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Added IsKeyDown() IsMouseDown() as convenience instead of reading into IO structures
Also their existence serves as implicit documentation of what IsKeyPressed(), IsMouseClicked() does
This commit is contained in:
14
imgui.cpp
14
imgui.cpp
@ -2657,6 +2657,13 @@ static bool IsKeyPressedMap(ImGuiKey key, bool repeat)
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return ImGui::IsKeyPressed(key_index, repeat);
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}
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bool ImGui::IsKeyDown(int key_index)
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{
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ImGuiState& g = *GImGui;
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IM_ASSERT(key_index >= 0 && key_index < IM_ARRAYSIZE(g.IO.KeysDown));
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return g.IO.KeysDown[key_index];
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}
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bool ImGui::IsKeyPressed(int key_index, bool repeat)
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{
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ImGuiState& g = *GImGui;
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@ -2675,6 +2682,13 @@ bool ImGui::IsKeyPressed(int key_index, bool repeat)
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return false;
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}
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bool ImGui::IsMouseDown(int button)
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{
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ImGuiState& g = *GImGui;
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IM_ASSERT(button >= 0 && button < IM_ARRAYSIZE(g.IO.MouseDown));
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return g.IO.MouseDown[button];
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}
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bool ImGui::IsMouseClicked(int button, bool repeat)
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{
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ImGuiState& g = *GImGui;
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