Internals: Moved SetNavID() and renamed casing to be consistent with stuff exposed in imgui_internal.h

This commit is contained in:
omar 2017-10-13 13:07:45 +02:00
parent 48498b337d
commit 8b095e483b

View File

@ -1941,6 +1941,25 @@ ImGuiWindow* ImGui::GetParentWindow()
return g.CurrentWindowStack[(unsigned int)g.CurrentWindowStack.Size - 2];
}
static void SetNavID(ImGuiID id, int nav_layer)
{
ImGuiContext& g = *GImGui;
IM_ASSERT(g.NavWindow);
IM_ASSERT(nav_layer == 0 || nav_layer == 1);
g.NavId = id;
g.NavWindow->NavLastIds[nav_layer] = g.NavId;
}
static void SetNavIDAndMoveMouse(ImGuiID id, int nav_layer, const ImRect& rect_rel)
{
ImGuiContext& g = *GImGui;
SetNavID(id, nav_layer);
g.NavWindow->NavRectRel[nav_layer] = rect_rel;
g.NavMousePosDirty = true;
g.NavDisableHighlight = false;
g.NavDisableMouseHover = true;
}
void ImGui::SetActiveIDNoNav(ImGuiID id, ImGuiWindow* window)
{
ImGuiContext& g = *GImGui;
@ -2477,25 +2496,6 @@ int ImGui::GetFrameCount()
return GImGui->FrameCount;
}
static void SetNavId(ImGuiID id, int nav_layer)
{
ImGuiContext& g = *GImGui;
IM_ASSERT(g.NavWindow);
IM_ASSERT(nav_layer == 0 || nav_layer == 1);
g.NavId = id;
g.NavWindow->NavLastIds[nav_layer] = g.NavId;
}
static void SetNavIdAndMoveMouse(ImGuiID id, int nav_layer, const ImRect& rect_rel)
{
ImGuiContext& g = *GImGui;
SetNavId(id, nav_layer);
g.NavWindow->NavRectRel[nav_layer] = rect_rel;
g.NavMousePosDirty = true;
g.NavDisableHighlight = false;
g.NavDisableMouseHover = true;
}
// This needs to be called before we submit any widget (aka in or before Begin)
static void NavInitWindow(ImGuiWindow* window, bool force_reinit)
{
@ -2507,7 +2507,7 @@ static void NavInitWindow(ImGuiWindow* window, bool force_reinit)
init_for_nav = true;
if (init_for_nav)
{
SetNavId(0, g.NavLayer);
SetNavID(0, g.NavLayer);
g.NavInitRequest = true;
g.NavInitResultId = 0;
g.NavInitResultExplicit = false;
@ -2677,7 +2677,7 @@ static void NavUpdateWindowingTarget()
g.NavDisableHighlight = false;
g.NavDisableMouseHover = true;
if (g.NavLayer == 0 && g.NavWindow->NavLastIds[0] != 0)
SetNavIdAndMoveMouse(g.NavWindow->NavLastIds[0], g.NavLayer, ImRect());
SetNavIDAndMoveMouse(g.NavWindow->NavLastIds[0], g.NavLayer, ImRect());
else
NavInitWindow(g.NavWindow, true);
}
@ -2732,7 +2732,7 @@ static void NavUpdate()
{
// Apply result from previous navigation init request (typically select the first item, unless SetItemDefaultFocus() has been called)
IM_ASSERT(g.NavWindow);
SetNavId(g.NavInitResultId, g.NavLayer);
SetNavID(g.NavInitResultId, g.NavLayer);
g.NavWindow->NavRectRel[g.NavLayer] = g.NavInitResultRectRel;
if (g.NavDisableMouseHover)
g.NavMousePosDirty = true;
@ -2752,7 +2752,7 @@ static void NavUpdate()
// Apply result from previous frame navigation directional move request
ImGui::ClearActiveID();
SetNavIdAndMoveMouse(g.NavMoveResultId, g.NavLayer, g.NavMoveResultRectRel);
SetNavIDAndMoveMouse(g.NavMoveResultId, g.NavLayer, g.NavMoveResultRectRel);
g.NavJustNavigatedId = g.NavMoveResultId;
g.NavMoveFromClampedRefRect = false;
}
@ -2801,7 +2801,7 @@ static void NavUpdate()
ImGuiWindow* parent_window = g.NavWindow->ParentWindow;
ImGui::FocusWindow(parent_window);
IM_ASSERT(child_window->ChildId != 0);
SetNavId(child_window->ChildId, g.NavLayer); // FIXME-NAV: Layer not necessarily correct
SetNavID(child_window->ChildId, g.NavLayer); // FIXME-NAV: Layer not necessarily correct
g.NavIdIsAlive = false;
if (g.NavDisableMouseHover)
g.NavMousePosDirty = true;
@ -2816,7 +2816,7 @@ static void NavUpdate()
// Leave the "menu" layer
g.NavLayer = 0;
if (g.NavWindow->NavLastIds[0])
SetNavIdAndMoveMouse(g.NavWindow->NavLastIds[0], g.NavLayer, ImRect());
SetNavIDAndMoveMouse(g.NavWindow->NavLastIds[0], g.NavLayer, ImRect());
else
NavInitWindow(g.NavWindow, true);
}
@ -9918,7 +9918,7 @@ bool ImGui::Selectable(const char* label, bool selected, ImGuiSelectableFlags fl
if (!g.NavDisableMouseHover && g.NavWindow == window)
{
g.NavDisableHighlight = true;
SetNavId(id, window->DC.NavLayerCurrent);
SetNavID(id, window->DC.NavLayerCurrent);
}
// Render
@ -10154,7 +10154,7 @@ void ImGui::EndMenuBar()
// This involve a one-frame delay which isn't very problematic in this situation. We could remove it by scoring in advance for multiple window (probably not worth the hassle/cost)
IM_ASSERT(window->DC.NavLayerActiveMaskNext & 0x02); // Sanity check
FocusWindow(window);
SetNavIdAndMoveMouse(window->NavLastIds[1], 1, window->NavRectRel[1]);
SetNavIDAndMoveMouse(window->NavLastIds[1], 1, window->NavRectRel[1]);
g.NavLayer = 1;
g.NavDisableHighlight = true; // Hide highlight for the current frame so we don't see the intermediary selection.
g.NavMoveRequestForwardStep = 1;