags tab_flags, ImGuiWindow* window);
|
||||
IMGUI_API void TabBarRemoveTab(ImGuiTabBar* tab_bar, ImGuiID tab_id);
|
||||
IMGUI_API void TabBarCloseTab(ImGuiTabBar* tab_bar, ImGuiTabItem* tab);
|
||||
IMGUI_API void TabBarQueueChangeTabOrder(ImGuiTabBar* tab_bar, const ImGuiTabItem* tab, int dir);
|
||||
|
@ -5790,6 +5790,8 @@ bool ImGui::MenuItem(const char* label, const char* shortcut, bool* p_selected,
|
||||
//-------------------------------------------------------------------------
|
||||
// [SECTION] Widgets: BeginTabBar, EndTabBar, etc.
|
||||
//-------------------------------------------------------------------------
|
||||
// [BETA API] API may evolve!
|
||||
//-------------------------------------------------------------------------
|
||||
// - BeginTabBar()
|
||||
// - BeginTabBarEx() [Internal]
|
||||
// - EndTabBar()
|
||||
@ -5980,7 +5982,7 @@ static void ImGui::TabBarLayout(ImGuiTabBar* tab_bar)
|
||||
{
|
||||
if (ImGuiTabItem* tab1 = TabBarFindTabByID(tab_bar, tab_bar->ReorderRequestTabId))
|
||||
{
|
||||
IM_ASSERT(tab_bar->Flags & ImGuiTabBarFlags_Reorderable);
|
||||
//IM_ASSERT(tab_bar->Flags & ImGuiTabBarFlags_Reorderable); // <- this may happen when using debug tools
|
||||
int tab2_order = tab_bar->GetTabOrder(tab1) + tab_bar->ReorderRequestDir;
|
||||
if (tab2_order >= 0 && tab2_order < tab_bar->Tabs.Size)
|
||||
{
|
||||
@ -6142,7 +6144,7 @@ ImGuiTabItem* ImGui::TabBarFindTabByID(ImGuiTabBar* tab_bar, ImGuiID tab_id)
|
||||
|
||||
// The purpose of this call is to register tab in advance so we can control their order at the time they appear.
|
||||
// Otherwise calling this is unnecessary as tabs are appending as needed by the BeginTabItem() function.
|
||||
void ImGui::TabBarAddTab(ImGuiTabBar* tab_bar, ImGuiWindow* window, ImGuiTabItemFlags tab_flags)
|
||||
void ImGui::TabBarAddTab(ImGuiTabBar* tab_bar, ImGuiTabItemFlags tab_flags, ImGuiWindow* window)
|
||||
{
|
||||
ImGuiContext& g = *GImGui;
|
||||
IM_ASSERT(TabBarFindTabByID(tab_bar, window->ID) == NULL);
|
||||
@ -6306,6 +6308,8 @@ static ImGuiTabItem* ImGui::TabBarTabListPopupButton(ImGuiTabBar* tab_bar)
|
||||
//-------------------------------------------------------------------------
|
||||
// [SECTION] Widgets: BeginTabItem, EndTabItem, etc.
|
||||
//-------------------------------------------------------------------------
|
||||
// [BETA API] API may evolve!
|
||||
//-------------------------------------------------------------------------
|
||||
// - BeginTabItem()
|
||||
// - EndTabItem()
|
||||
// - TabItemEx() [Internal]
|
||||
@ -6472,8 +6476,7 @@ bool ImGui::TabItemEx(ImGuiTabBar* tab_bar, const char* label, bool* p_open,
|
||||
}
|
||||
else if (held && !tab_appearing && IsMouseDragging(0))
|
||||
{
|
||||
// Drag and drop
|
||||
// Re-order local or dockable tabs
|
||||
// Drag and drop: re-order tabs
|
||||
float drag_distance_from_edge_x = 0.0f;
|
||||
if (!g.DragDropActive && ((tab_bar->Flags & ImGuiTabBarFlags_Reorderable) || (flags & ImGuiTabItemFlags_DockedWindow)))
|
||||
{
|
||||
@ -6628,7 +6631,7 @@ void ImGui::TabItemBackground(ImDrawList* draw_list, const ImRect& bb, ImGuiTabI
|
||||
draw_list->PathClear();
|
||||
}
|
||||
|
||||
// Render text label (with clipping + alpha gradient) + unsaved marker + Close Button logic
|
||||
// Render text label (with custom clipping) + Unsaved Document marker + Close Button logic
|
||||
bool ImGui::TabItemLabelAndCloseButton(ImDrawList* draw_list, const ImRect& bb, ImGuiTabItemFlags flags, const char* label, ImGuiID tab_id, ImGuiID close_button_id)
|
||||
{
|
||||
ImGuiContext& g = *GImGui;
|
||||
@ -6674,7 +6677,7 @@ bool ImGui::TabItemLabelAndCloseButton(ImDrawList* draw_list, const ImRect& bb,
|
||||
}
|
||||
|
||||
// Label with ellipsis
|
||||
// FIXME: This could be extracted into a helper but or use of text_pixel_clip_bb and !close_button_visible makes it tricky to abstract at the moment
|
||||
// FIXME: This should be extracted into a helper but the use of text_pixel_clip_bb and !close_button_visible makes it tricky to abstract at the moment
|
||||
const char* label_display_end = FindRenderedTextEnd(label);
|
||||
if (label_size.x > text_ellipsis_clip_bb.GetWidth())
|
||||
{
|
||||
|
Loading…
Reference in New Issue
Block a user