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Indent(), Unindent(): Allow passing negative values.
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@ -10892,7 +10892,7 @@ void ImGui::Indent(float indent_w)
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{
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ImGuiContext& g = *GImGui;
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ImGuiWindow* window = GetCurrentWindow();
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window->DC.IndentX += (indent_w > 0.0f) ? indent_w : g.Style.IndentSpacing;
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window->DC.IndentX += (indent_w != 0.0f) ? indent_w : g.Style.IndentSpacing;
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window->DC.CursorPos.x = window->Pos.x + window->DC.IndentX + window->DC.ColumnsOffsetX;
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}
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@ -10900,7 +10900,7 @@ void ImGui::Unindent(float indent_w)
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{
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ImGuiContext& g = *GImGui;
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ImGuiWindow* window = GetCurrentWindow();
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window->DC.IndentX -= (indent_w > 0.0f) ? indent_w : g.Style.IndentSpacing;
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window->DC.IndentX -= (indent_w != 0.0f) ? indent_w : g.Style.IndentSpacing;
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window->DC.CursorPos.x = window->Pos.x + window->DC.IndentX + window->DC.ColumnsOffsetX;
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}
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4
imgui.h
4
imgui.h
@ -218,8 +218,8 @@ namespace ImGui
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IMGUI_API void NewLine(); // undo a SameLine()
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IMGUI_API void Spacing(); // add vertical spacing
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IMGUI_API void Dummy(const ImVec2& size); // add a dummy item of given size
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IMGUI_API void Indent(float indent_w = 0.0f); // move content position toward the right, by style.IndentSpacing or indent_w if >0
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IMGUI_API void Unindent(float indent_w = 0.0f); // move content position back to the left, by style.IndentSpacing or indent_w if >0
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IMGUI_API void Indent(float indent_w = 0.0f); // move content position toward the right, by style.IndentSpacing or indent_w if != 0
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IMGUI_API void Unindent(float indent_w = 0.0f); // move content position back to the left, by style.IndentSpacing or indent_w if != 0
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IMGUI_API void BeginGroup(); // lock horizontal starting position + capture group bounding box into one "item" (so you can use IsItemHovered() or layout primitives such as SameLine() on whole group, etc.)
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IMGUI_API void EndGroup();
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IMGUI_API ImVec2 GetCursorPos(); // cursor position is relative to window position
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