Revert "Internals: Added LastActiveId, LastActiveIdTimer. (#1537)" Will come up with a better design later.

This reverts commit 007f4034c9.
This commit is contained in:
omar 2018-01-05 17:39:53 +01:00
parent 007f4034c9
commit 95b773370f
2 changed files with 0 additions and 12 deletions

View File

@ -1929,14 +1929,7 @@ void ImGui::SetActiveID(ImGuiID id, ImGuiWindow* window)
ImGuiContext& g = *GImGui; ImGuiContext& g = *GImGui;
g.ActiveIdIsJustActivated = (g.ActiveId != id); g.ActiveIdIsJustActivated = (g.ActiveId != id);
if (g.ActiveIdIsJustActivated) if (g.ActiveIdIsJustActivated)
{
g.ActiveIdTimer = 0.0f; g.ActiveIdTimer = 0.0f;
if (id != 0)
{
g.LastActiveId = id;
g.LastActiveIdTimer = 0.0f;
}
}
g.ActiveId = id; g.ActiveId = id;
g.ActiveIdAllowOverlap = false; g.ActiveIdAllowOverlap = false;
g.ActiveIdIsAlive |= (id != 0); g.ActiveIdIsAlive |= (id != 0);
@ -2315,7 +2308,6 @@ void ImGui::NewFrame()
ClearActiveID(); ClearActiveID();
if (g.ActiveId) if (g.ActiveId)
g.ActiveIdTimer += g.IO.DeltaTime; g.ActiveIdTimer += g.IO.DeltaTime;
g.LastActiveIdTimer += g.IO.DeltaTime;
g.ActiveIdPreviousFrame = g.ActiveId; g.ActiveIdPreviousFrame = g.ActiveId;
g.ActiveIdIsAlive = false; g.ActiveIdIsAlive = false;
g.ActiveIdIsJustActivated = false; g.ActiveIdIsJustActivated = false;

View File

@ -533,8 +533,6 @@ struct ImGuiContext
bool ActiveIdAllowOverlap; // Active widget allows another widget to steal active id (generally for overlapping widgets, but not always) bool ActiveIdAllowOverlap; // Active widget allows another widget to steal active id (generally for overlapping widgets, but not always)
ImVec2 ActiveIdClickOffset; // Clicked offset from upper-left corner, if applicable (currently only set by ButtonBehavior) ImVec2 ActiveIdClickOffset; // Clicked offset from upper-left corner, if applicable (currently only set by ButtonBehavior)
ImGuiWindow* ActiveIdWindow; ImGuiWindow* ActiveIdWindow;
ImGuiID LastActiveId; // Store the last non-zero ActiveID, useful for animation.
float LastActiveIdTimer;
ImGuiWindow* MovingWindow; // Track the child window we clicked on to move a window. ImGuiWindow* MovingWindow; // Track the child window we clicked on to move a window.
ImGuiID MovingWindowMoveId; // == MovingWindow->MoveId ImGuiID MovingWindowMoveId; // == MovingWindow->MoveId
ImVector<ImGuiColMod> ColorModifiers; // Stack for PushStyleColor()/PopStyleColor() ImVector<ImGuiColMod> ColorModifiers; // Stack for PushStyleColor()/PopStyleColor()
@ -631,8 +629,6 @@ struct ImGuiContext
ActiveIdAllowOverlap = false; ActiveIdAllowOverlap = false;
ActiveIdClickOffset = ImVec2(-1,-1); ActiveIdClickOffset = ImVec2(-1,-1);
ActiveIdWindow = NULL; ActiveIdWindow = NULL;
LastActiveId = 0;
LastActiveIdTimer = 0.0f;
MovingWindow = NULL; MovingWindow = NULL;
MovingWindowMoveId = 0; MovingWindowMoveId = 0;