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Added IsKeyDown() IsMouseDown() as convenience instead of reading into IO structures
Also their existence serves as implicit documentation of what IsKeyPressed(), IsMouseClicked() does
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4
imgui.h
4
imgui.h
@ -386,7 +386,9 @@ namespace ImGui
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IMGUI_API bool IsRootWindowFocused(); // is current root window focused
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IMGUI_API bool IsRootWindowOrAnyChildFocused(); // is current root window or any of its child (including current window) focused
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IMGUI_API bool IsRectClipped(const ImVec2& size); // test if rectangle of given size starting from cursor pos is out of clipping region. to perform coarse clipping on user's side (as an optimization)
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IMGUI_API bool IsKeyPressed(int key_index, bool repeat = true); // key_index into the keys_down[512] array, imgui doesn't know the semantic of each entry
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IMGUI_API bool IsKeyDown(int key_index); // key_index into the keys_down[512] array, imgui doesn't know the semantic of each entry
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IMGUI_API bool IsKeyPressed(int key_index, bool repeat = true); // "
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IMGUI_API bool IsMouseDown(int button);
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IMGUI_API bool IsMouseClicked(int button, bool repeat = false);
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IMGUI_API bool IsMouseDoubleClicked(int button);
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IMGUI_API bool IsMouseHoveringWindow(); // is mouse hovering current window ("window" in API names always refer to current window)
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