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Added GetWindowHeight() for completeness + BeginGroup() comment.
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@ -4353,6 +4353,12 @@ float ImGui::GetWindowWidth()
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return window->Size.x;
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}
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float ImGui::GetWindowHeight()
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{
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ImGuiWindow* window = GImGui->CurrentWindow;
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return window->Size.y;
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}
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ImVec2 ImGui::GetWindowPos()
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{
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ImGuiState& g = *GImGui;
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3
imgui.h
3
imgui.h
@ -131,6 +131,7 @@ namespace ImGui
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IMGUI_API ImVec2 GetWindowPos(); // get current window position in screen space (useful if you want to do your own drawing via the DrawList api)
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IMGUI_API ImVec2 GetWindowSize(); // get current window size
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IMGUI_API float GetWindowWidth();
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IMGUI_API float GetWindowHeight();
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IMGUI_API bool IsWindowCollapsed();
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IMGUI_API void SetNextWindowPos(const ImVec2& pos, ImGuiSetCond cond = 0); // set next window position. call before Begin()
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@ -177,7 +178,7 @@ namespace ImGui
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IMGUI_API void PopButtonRepeat();
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// Cursor / Layout
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IMGUI_API void BeginGroup(); // once closing a group it is seen as a single item (so you can use IsItemHovered() on a group, SameLine() between groups, etc.
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IMGUI_API void BeginGroup(); // lock horizontal starting position. once closing a group it is seen as a single item (so you can use IsItemHovered() on a group, SameLine() between groups, etc.
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IMGUI_API void EndGroup();
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IMGUI_API void Separator(); // horizontal line
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IMGUI_API void SameLine(float local_pos_x = 0.0f, float spacing_w = -1.0f); // call between widgets or groups to layout them horizontally
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