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Docking: Cleanup, rename DockNodePreviewDockCalc() -> DockNodePreviewDockSetup()
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parent
a1e4af62d3
commit
927580d4a8
42
imgui.cpp
42
imgui.cpp
@ -11241,7 +11241,7 @@ namespace ImGui
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static void DockNodeUpdateVisibleFlag(ImGuiDockNode* node);
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static void DockNodeStartMouseMovingWindow(ImGuiDockNode* node, ImGuiWindow* window);
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static bool DockNodeIsDropAllowed(ImGuiWindow* host_window, ImGuiWindow* payload_window);
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static void DockNodePreviewDockCalc(ImGuiWindow* host_window, ImGuiDockNode* host_node, ImGuiWindow* payload_window, ImGuiDockPreviewData* preview_data, bool is_explicit_target, bool is_outer_docking);
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static void DockNodePreviewDockSetup(ImGuiWindow* host_window, ImGuiDockNode* host_node, ImGuiWindow* payload_window, ImGuiDockPreviewData* preview_data, bool is_explicit_target, bool is_outer_docking);
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static void DockNodePreviewDockRender(ImGuiWindow* host_window, ImGuiDockNode* host_node, ImGuiWindow* payload_window, const ImGuiDockPreviewData* preview_data);
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static void DockNodeCalcTabBarLayout(const ImGuiDockNode* node, ImRect* out_title_rect, ImRect* out_tab_bar_rect, ImVec2* out_window_menu_button_pos);
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static void DockNodeCalcSplitRects(ImVec2& pos_old, ImVec2& size_old, ImVec2& pos_new, ImVec2& size_new, ImGuiDir dir, ImVec2 size_new_desired);
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@ -11740,7 +11740,7 @@ void ImGui::DockContextProcessDock(ImGuiContext* ctx, ImGuiDockRequest* req)
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// We can dock a split payload into a node that already has windows _only_ if our payload is a node tree with a single visible node.
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// In this situation, we move the windows of the target node into the currently visible node of the payload.
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// This allows us to preserve some of the underlying dock tree settings nicely.
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IM_ASSERT(payload_node->OnlyNodeWithWindows != NULL); // The docking should have been blocked by DockNodePreviewDockCalc() early on and never submitted.
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IM_ASSERT(payload_node->OnlyNodeWithWindows != NULL); // The docking should have been blocked by DockNodePreviewDockSetup() early on and never submitted.
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ImGuiDockNode* visible_node = payload_node->OnlyNodeWithWindows;
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if (visible_node->TabBar)
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IM_ASSERT(visible_node->TabBar->Tabs.Size > 0);
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@ -11847,7 +11847,7 @@ bool ImGui::DockContextCalcDropPosForDocking(ImGuiWindow* target, ImGuiDockNode*
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else
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{
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ImGuiDockPreviewData split_data;
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DockNodePreviewDockCalc(target, target_node, payload, &split_data, false, split_outer);
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DockNodePreviewDockSetup(target, target_node, payload, &split_data, false, split_outer);
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if (split_data.DropRectsDraw[split_dir+1].IsInverted())
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return false;
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*out_pos = split_data.DropRectsDraw[split_dir+1].GetCenter();
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@ -11882,7 +11882,7 @@ bool ImGui::DockContextCalcDropPosForDocking(ImGuiWindow* target, ImGuiDockNode*
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// - DockNodeCalcTabBarLayout()
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// - DockNodeCalcSplitRects()
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// - DockNodeCalcDropRectsAndTestMousePos()
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// - DockNodePreviewDockCalc()
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// - DockNodePreviewDockSetup()
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// - DockNodePreviewDockRender()
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//-----------------------------------------------------------------------------
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@ -13007,40 +13007,42 @@ bool ImGui::DockNodeCalcDropRectsAndTestMousePos(const ImRect& parent, ImGuiDir
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// host_node may be NULL if the window doesn't have a DockNode already.
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// FIXME-DOCK: This is misnamed since it's also doing the filtering.
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static void ImGui::DockNodePreviewDockCalc(ImGuiWindow* host_window, ImGuiDockNode* host_node, ImGuiWindow* root_payload, ImGuiDockPreviewData* data, bool is_explicit_target, bool is_outer_docking)
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static void ImGui::DockNodePreviewDockSetup(ImGuiWindow* host_window, ImGuiDockNode* host_node, ImGuiWindow* root_payload, ImGuiDockPreviewData* data, bool is_explicit_target, bool is_outer_docking)
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{
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ImGuiContext& g = *GImGui;
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// There is an edge case when docking into a dockspace which only has inactive nodes.
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// In this case DockNodeTreeFindNodeByPos() will have selected a leaf node which is inactive.
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// Because the inactive leaf node doesn't have proper pos/size yet, we'll use the root node as reference.
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ImGuiDockNode* root_payload_as_host = root_payload->DockNodeAsHost;
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ImGuiDockNode* ref_node_for_rect = (host_node && !host_node->IsVisible) ? DockNodeGetRootNode(host_node) : host_node;
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if (ref_node_for_rect)
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IM_ASSERT(ref_node_for_rect->IsVisible);
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// Build a tentative future node (reuse same structure because it is practical)
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data->FutureNode.HasCloseButton = (host_node ? host_node->HasCloseButton : host_window->HasCloseButton) || (root_payload->HasCloseButton);
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data->FutureNode.HasWindowMenuButton = host_node ? true : ((host_window->Flags & ImGuiWindowFlags_NoCollapse) == 0);
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data->FutureNode.Pos = host_node ? ref_node_for_rect->Pos : host_window->Pos;
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data->FutureNode.Size = host_node ? ref_node_for_rect->Size : host_window->Size;
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// Figure out here we are allowed to dock
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// Filter, figure out where we are allowed to dock
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ImGuiDockNodeFlags host_node_flags = host_node ? host_node->GetMergedFlags() : 0;
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const bool src_is_visibly_splitted = root_payload->DockNodeAsHost && root_payload->DockNodeAsHost->IsSplitNode() && (root_payload->DockNodeAsHost->OnlyNodeWithWindows == NULL);
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data->IsCenterAvailable = !is_outer_docking;
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if (src_is_visibly_splitted && (!host_node || !host_node->IsEmpty()))
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data->IsCenterAvailable = true;
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if (is_outer_docking)
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data->IsCenterAvailable = false;
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if (host_node && (host_node_flags & ImGuiDockNodeFlags_NoDocking))
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else if (host_node && (host_node_flags & ImGuiDockNodeFlags_NoDocking))
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data->IsCenterAvailable = false;
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if (host_node && (host_node_flags & ImGuiDockNodeFlags_NoDockingInCentralNode) && host_node->IsCentralNode())
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else if (host_node && (host_node_flags & ImGuiDockNodeFlags_NoDockingInCentralNode) && host_node->IsCentralNode())
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data->IsCenterAvailable = false;
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else if ((!host_node || !host_node->IsEmpty()) && root_payload_as_host && root_payload_as_host->IsSplitNode() && (root_payload_as_host->OnlyNodeWithWindows == NULL)) // Is _visibly_ split?
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data->IsCenterAvailable = false;
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data->IsSidesAvailable = true;
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if ((host_node && (host_node_flags & ImGuiDockNodeFlags_NoSplit)) || g.IO.ConfigDockingNoSplit)
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data->IsSidesAvailable = false;
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if (!is_outer_docking && host_node && host_node->ParentNode == NULL && host_node->IsCentralNode())
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else if (!is_outer_docking && host_node && host_node->ParentNode == NULL && host_node->IsCentralNode())
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data->IsSidesAvailable = false;
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// Build a tentative future node (reuse same structure because it is practical. Shape will be readjusted when previewing a split)
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data->FutureNode.HasCloseButton = (host_node ? host_node->HasCloseButton : host_window->HasCloseButton) || (root_payload->HasCloseButton);
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data->FutureNode.HasWindowMenuButton = host_node ? true : ((host_window->Flags & ImGuiWindowFlags_NoCollapse) == 0);
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data->FutureNode.Pos = host_node ? ref_node_for_rect->Pos : host_window->Pos;
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data->FutureNode.Size = host_node ? ref_node_for_rect->Size : host_window->Size;
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// Calculate drop shapes geometry for allowed splitting directions
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IM_ASSERT(ImGuiDir_None == -1);
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data->SplitNode = host_node;
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@ -14353,11 +14355,11 @@ void ImGui::BeginDockableDragDropTarget(ImGuiWindow* window)
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if (node && (node->ParentNode || node->IsCentralNode()))
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if (ImGuiDockNode* root_node = DockNodeGetRootNode(node))
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{
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DockNodePreviewDockCalc(window, root_node, payload_window, &split_outer, is_explicit_target, true);
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DockNodePreviewDockSetup(window, root_node, payload_window, &split_outer, is_explicit_target, true);
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if (split_outer.IsSplitDirExplicit)
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split_data = &split_outer;
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}
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DockNodePreviewDockCalc(window, node, payload_window, &split_inner, is_explicit_target, false);
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DockNodePreviewDockSetup(window, node, payload_window, &split_inner, is_explicit_target, false);
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if (split_data == &split_outer)
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split_inner.IsDropAllowed = false;
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@ -1053,7 +1053,7 @@ struct ImGuiDockNode
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ImVec2 Size; // Current size
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ImVec2 SizeRef; // [Split node only] Last explicitly written-to size (overridden when using a splitter affecting the node), used to calculate Size.
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int SplitAxis; // [Split node only] Split axis (X or Y)
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ImGuiWindowClass WindowClass;
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ImGuiWindowClass WindowClass; // [Root node only]
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ImGuiDockNodeState State;
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ImGuiWindow* HostWindow;
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