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Navigation: minor sync to reduce drifts between changes
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@ -4794,8 +4794,9 @@ bool ImGui::BeginPopupContextItem(const char* str_id, int mouse_button)
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ImGuiWindow* window = GImGui->CurrentWindow;
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ImGuiID id = str_id ? window->GetID(str_id) : window->DC.LastItemId; // If user hasn't passed an ID, we can use the LastItemID. Using LastItemID as a Popup ID won't conflict!
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IM_ASSERT(id != 0); // However, you cannot pass a NULL str_id if the last item has no identifier (e.g. a Text() item)
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if (IsMouseClicked(mouse_button) && IsItemHovered(ImGuiHoveredFlags_AllowWhenBlockedByPopup))
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OpenPopupEx(id, true);
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if (IsMouseClicked(mouse_button))
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if (IsItemHovered(ImGuiHoveredFlags_AllowWhenBlockedByPopup))
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OpenPopupEx(id, true);
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return BeginPopupEx(id, ImGuiWindowFlags_AlwaysAutoResize);
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}
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@ -11525,9 +11526,10 @@ bool ImGui::ColorPicker4(const char* label, float col[4], ImGuiColorEditFlags fl
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value_changed = value_changed_h = true;
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}
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}
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// Alpha bar logic
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if (alpha_bar)
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{
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// Alpha bar logic
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SetCursorScreenPos(ImVec2(bar1_pos_x, picker_pos.y));
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InvisibleButton("alpha", ImVec2(bars_width, sv_picker_size));
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if (IsItemActive())
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@ -182,7 +182,7 @@ enum ImGuiButtonFlags_
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ImGuiButtonFlags_PressedOnRelease = 1 << 3, // return true on release (default requires click+release)
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ImGuiButtonFlags_PressedOnDoubleClick = 1 << 4, // return true on double-click (default requires click+release)
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ImGuiButtonFlags_FlattenChildren = 1 << 5, // allow interactions even if a child window is overlapping
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ImGuiButtonFlags_AllowItemOverlap = 1 << 6, // require previous frame HoveredId to either match id or be null before being usable
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ImGuiButtonFlags_AllowItemOverlap = 1 << 6, // require previous frame HoveredId to either match id or be null before being usable, use along with SetItemAllowOverlap()
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ImGuiButtonFlags_DontClosePopups = 1 << 7, // disable automatically closing parent popup on press // [UNUSED]
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ImGuiButtonFlags_Disabled = 1 << 8, // disable interactions
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ImGuiButtonFlags_AlignTextBaseLine = 1 << 9, // vertically align button to match text baseline - ButtonEx() only // FIXME: Should be removed and handled by SmallButton(), not possible currently because of DC.CursorPosPrevLine
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