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Demo: Testing return value of BeginTabBar() for consistency.
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@ -150,7 +150,8 @@ It's mostly a bunch of personal notes, probably incomplete. Feel free to query i
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- dock: C- nav: CTRL+TAB highlighting tabs shows the mismatch between focus-stack and tab-order (not visible in VS because it doesn't highlight the tabs)
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- dock: C- after a dock/undock, the Scrollbar Status update in Begin() should use an updated e.g. size_y_for_scrollbars to avoid a 1 frame scrollbar flicker.
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- tabs: re-ordering, close buttons, context menu, persistent order (#261, #351)
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- tabs: make EndTabBar fail if users doesn't respect BeginTabBar return value, for consistency/future-proofing.
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- tabs: persistent order/focus in BeginTabBar() api (#261, #351)
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- ext: stl-ish friendly extension (imgui_stl.h) that has wrapper for std::string, std::vector etc.
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111
imgui_demo.cpp
111
imgui_demo.cpp
@ -1721,23 +1721,25 @@ void ImGui::ShowDemoWindow(bool* p_open)
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if (ImGui::TreeNode("Basic"))
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{
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ImGuiTabBarFlags tab_bar_flags = ImGuiTabBarFlags_None;
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ImGui::BeginTabBar("MyTabBar", tab_bar_flags);
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if (ImGui::BeginTabItem("Avocado"))
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if (ImGui::BeginTabBar("MyTabBar", tab_bar_flags))
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{
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ImGui::Text("This is the Avocado tab!\nblah blah blah blah blah");
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ImGui::EndTabItem();
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if (ImGui::BeginTabItem("Avocado"))
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{
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ImGui::Text("This is the Avocado tab!\nblah blah blah blah blah");
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ImGui::EndTabItem();
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}
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if (ImGui::BeginTabItem("Broccoli"))
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{
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ImGui::Text("This is the Broccoli tab!\nblah blah blah blah blah");
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ImGui::EndTabItem();
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}
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if (ImGui::BeginTabItem("Cucumber"))
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{
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ImGui::Text("This is the Cucumber tab!\nblah blah blah blah blah");
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ImGui::EndTabItem();
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}
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ImGui::EndTabBar();
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}
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if (ImGui::BeginTabItem("Broccoli"))
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{
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ImGui::Text("This is the Broccoli tab!\nblah blah blah blah blah");
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ImGui::EndTabItem();
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}
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if (ImGui::BeginTabItem("Cucumber"))
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{
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ImGui::Text("This is the Cucumber tab!\nblah blah blah blah blah");
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ImGui::EndTabItem();
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}
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ImGui::EndTabBar();
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ImGui::Separator();
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ImGui::TreePop();
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}
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@ -1766,16 +1768,18 @@ void ImGui::ShowDemoWindow(bool* p_open)
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}
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// Passing a bool* to BeginTabItem() is similar to passing one to Begin(): the underlying bool will be set to false when the tab is closed.
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ImGui::BeginTabBar("MyTabBar", tab_bar_flags);
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for (int n = 0; n < IM_ARRAYSIZE(opened); n++)
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if (opened[n] && ImGui::BeginTabItem(names[n], &opened[n]))
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{
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ImGui::Text("This is the %s tab!", names[n]);
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if (n & 1)
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ImGui::Text("I am an odd tab.");
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ImGui::EndTabItem();
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}
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ImGui::EndTabBar();
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if (ImGui::BeginTabBar("MyTabBar", tab_bar_flags))
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{
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for (int n = 0; n < IM_ARRAYSIZE(opened); n++)
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if (opened[n] && ImGui::BeginTabItem(names[n], &opened[n]))
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{
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ImGui::Text("This is the %s tab!", names[n]);
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if (n & 1)
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ImGui::Text("I am an odd tab.");
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ImGui::EndTabItem();
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}
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ImGui::EndTabBar();
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}
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ImGui::Separator();
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ImGui::TreePop();
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}
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@ -3952,41 +3956,42 @@ void ShowExampleAppDocuments(bool* p_open)
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if (opt_target == Target_Tab)
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{
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ImGuiTabBarFlags tab_bar_flags = (opt_fitting_flags) | (opt_reorderable ? ImGuiTabBarFlags_Reorderable : 0);
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ImGui::BeginTabBar("##tabs", tab_bar_flags);
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if (opt_reorderable)
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NotifyOfDocumentsClosedElsewhere(app);
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// [DEBUG] Stress tests
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//if ((ImGui::GetFrameCount() % 30) == 0) docs[1].Open ^= 1; // [DEBUG] Automatically show/hide a tab. Test various interactions e.g. dragging with this on.
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//if (ImGui::GetIO().KeyCtrl) ImGui::SetTabItemSelected(docs[1].Name); // [DEBUG] Test SetTabItemSelected(), probably not very useful as-is anyway..
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// Submit Tabs
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for (int doc_n = 0; doc_n < app.Documents.Size; doc_n++)
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if (ImGui::BeginTabBar("##tabs", tab_bar_flags))
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{
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MyDocument* doc = &app.Documents[doc_n];
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if (!doc->Open)
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continue;
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if (opt_reorderable)
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NotifyOfDocumentsClosedElsewhere(app);
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ImGuiTabItemFlags tab_flags = (doc->Dirty ? ImGuiTabItemFlags_UnsavedDocument : 0);
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bool visible = ImGui::BeginTabItem(doc->Name, &doc->Open, tab_flags);
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// [DEBUG] Stress tests
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//if ((ImGui::GetFrameCount() % 30) == 0) docs[1].Open ^= 1; // [DEBUG] Automatically show/hide a tab. Test various interactions e.g. dragging with this on.
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//if (ImGui::GetIO().KeyCtrl) ImGui::SetTabItemSelected(docs[1].Name); // [DEBUG] Test SetTabItemSelected(), probably not very useful as-is anyway..
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// Cancel attempt to close when unsaved add to save queue so we can display a popup.
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if (!doc->Open && doc->Dirty)
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// Submit Tabs
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for (int doc_n = 0; doc_n < app.Documents.Size; doc_n++)
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{
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doc->Open = true;
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doc->DoQueueClose();
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MyDocument* doc = &app.Documents[doc_n];
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if (!doc->Open)
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continue;
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ImGuiTabItemFlags tab_flags = (doc->Dirty ? ImGuiTabItemFlags_UnsavedDocument : 0);
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bool visible = ImGui::BeginTabItem(doc->Name, &doc->Open, tab_flags);
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// Cancel attempt to close when unsaved add to save queue so we can display a popup.
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if (!doc->Open && doc->Dirty)
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{
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doc->Open = true;
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doc->DoQueueClose();
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}
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MyDocument::DisplayContextMenu(doc);
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if (visible)
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{
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MyDocument::DisplayContents(doc);
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ImGui::EndTabItem();
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}
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}
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MyDocument::DisplayContextMenu(doc);
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if (visible)
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{
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MyDocument::DisplayContents(doc);
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ImGui::EndTabItem();
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}
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ImGui::EndTabBar();
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}
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ImGui::EndTabBar();
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}
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else if (opt_target == Target_Window)
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{
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