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SetNextWindowSizeConstraint -> SetNextWindowSizeConstraints (#668)
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@ -4932,7 +4932,7 @@ void ImGui::SetNextWindowSize(const ImVec2& size, ImGuiSetCond cond)
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g.SetNextWindowSizeCond = cond ? cond : ImGuiSetCond_Always;
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}
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void ImGui::SetNextWindowSizeConstraint(const ImVec2& size_min, const ImVec2& size_max, ImGuiSizeConstraintCallback custom_callback, void* custom_callback_user_data)
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void ImGui::SetNextWindowSizeConstraints(const ImVec2& size_min, const ImVec2& size_max, ImGuiSizeConstraintCallback custom_callback, void* custom_callback_user_data)
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{
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ImGuiContext& g = *GImGui;
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g.SetNextWindowSizeConstraint = true;
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8
imgui.h
8
imgui.h
@ -140,7 +140,7 @@ namespace ImGui
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IMGUI_API void SetNextWindowPos(const ImVec2& pos, ImGuiSetCond cond = 0); // set next window position. call before Begin()
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IMGUI_API void SetNextWindowPosCenter(ImGuiSetCond cond = 0); // set next window position to be centered on screen. call before Begin()
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IMGUI_API void SetNextWindowSize(const ImVec2& size, ImGuiSetCond cond = 0); // set next window size. set axis to 0.0f to force an auto-fit on this axis. call before Begin()
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IMGUI_API void SetNextWindowSizeConstraint(const ImVec2& size_min, const ImVec2& size_max, ImGuiSizeConstraintCallback custom_callback = NULL, void* custom_callback_data = NULL); // set next window size limits. use -1,-1 on either X/Y axis to preserve the current size. Use callback to apply non-trivial programmatic constraints.
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IMGUI_API void SetNextWindowSizeConstraints(const ImVec2& size_min, const ImVec2& size_max, ImGuiSizeConstraintCallback custom_callback = NULL, void* custom_callback_data = NULL); // set next window size limits. use -1,-1 on either X/Y axis to preserve the current size. Use callback to apply non-trivial programmatic constraints.
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IMGUI_API void SetNextWindowContentSize(const ImVec2& size); // set next window content size (enforce the range of scrollbars). set axis to 0.0f to leave it automatic. call before Begin()
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IMGUI_API void SetNextWindowContentWidth(float width); // set next window content width (enforce the range of horizontal scrollbar). call before Begin()
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IMGUI_API void SetNextWindowCollapsed(bool collapsed, ImGuiSetCond cond = 0); // set next window collapsed state. call before Begin()
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@ -1032,11 +1032,11 @@ struct ImGuiTextEditCallbackData
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bool HasSelection() const { return SelectionStart != SelectionEnd; }
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};
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// Resizing callback data to apply custom constraint. As enabled by SetNextWindowSizeConstraint(). Callback is called during the next Begin().
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// NB: For basic min/max size constraint on each axis you don't need to use the callback! The SetNextWindowSizeConstraint() parameters are enough.
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// Resizing callback data to apply custom constraint. As enabled by SetNextWindowSizeConstraints(). Callback is called during the next Begin().
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// NB: For basic min/max size constraint on each axis you don't need to use the callback! The SetNextWindowSizeConstraints() parameters are enough.
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struct ImGuiSizeConstraintCallbackData
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{
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void* UserData; // Read-only. What user passed to SetNextWindowSizeConstraint()
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void* UserData; // Read-only. What user passed to SetNextWindowSizeConstraints()
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ImVec2 Pos; // Read-only. Window position, for reference.
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ImVec2 CurrentSize; // Read-only. Current window size.
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ImVec2 DesiredSize; // Read-write. Desired size, based on user's mouse position. Write to this field to restrain resizing.
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@ -1807,12 +1807,12 @@ static void ShowExampleAppConstrainedResize(bool* p_open)
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};
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static int type = 0;
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if (type == 0) ImGui::SetNextWindowSizeConstraint(ImVec2(-1, 0), ImVec2(-1, FLT_MAX)); // Vertical only
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if (type == 1) ImGui::SetNextWindowSizeConstraint(ImVec2(0, -1), ImVec2(FLT_MAX, -1)); // Horizontal only
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if (type == 2) ImGui::SetNextWindowSizeConstraint(ImVec2(100, 100), ImVec2(FLT_MAX, FLT_MAX)); // Width > 100, Height > 100
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if (type == 3) ImGui::SetNextWindowSizeConstraint(ImVec2(300, 0), ImVec2(400, FLT_MAX)); // Width 300-400
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if (type == 4) ImGui::SetNextWindowSizeConstraint(ImVec2(0, 0), ImVec2(FLT_MAX, FLT_MAX), CustomConstraints::Square); // Always Square
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if (type == 5) ImGui::SetNextWindowSizeConstraint(ImVec2(0, 0), ImVec2(FLT_MAX, FLT_MAX), CustomConstraints::Step, (void*)100);// Fixed Step
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if (type == 0) ImGui::SetNextWindowSizeConstraints(ImVec2(-1, 0), ImVec2(-1, FLT_MAX)); // Vertical only
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if (type == 1) ImGui::SetNextWindowSizeConstraints(ImVec2(0, -1), ImVec2(FLT_MAX, -1)); // Horizontal only
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if (type == 2) ImGui::SetNextWindowSizeConstraints(ImVec2(100, 100), ImVec2(FLT_MAX, FLT_MAX)); // Width > 100, Height > 100
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if (type == 3) ImGui::SetNextWindowSizeConstraints(ImVec2(300, 0), ImVec2(400, FLT_MAX)); // Width 300-400
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if (type == 4) ImGui::SetNextWindowSizeConstraints(ImVec2(0, 0), ImVec2(FLT_MAX, FLT_MAX), CustomConstraints::Square); // Always Square
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if (type == 5) ImGui::SetNextWindowSizeConstraints(ImVec2(0, 0), ImVec2(FLT_MAX, FLT_MAX), CustomConstraints::Step, (void*)100);// Fixed Step
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if (ImGui::Begin("Example: Constrained Resize", p_open))
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{
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