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	InputText: Made Shift+Tab consistently do nothing regardless of whether the back-end emits both char and keys or just keys. (#2467, #1336)
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		@@ -80,7 +80,7 @@ It's mostly a bunch of personal notes, probably incomplete. Feel free to query i
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 - input text: force scroll to end or scroll to a given line/contents (so user can implement a log or a search feature)
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 - input text: a side bar that could e.g. preview where errors are. probably left to the user to draw but we'd need to give them the info there.
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 - input text: a way for the user to provide syntax coloring.
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 - input text: Shift+TAB with ImGuiInputTextFlags_AllowTabInput works inconsistently depending on whether back-end emits actual Tab Key + \t Char or not (SDL doesn't).
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 - input text: Shift+TAB with ImGuiInputTextFlags_AllowTabInput could eat preceding blanks, up to tab_count.
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 - input text multi-line: don't directly call AddText() which does an unnecessary vertex reserve for character count prior to clipping. and/or more line-based clipping to AddText(). and/or reorganize TextUnformatted/RenderText for more efficiency for large text (e.g TextUnformatted could clip and log separately, etc).
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 - input text multi-line: support for cut/paste without selection (cut/paste the current line)
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 - input text multi-line: line numbers? status bar? (follow up on #200)
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