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Tables: (Breaking change) Sorting: Made it users responsability to clear SpecsDirty back to false, so TableGetSortSpecs() doesn't have side-effect any more. + comments
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imgui.h
22
imgui.h
@ -688,17 +688,19 @@ namespace ImGui
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IMGUI_API void TableSetBgColor(ImGuiTableBgTarget bg_target, ImU32 color, int column_n = -1); // change the color of a cell, row, or column. See ImGuiTableBgTarget_ flags for details.
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// Tables: Headers & Columns declaration
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// - Use TableSetupColumn() to specify label, resizing policy, default width, id, various other flags etc.
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// - The name passed to TableSetupColumn() is used by TableAutoHeaders() and by the context-menu
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// - Use TableAutoHeaders() to submit the whole header row, otherwise you may treat the header row as a regular row, manually call TableHeader() and other widgets.
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// - Headers are required to perform some interactions: reordering, sorting, context menu (FIXME-TABLE: context menu should work without!)
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// Important: this will not display anything! The name passed to TableSetupColumn() is used by TableAutoHeaders() and context-menus.
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// - Use TableAutoHeaders() to create a row and automatically submit a TableHeader() for each column.
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// Headers are required to perform some interactions: reordering, sorting, context menu (FIXME-TABLE: context menu should work without!)
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// - You may manually submit headers using TableNextRow() + TableHeader() calls, but this is only useful in some advanced cases (e.g. adding custom widgets in header row).
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IMGUI_API void TableSetupColumn(const char* label, ImGuiTableColumnFlags flags = 0, float init_width_or_weight = -1.0f, ImU32 user_id = 0);
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IMGUI_API void TableAutoHeaders(); // submit all headers cells based on data provided to TableSetupColumn() + submit context menu
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IMGUI_API void TableHeader(const char* label); // submit one header cell manually.
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IMGUI_API void TableHeader(const char* label); // submit one header cell manually (rarely used)
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// Tables: Sorting
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// - Call TableGetSortSpecs() to retrieve latest sort specs for the table. Return value will be NULL if no sorting.
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// - You can sort your data again when 'SpecsChanged == true'. It will be true with sorting specs have changed since last call, or the first time.
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// - When 'SpecsDirty == true' you can sort your data. It will be true with sorting specs have changed since last call, or the first time.
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// Make sure to set 'SpecsDirty = false' after sorting, else you may wastefully sort your data every frame!
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// - Lifetime: don't hold on this pointer over multiple frames or past any subsequent call to BeginTable()!
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IMGUI_API const ImGuiTableSortSpecs* TableGetSortSpecs(); // get latest sort specs for the table (NULL if not sorting).
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IMGUI_API ImGuiTableSortSpecs* TableGetSortSpecs(); // get latest sort specs for the table (NULL if not sorting).
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// Tab Bars, Tabs
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IMGUI_API bool BeginTabBar(const char* str_id, ImGuiTabBarFlags flags = 0); // create and append into a TabBar
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@ -1890,15 +1892,17 @@ struct ImGuiTableSortSpecsColumn
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};
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// Sorting specifications for a table (often handling sort specs for a single column, occasionally more)
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// Obtained by calling TableGetSortSpecs()
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// Obtained by calling TableGetSortSpecs().
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// When 'SpecsDirty == true' you can sort your data. It will be true with sorting specs have changed since last call, or the first time.
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// Make sure to set 'SpecsDirty = false' after sorting, else you may wastefully sort your data every frame!
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struct ImGuiTableSortSpecs
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{
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const ImGuiTableSortSpecsColumn* Specs; // Pointer to sort spec array.
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int SpecsCount; // Sort spec count. Most often 1 unless e.g. ImGuiTableFlags_MultiSortable is enabled.
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bool SpecsChanged; // Set to true by TableGetSortSpecs() call if the specs have changed since the previous call. Use this to sort again!
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bool SpecsDirty; // Set to true when specs have changed since last time! Use this to sort again, then clear the flag.
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ImU64 ColumnsMask; // Set to the mask of column indexes included in the Specs array. e.g. (1 << N) when column N is sorted.
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ImGuiTableSortSpecs() { Specs = NULL; SpecsCount = 0; SpecsChanged = false; ColumnsMask = 0x00; }
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ImGuiTableSortSpecs() { Specs = NULL; SpecsCount = 0; SpecsDirty = false; ColumnsMask = 0x00; }
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};
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//-----------------------------------------------------------------------------
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@ -3250,6 +3250,8 @@ struct MyItem
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// however qsort doesn't allow passing user data to comparing function.
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// As a workaround, we are storing the sort specs in a static/global for the comparing function to access.
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// In your own use case you would probably pass the sort specs to your sorting/comparing functions directly and not use a global.
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// We could technically call ImGui::TableGetSortSpecs() in CompareWithSortSpecs(), but considering that this function is called
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// very often by the sorting algorithm it would be a little wasteful.
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static const ImGuiTableSortSpecs* s_current_sort_specs;
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// Compare function to be used by qsort()
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@ -4201,12 +4203,14 @@ static void ShowDemoWindowTables()
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ImGui::TableSetupColumn("Quantity", ImGuiTableColumnFlags_PreferSortDescending | ImGuiTableColumnFlags_WidthStretch, -1.0f, MyItemColumnID_Quantity);
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// Sort our data if sort specs have been changed!
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if (const ImGuiTableSortSpecs* sorts_specs = ImGui::TableGetSortSpecs())
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if (sorts_specs->SpecsChanged && items.Size > 1)
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if (ImGuiTableSortSpecs* sorts_specs = ImGui::TableGetSortSpecs())
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if (sorts_specs->SpecsDirty)
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{
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MyItem::s_current_sort_specs = sorts_specs; // Store in variable accessible by the sort function.
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if (items.Size > 1)
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qsort(&items[0], (size_t)items.Size, sizeof(items[0]), MyItem::CompareWithSortSpecs);
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MyItem::s_current_sort_specs = NULL;
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sorts_specs->SpecsDirty = false;
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}
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// Display data
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@ -4389,14 +4393,15 @@ static void ShowDemoWindowTables()
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ImGui::TableSetupColumn("Hidden", ImGuiTableColumnFlags_DefaultHide | ImGuiTableColumnFlags_NoSort);
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// Sort our data if sort specs have been changed!
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const ImGuiTableSortSpecs* sorts_specs = ImGui::TableGetSortSpecs();
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if (sorts_specs && sorts_specs->SpecsChanged)
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ImGuiTableSortSpecs* sorts_specs = ImGui::TableGetSortSpecs();
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if (sorts_specs && sorts_specs->SpecsDirty)
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items_need_sort = true;
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if (sorts_specs && items_need_sort && items.Size > 1)
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{
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MyItem::s_current_sort_specs = sorts_specs; // Store in variable accessible by the sort function.
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qsort(&items[0], (size_t)items.Size, sizeof(items[0]), MyItem::CompareWithSortSpecs);
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MyItem::s_current_sort_specs = NULL;
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sorts_specs->SpecsDirty = false;
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}
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items_need_sort = false;
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@ -2033,7 +2033,6 @@ struct ImGuiTable
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bool IsInsideRow; // Set when inside TableBeginRow()/TableEndRow().
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bool IsInitializing;
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bool IsSortSpecsDirty;
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bool IsSortSpecsChangedForUser; // Reported to end-user via TableGetSortSpecs()->SpecsChanged and then clear.
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bool IsUsingHeaders; // Set when the first row had the ImGuiTableRowFlags_Headers flag.
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bool IsContextPopupOpen; // Set when default context menu is open (also see: ContextPopupColumn, InstanceInteracted).
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bool IsSettingsRequestLoad;
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@ -2298,7 +2298,7 @@ void ImGui::TableSortSpecsClickColumn(ImGuiTable* table, ImGuiTableColumn* click
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// You can sort your data again when 'SpecsChanged == true'. It will be true with sorting specs have changed since
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// last call, or the first time.
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// Lifetime: don't hold on this pointer over multiple frames or past any subsequent call to BeginTable()!
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const ImGuiTableSortSpecs* ImGui::TableGetSortSpecs()
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ImGuiTableSortSpecs* ImGui::TableGetSortSpecs()
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{
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ImGuiContext& g = *GImGui;
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ImGuiTable* table = g.CurrentTable;
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@ -2310,8 +2310,6 @@ const ImGuiTableSortSpecs* ImGui::TableGetSortSpecs()
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if (table->IsSortSpecsDirty)
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TableSortSpecsBuild(table);
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table->SortSpecs.SpecsChanged = table->IsSortSpecsChangedForUser;
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table->IsSortSpecsChangedForUser = false;
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return table->SortSpecs.SpecsCount ? &table->SortSpecs : NULL;
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}
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@ -2466,9 +2464,8 @@ void ImGui::TableSortSpecsBuild(ImGuiTable* table)
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}
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table->SortSpecs.Specs = table->SortSpecsData.Data;
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table->SortSpecs.SpecsCount = table->SortSpecsData.Size;
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table->IsSortSpecsDirty = false;
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table->IsSortSpecsChangedForUser = true;
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table->SortSpecs.SpecsDirty = true; // Mark as dirty for user
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table->IsSortSpecsDirty = false; // Mark as not dirty for us
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}
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//-------------------------------------------------------------------------
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