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Removed per-window ImGuiWindowFlags_ResizeFromAnySide beta flag in favor io.OptResizeWindowsFromEdges=true
to enable the feature globally. (#1495) The feature is not currently enabled by default because it is not satisfying enough.
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@ -33,16 +33,23 @@ HOW TO UPDATE?
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VERSION 1.63 WIP (IN PROGRESS)
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-----------------------------------------------------------------------
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Breaking Changes:
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- Removed per-window ImGuiWindowFlags_ResizeFromAnySide beta flag in favor `io.OptResizeWindowsFromEdges=true` to enable the feature globally. (#1495)
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The feature is not currently enabled by default because it is not satisfying enough.
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Other Changes:
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- ArrowButton: Fixed to honor PushButtonRepeat() setting (and internals' ImGuiItemFlags_ButtonRepeat).
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- ArrowButton: Setup current line text baseline so that ArrowButton() + SameLine() + Text() are aligned properly.
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- Window: Allow menu windows from ignoring the style.WindowMinSize values so short menus are not padded. (#1909)
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- Window: Added global io.OptResizeWindowsFromEdges option to enable resizing windows from their edges and from the lower-left corner. (#1495)
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- Misc: Added ImGuiMouseCursor_Hand cursor enum + corresponding software cursor. (#1913, 1914) [@aiekick, @ocornut]
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- Misc: Tweaked software mouse cursor offset to match the offset of the corresponding Windows 10 cursors.
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- Fixed a include build issue for Cygwin in non-POSIX (Win32) mode. (#1917, #1319, #276)
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- Examples: Win32, Glfw, SDL: Added support for the ImGuiMouseCursor_Hand cursor.
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-----------------------------------------------------------------------
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VERSION 1.62 (Released 2018-06-22)
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-----------------------------------------------------------------------
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@ -305,6 +305,7 @@
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When you are not sure about a old symbol or function name, try using the Search/Find function of your IDE to look for comments or references in all imgui files.
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You can read releases logs https://github.com/ocornut/imgui/releases for more details.
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- 2018/07/06 (1.63) - removed per-window ImGuiWindowFlags_ResizeFromAnySide beta flag in favor of a global io.OptResizeWindowsFromEdges to enable the feature.
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- 2018/06/06 (1.62) - renamed GetGlyphRangesChinese() to GetGlyphRangesChineseFull() to distinguish other variants and discourage using the full set.
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- 2018/06/06 (1.62) - TreeNodeEx()/TreeNodeBehavior(): the ImGuiTreeNodeFlags_CollapsingHeader helper now include the ImGuiTreeNodeFlags_NoTreePushOnOpen flag. See Changelog for details.
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- 2018/05/03 (1.61) - DragInt(): the default compile-time format string has been changed from "%.0f" to "%d", as we are not using integers internally any more.
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@ -3715,6 +3716,10 @@ void ImGui::NewFrame()
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if (g.IO.ConfigFlags & ImGuiConfigFlags_NavEnableKeyboard)
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IM_ASSERT(g.IO.KeyMap[ImGuiKey_Space] != -1 && "ImGuiKey_Space is not mapped, required for keyboard navigation.");
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// The beta io.OptResizeWindowsFromEdges option requires back-end to honor mouse cursor changes and set the ImGuiBackendFlags_HasMouseCursors flag accordingly.
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if (g.IO.OptResizeWindowsFromEdges && !(g.IO.BackendFlags & ImGuiBackendFlags_HasMouseCursors))
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g.IO.OptResizeWindowsFromEdges = false;
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// Load settings on first frame (if not explicitly loaded manually before)
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if (!g.SettingsLoaded)
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{
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@ -5936,7 +5941,7 @@ static void ImGui::UpdateManualResize(ImGuiWindow* window, const ImVec2& size_au
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if ((flags & ImGuiWindowFlags_NoResize) || (flags & ImGuiWindowFlags_AlwaysAutoResize) || window->AutoFitFramesX > 0 || window->AutoFitFramesY > 0)
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return;
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const int resize_border_count = (flags & ImGuiWindowFlags_ResizeFromAnySide) ? 4 : 0;
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const int resize_border_count = g.IO.OptResizeWindowsFromEdges ? 4 : 0;
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const float grip_draw_size = (float)(int)ImMax(g.FontSize * 1.35f, window->WindowRounding + 1.0f + g.FontSize * 0.2f);
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const float grip_hover_size = (float)(int)(grip_draw_size * 0.75f);
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@ -6337,7 +6342,7 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags)
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// Handle manual resize: Resize Grips, Borders, Gamepad
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int border_held = -1;
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ImU32 resize_grip_col[4] = { 0 };
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const int resize_grip_count = (flags & ImGuiWindowFlags_ResizeFromAnySide) ? 2 : 1; // 4
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const int resize_grip_count = g.IO.OptResizeWindowsFromEdges ? 2 : 1; // 4
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const float grip_draw_size = (float)(int)ImMax(g.FontSize * 1.35f, window->WindowRounding + 1.0f + g.FontSize * 0.2f);
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if (!window->Collapsed)
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UpdateManualResize(window, size_auto_fit, &border_held, resize_grip_count, &resize_grip_col[0]);
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9
imgui.h
9
imgui.h
@ -595,7 +595,6 @@ enum ImGuiWindowFlags_
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ImGuiWindowFlags_NoScrollWithMouse = 1 << 4, // Disable user vertically scrolling with mouse wheel. On child window, mouse wheel will be forwarded to the parent unless NoScrollbar is also set.
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ImGuiWindowFlags_NoCollapse = 1 << 5, // Disable user collapsing window by double-clicking on it
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ImGuiWindowFlags_AlwaysAutoResize = 1 << 6, // Resize every window to its content every frame
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//ImGuiWindowFlags_ShowBorders = 1 << 7, // Show borders around windows and items (OBSOLETE! Use e.g. style.FrameBorderSize=1.0f to enable borders).
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ImGuiWindowFlags_NoSavedSettings = 1 << 8, // Never load/save settings in .ini file
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ImGuiWindowFlags_NoInputs = 1 << 9, // Disable catching mouse or keyboard inputs, hovering test with pass through.
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ImGuiWindowFlags_MenuBar = 1 << 10, // Has a menu-bar
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@ -605,7 +604,6 @@ enum ImGuiWindowFlags_
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ImGuiWindowFlags_AlwaysVerticalScrollbar= 1 << 14, // Always show vertical scrollbar (even if ContentSize.y < Size.y)
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ImGuiWindowFlags_AlwaysHorizontalScrollbar=1<< 15, // Always show horizontal scrollbar (even if ContentSize.x < Size.x)
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ImGuiWindowFlags_AlwaysUseWindowPadding = 1 << 16, // Ensure child windows without border uses style.WindowPadding (ignored by default for non-bordered child windows, because more convenient)
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ImGuiWindowFlags_ResizeFromAnySide = 1 << 17, // [BETA] Enable resize from any corners and borders. Your back-end needs to honor the different values of io.MouseCursor set by imgui.
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ImGuiWindowFlags_NoNavInputs = 1 << 18, // No gamepad/keyboard navigation within the window
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ImGuiWindowFlags_NoNavFocus = 1 << 19, // No focusing toward this window with gamepad/keyboard navigation (e.g. skipped by CTRL+TAB)
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ImGuiWindowFlags_NoNav = ImGuiWindowFlags_NoNavInputs | ImGuiWindowFlags_NoNavFocus,
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@ -617,6 +615,10 @@ enum ImGuiWindowFlags_
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ImGuiWindowFlags_Popup = 1 << 26, // Don't use! For internal use by BeginPopup()
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ImGuiWindowFlags_Modal = 1 << 27, // Don't use! For internal use by BeginPopupModal()
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ImGuiWindowFlags_ChildMenu = 1 << 28 // Don't use! For internal use by BeginMenu()
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// [Obsolete]
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//ImGuiWindowFlags_ShowBorders = 1 << 7, // --> Set style.FrameBorderSize=1.0f / style.WindowBorderSize=1.0f to enable borders around windows and items
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//ImGuiWindowFlags_ResizeFromAnySide = 1 << 17, // --> Set io.OptResizeWindowsFromEdges and make sure mouse cursors are supported by back-end (io.BackendFlags & ImGuiBackendFlags_HasMouseCursors)
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};
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// Flags for ImGui::InputText()
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@ -1079,9 +1081,10 @@ struct ImGuiIO
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ImVec2 DisplayVisibleMin; // <unset> (0.0f,0.0f) // If you use DisplaySize as a virtual space larger than your screen, set DisplayVisibleMin/Max to the visible area.
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ImVec2 DisplayVisibleMax; // <unset> (0.0f,0.0f) // If the values are the same, we defaults to Min=(0.0f) and Max=DisplaySize
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// Advanced/subtle behaviors
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// Miscellaneous options
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bool OptMacOSXBehaviors; // = defined(__APPLE__) // OS X style: Text editing cursor movement using Alt instead of Ctrl, Shortcuts using Cmd/Super instead of Ctrl, Line/Text Start and End using Cmd+Arrows instead of Home/End, Double click selects by word instead of selecting whole text, Multi-selection in lists uses Cmd/Super instead of Ctrl
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bool OptCursorBlink; // = true // Enable blinking cursor, for users who consider it annoying.
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bool OptResizeWindowsFromEdges;// = false // [BETA] Enable resizing of windows from their edges and from the lower-left corner. This requires (io.BackendFlags & ImGuiBackendFlags_HasMouseCursors) because it needs mouse cursor feedback. (This used to be the ImGuiWindowFlags_ResizeFromAnySide flag)
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//------------------------------------------------------------------
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// Settings (User Functions)
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