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Internals: Refactor: Moved get height and contents regions functions, to Layout section. IF YOU GREAT CONFLICTS WHILE MERGING (NOT REBASING) THOSE 6 PREV COMMITS, TRY MERGING THEM INDIVIDUALLY 1 by 1 or 2 by 2 etc.
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602df11f19
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154
imgui.cpp
154
imgui.cpp
@ -6523,77 +6523,6 @@ void ImGui::SetNextWindowBgAlpha(float alpha)
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g.NextWindowData.BgAlphaVal = alpha;
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}
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// FIXME: This is in window space (not screen space!). We should try to obsolete all those functions.
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ImVec2 ImGui::GetContentRegionMax()
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{
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ImGuiContext& g = *GImGui;
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ImGuiWindow* window = g.CurrentWindow;
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ImVec2 mx = window->ContentRegionRect.Max - window->Pos;
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if (window->DC.CurrentColumns)
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mx.x = window->WorkRect.Max.x - window->Pos.x;
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return mx;
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}
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// [Internal] Absolute coordinate. Saner. This is not exposed until we finishing refactoring work rect features.
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ImVec2 ImGui::GetContentRegionMaxAbs()
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{
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ImGuiContext& g = *GImGui;
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ImGuiWindow* window = g.CurrentWindow;
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ImVec2 mx = window->ContentRegionRect.Max;
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if (window->DC.CurrentColumns)
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mx.x = window->WorkRect.Max.x;
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return mx;
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}
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ImVec2 ImGui::GetContentRegionAvail()
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{
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ImGuiWindow* window = GImGui->CurrentWindow;
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return GetContentRegionMaxAbs() - window->DC.CursorPos;
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}
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// In window space (not screen space!)
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ImVec2 ImGui::GetWindowContentRegionMin()
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{
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ImGuiWindow* window = GImGui->CurrentWindow;
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return window->ContentRegionRect.Min - window->Pos;
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}
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ImVec2 ImGui::GetWindowContentRegionMax()
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{
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ImGuiWindow* window = GImGui->CurrentWindow;
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return window->ContentRegionRect.Max - window->Pos;
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}
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float ImGui::GetWindowContentRegionWidth()
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{
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ImGuiWindow* window = GImGui->CurrentWindow;
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return window->ContentRegionRect.GetWidth();
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}
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float ImGui::GetTextLineHeight()
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{
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ImGuiContext& g = *GImGui;
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return g.FontSize;
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}
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float ImGui::GetTextLineHeightWithSpacing()
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{
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ImGuiContext& g = *GImGui;
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return g.FontSize + g.Style.ItemSpacing.y;
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}
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float ImGui::GetFrameHeight()
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{
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ImGuiContext& g = *GImGui;
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return g.FontSize + g.Style.FramePadding.y * 2.0f;
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}
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float ImGui::GetFrameHeightWithSpacing()
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{
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ImGuiContext& g = *GImGui;
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return g.FontSize + g.Style.FramePadding.y * 2.0f + g.Style.ItemSpacing.y;
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}
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ImDrawList* ImGui::GetWindowDrawList()
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{
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ImGuiWindow* window = GetCurrentWindow();
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@ -6792,7 +6721,6 @@ static void ImGui::ErrorCheckEndFrame()
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IM_ASSERT_USER_ERROR(g.CurrentWindowStack.Size == 1, "Mismatched Begin/BeginChild vs End/EndChild calls: did you call End/EndChild too much?");
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}
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}
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}
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// Save and compare stack sizes on Begin()/End() to detect usage errors
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@ -6837,6 +6765,15 @@ static void ImGui::ErrorCheckBeginEndCompareStacksSize(ImGuiWindow* window, bool
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// - PopItemWidth()
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// - CalcItemWidth()
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// - CalcItemSize()
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// - GetTextLineHeight()
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// - GetTextLineHeightWithSpacing()
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// - GetFrameHeight()
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// - GetFrameHeightWithSpacing()
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// - GetContentRegionMax()
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// - GetContentRegionMaxAbs() [Internal]
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// - GetContentRegionAvail(),
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// - GetWindowContentRegionMin(), GetWindowContentRegionMax()
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// - GetWindowContentRegionWidth()
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// - BeginGroup()
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// - EndGroup()
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// Also see in imgui_widgets: tab bars, columns.
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@ -7125,6 +7062,79 @@ ImVec2 ImGui::CalcItemSize(ImVec2 size, float default_w, float default_h)
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return size;
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}
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float ImGui::GetTextLineHeight()
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{
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ImGuiContext& g = *GImGui;
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return g.FontSize;
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}
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float ImGui::GetTextLineHeightWithSpacing()
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{
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ImGuiContext& g = *GImGui;
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return g.FontSize + g.Style.ItemSpacing.y;
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}
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float ImGui::GetFrameHeight()
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{
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ImGuiContext& g = *GImGui;
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return g.FontSize + g.Style.FramePadding.y * 2.0f;
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}
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float ImGui::GetFrameHeightWithSpacing()
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{
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ImGuiContext& g = *GImGui;
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return g.FontSize + g.Style.FramePadding.y * 2.0f + g.Style.ItemSpacing.y;
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}
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// FIXME: All the Contents Region function are messy or misleading. WE WILL AIM TO OBSOLETE ALL OF THEM WITH A NEW "WORK RECT" API. Thanks for your patience!
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// FIXME: This is in window space (not screen space!).
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ImVec2 ImGui::GetContentRegionMax()
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{
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ImGuiContext& g = *GImGui;
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ImGuiWindow* window = g.CurrentWindow;
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ImVec2 mx = window->ContentRegionRect.Max - window->Pos;
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if (window->DC.CurrentColumns)
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mx.x = window->WorkRect.Max.x - window->Pos.x;
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return mx;
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}
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// [Internal] Absolute coordinate. Saner. This is not exposed until we finishing refactoring work rect features.
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ImVec2 ImGui::GetContentRegionMaxAbs()
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{
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ImGuiContext& g = *GImGui;
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ImGuiWindow* window = g.CurrentWindow;
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ImVec2 mx = window->ContentRegionRect.Max;
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if (window->DC.CurrentColumns)
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mx.x = window->WorkRect.Max.x;
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return mx;
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}
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ImVec2 ImGui::GetContentRegionAvail()
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{
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ImGuiWindow* window = GImGui->CurrentWindow;
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return GetContentRegionMaxAbs() - window->DC.CursorPos;
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}
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// In window space (not screen space!)
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ImVec2 ImGui::GetWindowContentRegionMin()
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{
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ImGuiWindow* window = GImGui->CurrentWindow;
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return window->ContentRegionRect.Min - window->Pos;
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}
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ImVec2 ImGui::GetWindowContentRegionMax()
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{
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ImGuiWindow* window = GImGui->CurrentWindow;
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return window->ContentRegionRect.Max - window->Pos;
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}
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float ImGui::GetWindowContentRegionWidth()
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{
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ImGuiWindow* window = GImGui->CurrentWindow;
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return window->ContentRegionRect.GetWidth();
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}
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// Lock horizontal starting position + capture group bounding box into one "item" (so you can use IsItemHovered() or layout primitives such as SameLine() on whole group, etc.)
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void ImGui::BeginGroup()
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{
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