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Internals: Added LastActiveId, LastActiveIdTimer. (#1537)
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@ -1929,7 +1929,14 @@ void ImGui::SetActiveID(ImGuiID id, ImGuiWindow* window)
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ImGuiContext& g = *GImGui;
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g.ActiveIdIsJustActivated = (g.ActiveId != id);
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if (g.ActiveIdIsJustActivated)
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{
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g.ActiveIdTimer = 0.0f;
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if (id != 0)
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{
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g.LastActiveId = id;
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g.LastActiveIdTimer = 0.0f;
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}
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}
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g.ActiveId = id;
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g.ActiveIdAllowOverlap = false;
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g.ActiveIdIsAlive |= (id != 0);
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@ -2308,6 +2315,7 @@ void ImGui::NewFrame()
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ClearActiveID();
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if (g.ActiveId)
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g.ActiveIdTimer += g.IO.DeltaTime;
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g.LastActiveIdTimer += g.IO.DeltaTime;
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g.ActiveIdPreviousFrame = g.ActiveId;
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g.ActiveIdIsAlive = false;
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g.ActiveIdIsJustActivated = false;
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@ -533,6 +533,8 @@ struct ImGuiContext
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bool ActiveIdAllowOverlap; // Active widget allows another widget to steal active id (generally for overlapping widgets, but not always)
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ImVec2 ActiveIdClickOffset; // Clicked offset from upper-left corner, if applicable (currently only set by ButtonBehavior)
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ImGuiWindow* ActiveIdWindow;
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ImGuiID LastActiveId; // Store the last non-zero ActiveID, useful for animation.
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float LastActiveIdTimer;
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ImGuiWindow* MovingWindow; // Track the child window we clicked on to move a window.
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ImGuiID MovingWindowMoveId; // == MovingWindow->MoveId
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ImVector<ImGuiColMod> ColorModifiers; // Stack for PushStyleColor()/PopStyleColor()
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@ -629,6 +631,8 @@ struct ImGuiContext
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ActiveIdAllowOverlap = false;
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ActiveIdClickOffset = ImVec2(-1,-1);
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ActiveIdWindow = NULL;
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LastActiveId = 0;
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LastActiveIdTimer = 0.0f;
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MovingWindow = NULL;
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MovingWindowMoveId = 0;
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