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CI: Added PVS-Studio static analysis on the continuous-integration server.
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.github/workflows/build.yml
vendored
35
.github/workflows/build.yml
vendored
@ -265,3 +265,38 @@ jobs:
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run: |
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source emsdk-master/emsdk_env.sh
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make -C examples/example_emscripten
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Static-Analysis:
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runs-on: ubuntu-18.04
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steps:
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- uses: actions/checkout@v1
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with:
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fetch-depth: 1
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- name: Install Dependencies
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env:
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PVS_STUDIO_LICENSE: ${{ secrets.PVS_STUDIO_LICENSE }}
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run: |
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if [[ "$PVS_STUDIO_LICENSE" != "" ]];
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then
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echo "$PVS_STUDIO_LICENSE" > pvs-studio.lic
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wget -q https://files.viva64.com/etc/pubkey.txt
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sudo apt-key add pubkey.txt
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sudo wget -O /etc/apt/sources.list.d/viva64.list https://files.viva64.com/etc/viva64.list
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sudo apt-get update
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sudo apt-get install -y pvs-studio
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fi
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- name: PVS-Studio static analysis
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run: |
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if [[ ! -f pvs-studio.lic ]];
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then
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echo "PVS Studio license is missing. No analysis will be performed."
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echo "If you have a PVS Studio license please create a project secret named PVS_STUDIO_LICENSE with your license."
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echo "You may use a free license. More information at https://www.viva64.com/en/b/0457/"
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exit 0
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fi
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cd examples/example_null
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pvs-studio-analyzer trace -- make EXTRA_WARNINGS=1
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pvs-studio-analyzer analyze -e ../../imstb_rectpack.h -e ../../imstb_textedit.h -e ../../imstb_truetype.h -l ../../pvs-studio.lic -o pvs-studio.log
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plog-converter -a 'GA:1,2;OP:1' -t errorfile -w pvs-studio.log
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@ -77,6 +77,7 @@ Other Changes:
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- Backends: GLFW: Added support for the missing mouse cursors newly added in GLFW 3.4+. [@rokups]
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- Backends: SDL: Wayland: use SDL_GetMouseState (because there is no global mouse state available
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on Wayland). (#2800, #2802) [@NeroBurner]
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- CI: Added PVS-Studio static analysis on the continuous-integration server. [@rokups]
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- Examples: Explicitly adding -DIMGUI_IMPL_OPENGL_LOADER_GL3W to Makefile to match linking
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settings (otherwise if another loader such as Glew is accessible, the OpenGL3 backend might
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automatically use it). (#2919, #2798)
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@ -8363,7 +8363,8 @@ static void ImGui::NavUpdate()
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IM_ASSERT(child_window->ChildId != 0);
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FocusWindow(parent_window);
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SetNavID(child_window->ChildId, 0);
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g.NavIdIsAlive = false; // -V1048: Reassigning with same value, we're being explicit here.
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// Reassigning with same value, we're being explicit here.
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g.NavIdIsAlive = false; // -V1048
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if (g.NavDisableMouseHover)
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g.NavMousePosDirty = true;
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}
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@ -8453,7 +8454,8 @@ static void ImGui::NavUpdate()
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{
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//IMGUI_DEBUG_LOG("[Nav] NavInitRequest from move, window \"%s\", layer=%d\n", g.NavWindow->Name, g.NavLayer);
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g.NavInitRequest = g.NavInitRequestFromMove = true;
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g.NavInitResultId = 0; // -V1048: Reassigning with same value, we're being explicit here.
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// Reassigning with same value, we're being explicit here.
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g.NavInitResultId = 0; // -V1048
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g.NavDisableHighlight = false;
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}
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NavUpdateAnyRequestFlag();
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