mirror of
https://github.com/Drezil/imgui.git
synced 2024-12-18 14:16:36 +00:00
InputTextMultiline(): Fixed double navigation highlight when scrollbar is active. (#787)
This commit is contained in:
parent
512ffa37bd
commit
916528080e
@ -44,6 +44,7 @@ Other Changes:
|
||||
- BeginDragDropSource(): Offset tooltip position so it is off the mouse cursor, but also closer to it than regular tooltips, and not clamped by viewport. (#1739)
|
||||
- BeginDragDropTarget(): Added ImGuiDragDropFlags_AcceptNoPreviewTooltip flag to request hiding the drag source tooltip from the target site. (#143)
|
||||
- BeginCombo(), BeginMainMenuBar(), BeginChildFrame(): Temporary style modification are restored at the end of BeginXXX instead of EndXXX, to not affect tooltips and child windows.
|
||||
- InputTextMultiline(): Fixed double navigation highlight when scrollbar is active. (#787)
|
||||
- Examples: GLFW: Made it possible to Shutdown/Init the backend again (by reseting the time storage properly). (#1827) [@ice1000]
|
||||
- Internals: PushItemFlag() flags are inherited by BeginChild().
|
||||
|
||||
|
@ -10386,6 +10386,7 @@ bool ImGui::InputTextEx(const char* label, char* buf, int buf_size, const ImVec2
|
||||
return false;
|
||||
}
|
||||
draw_window = GetCurrentWindow();
|
||||
draw_window->DC.NavLayerActiveMaskNext |= draw_window->DC.NavLayerCurrentMask; // This is to ensure that EndChild() will display a navigation highlight
|
||||
size.x -= draw_window->ScrollbarSizes.x;
|
||||
}
|
||||
else
|
||||
@ -10781,9 +10782,11 @@ bool ImGui::InputTextEx(const char* label, char* buf, int buf_size, const ImVec2
|
||||
// Select which buffer we are going to display. When ImGuiInputTextFlags_NoLiveEdit is set 'buf' might still be the old value. We set buf to NULL to prevent accidental usage from now on.
|
||||
const char* buf_display = (g.ActiveId == id && is_editable) ? edit_state.TempTextBuffer.Data : buf; buf = NULL;
|
||||
|
||||
RenderNavHighlight(frame_bb, id);
|
||||
if (!is_multiline)
|
||||
{
|
||||
RenderNavHighlight(frame_bb, id);
|
||||
RenderFrame(frame_bb.Min, frame_bb.Max, GetColorU32(ImGuiCol_FrameBg), true, style.FrameRounding);
|
||||
}
|
||||
|
||||
const ImVec4 clip_rect(frame_bb.Min.x, frame_bb.Min.y, frame_bb.Min.x + size.x, frame_bb.Min.y + size.y); // Not using frame_bb.Max because we have adjusted size
|
||||
ImVec2 render_pos = is_multiline ? draw_window->DC.CursorPos : frame_bb.Min + style.FramePadding;
|
||||
|
Loading…
Reference in New Issue
Block a user