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Renamed ImGuiDockNodeFlags_Dockspace to ImGuiDockNodeFlags_DockSpace for consistency. DockBuilderCopyDockspace() to DockBuilderCopyDockSpace(). Made casing consistent elsewhere. (#2109)
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@ -851,7 +851,7 @@ struct ImGuiTabBarRef
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enum ImGuiDockNodeFlagsPrivate_
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{
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ImGuiDockNodeFlags_Dockspace = 1 << 10
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ImGuiDockNodeFlags_DockSpace = 1 << 10
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};
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enum ImGuiDataAutority_
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@ -904,7 +904,7 @@ struct ImGuiDockNode
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ImGuiDockNode(ImGuiID id);
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~ImGuiDockNode();
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bool IsRootNode() const { return ParentNode == NULL; }
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bool IsDockSpace() const { return (Flags & ImGuiDockNodeFlags_Dockspace) != 0; }
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bool IsDockSpace() const { return (Flags & ImGuiDockNodeFlags_DockSpace) != 0; }
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bool IsSplitNode() const { return ChildNodes[0] != NULL; }
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bool IsLeafNode() const { return ChildNodes[0] == NULL; }
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bool IsEmpty() const { return ChildNodes[0] == NULL && Windows.Size == 0; }
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@ -1671,14 +1671,14 @@ namespace ImGui
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IMGUI_API void DockBuilderDockWindow(const char* window_name, ImGuiID node_id);
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IMGUI_API ImGuiDockNode*DockBuilderGetNode(ImGuiID node_id); // Warning: DO NOT HOLD ON ImGuiDockNode* pointer, will be invalided by any split/merge/remove operation.
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inline ImGuiDockNode* DockBuilderGetCentralNode(ImGuiID node_id) { ImGuiDockNode* node = DockBuilderGetNode(node_id); if (!node) return NULL; return DockNodeGetRootNode(node)->CentralNode; }
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IMGUI_API ImGuiID DockBuilderAddNode(ImGuiID node_id, ImGuiDockNodeFlags flags = 0); // Use (flags == ImGuiDockNodeFlags_Dockspace) to create a dockspace, otherwise it'll create a floating node.
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IMGUI_API ImGuiID DockBuilderAddNode(ImGuiID node_id, ImGuiDockNodeFlags flags = 0); // Use (flags == ImGuiDockNodeFlags_DockSpace) to create a dockspace, otherwise it'll create a floating node.
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IMGUI_API void DockBuilderRemoveNode(ImGuiID node_id); // Remove node and all its child, undock all windows
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IMGUI_API void DockBuilderRemoveNodeDockedWindows(ImGuiID node_id, bool clear_persistent_docking_references = true);
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IMGUI_API void DockBuilderRemoveNodeChildNodes(ImGuiID node_id); // Remove all split/hierarchy. All remaining docked windows will be re-docked to the root.
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IMGUI_API void DockBuilderSetNodePos(ImGuiID node_id, ImVec2 pos);
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IMGUI_API void DockBuilderSetNodeSize(ImGuiID node_id, ImVec2 size);
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IMGUI_API ImGuiID DockBuilderSplitNode(ImGuiID node_id, ImGuiDir split_dir, float size_ratio_for_node_at_dir, ImGuiID* out_id_dir, ImGuiID* out_id_other);
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IMGUI_API void DockBuilderCopyDockspace(ImGuiID src_dockspace_id, ImGuiID dst_dockspace_id, ImVector<const char*>* in_window_remap_pairs);
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IMGUI_API void DockBuilderCopyDockSpace(ImGuiID src_dockspace_id, ImGuiID dst_dockspace_id, ImVector<const char*>* in_window_remap_pairs);
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IMGUI_API void DockBuilderCopyNode(ImGuiID src_node_id, ImGuiID dst_node_id, ImVector<ImGuiID>* out_node_remap_pairs);
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IMGUI_API void DockBuilderCopyWindowSettings(const char* src_name, const char* dst_name);
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IMGUI_API void DockBuilderFinish(ImGuiID node_id);
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