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	Log/Capture: Fixes for handling \n in strings. Improve the look of various widgets. Added LogSetNextTextDecoration helper. Fixup/amend dbaf74d75.
				
					
				
			For now removed LogRenderedTextNewLine() - it is eventually desirable but currently carries too much ambiguities, so reverted until we have a better system and test suite.
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		| @@ -1654,6 +1654,10 @@ void ImGui::TableEndRow(ImGuiTable* table) | ||||
|     if (table->CurrentColumn != -1) | ||||
|         TableEndCell(table); | ||||
|  | ||||
|     // Logging | ||||
|     if (g.LogEnabled) | ||||
|         LogRenderedText(NULL, "|"); | ||||
|  | ||||
|     // Position cursor at the bottom of our row so it can be used for e.g. clipping calculation. However it is | ||||
|     // likely that the next call to TableBeginCell() will reposition the cursor to take account of vertical padding. | ||||
|     window->DC.CursorPos.y = table->RowPosY2; | ||||
| @@ -1890,6 +1894,14 @@ void ImGui::TableBeginCell(ImGuiTable* table, int column_n) | ||||
|         SetWindowClipRectBeforeSetChannel(window, column->ClipRect); | ||||
|         table->DrawSplitter.SetCurrentChannel(window->DrawList, column->DrawChannelCurrent); | ||||
|     } | ||||
|  | ||||
|     // Logging | ||||
|     ImGuiContext& g = *GImGui; | ||||
|     if (g.LogEnabled && !column->IsSkipItems) | ||||
|     { | ||||
|         LogRenderedText(&window->DC.CursorPos, "|"); | ||||
|         g.LogLinePosY = FLT_MAX; | ||||
|     } | ||||
| } | ||||
|  | ||||
| // [Internal] Called by TableNextRow()/TableSetColumnIndex()/TableNextColumn() | ||||
|   | ||||
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