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	Internals: Removed unused ShadeVertsLinearAlphaGradientForLeftToRightText code.
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		| @@ -1267,23 +1267,6 @@ void ImGui::ShadeVertsLinearColorGradientKeepAlpha(ImDrawVert* vert_start, ImDra | |||||||
|     } |     } | ||||||
| } | } | ||||||
|  |  | ||||||
| // Scan and shade backward from the end of given vertices. Assume vertices are text only (= vert_start..vert_end going left to right) so we can break as soon as we are out the gradient bounds. |  | ||||||
| void ImGui::ShadeVertsLinearAlphaGradientForLeftToRightText(ImDrawVert* vert_start, ImDrawVert* vert_end, float gradient_p0_x, float gradient_p1_x) |  | ||||||
| { |  | ||||||
|     float gradient_extent_x = gradient_p1_x - gradient_p0_x; |  | ||||||
|     float gradient_inv_length2 = 1.0f / (gradient_extent_x * gradient_extent_x); |  | ||||||
|     int full_alpha_count = 0; |  | ||||||
|     for (ImDrawVert* vert = vert_end - 1; vert >= vert_start; vert--) |  | ||||||
|     { |  | ||||||
|         float d = (vert->pos.x - gradient_p0_x) * (gradient_extent_x); |  | ||||||
|         float alpha_mul = 1.0f - ImClamp(d * gradient_inv_length2, 0.0f, 1.0f); |  | ||||||
|         if (alpha_mul >= 1.0f && ++full_alpha_count > 2) |  | ||||||
|             return; // Early out |  | ||||||
|         int a = (int)(((vert->col >> IM_COL32_A_SHIFT) & 0xFF) * alpha_mul); |  | ||||||
|         vert->col = (vert->col & ~IM_COL32_A_MASK) | (a << IM_COL32_A_SHIFT); |  | ||||||
|     } |  | ||||||
| } |  | ||||||
|  |  | ||||||
| // Distribute UV over (a, b) rectangle | // Distribute UV over (a, b) rectangle | ||||||
| void ImGui::ShadeVertsLinearUV(ImDrawVert* vert_start, ImDrawVert* vert_end, const ImVec2& a, const ImVec2& b, const ImVec2& uv_a, const ImVec2& uv_b, bool clamp) | void ImGui::ShadeVertsLinearUV(ImDrawVert* vert_start, ImDrawVert* vert_end, const ImVec2& a, const ImVec2& b, const ImVec2& uv_a, const ImVec2& uv_b, bool clamp) | ||||||
| { | { | ||||||
|   | |||||||
| @@ -1175,7 +1175,6 @@ namespace ImGui | |||||||
|  |  | ||||||
|     // Shade functions (write over already created vertices) |     // Shade functions (write over already created vertices) | ||||||
|     IMGUI_API void          ShadeVertsLinearColorGradientKeepAlpha(ImDrawVert* vert_start, ImDrawVert* vert_end, ImVec2 gradient_p0, ImVec2 gradient_p1, ImU32 col0, ImU32 col1); |     IMGUI_API void          ShadeVertsLinearColorGradientKeepAlpha(ImDrawVert* vert_start, ImDrawVert* vert_end, ImVec2 gradient_p0, ImVec2 gradient_p1, ImU32 col0, ImU32 col1); | ||||||
|     IMGUI_API void          ShadeVertsLinearAlphaGradientForLeftToRightText(ImDrawVert* vert_start, ImDrawVert* vert_end, float gradient_p0_x, float gradient_p1_x); |  | ||||||
|     IMGUI_API void          ShadeVertsLinearUV(ImDrawVert* vert_start, ImDrawVert* vert_end, const ImVec2& a, const ImVec2& b, const ImVec2& uv_a, const ImVec2& uv_b, bool clamp); |     IMGUI_API void          ShadeVertsLinearUV(ImDrawVert* vert_start, ImDrawVert* vert_end, const ImVec2& a, const ImVec2& b, const ImVec2& uv_a, const ImVec2& uv_b, bool clamp); | ||||||
|  |  | ||||||
| } // namespace ImGui | } // namespace ImGui | ||||||
|   | |||||||
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