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	Merge branch 'master' into navigation
# Conflicts: # imgui.cpp # imgui_internal.h
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		| @@ -178,7 +178,7 @@ enum ImGuiButtonFlags_ | ||||
|     ImGuiButtonFlags_FlattenChilds          = 1 << 5,   // allow interactions even if a child window is overlapping | ||||
|     ImGuiButtonFlags_DontClosePopups        = 1 << 6,   // disable automatically closing parent popup on press // [UNUSED] | ||||
|     ImGuiButtonFlags_Disabled               = 1 << 7,   // disable interactions | ||||
|     ImGuiButtonFlags_AlignTextBaseLine      = 1 << 8,   // vertically align button to match text baseline - ButtonEx() only // FIXME: Should be removed and handled SmallButton(), not possible currently because of DC.CursorPosPrevLine | ||||
|     ImGuiButtonFlags_AlignTextBaseLine      = 1 << 8,   // vertically align button to match text baseline - ButtonEx() only // FIXME: Should be removed and handled by SmallButton(), not possible currently because of DC.CursorPosPrevLine | ||||
|     ImGuiButtonFlags_NoKeyModifiers         = 1 << 9,   // disable interaction if a key modifier is held | ||||
|     ImGuiButtonFlags_AllowOverlapMode       = 1 << 10,  // require previous frame HoveredId to either match id or be null before being usable | ||||
|     ImGuiButtonFlags_NoNavOverride          = 1 << 11   // don't override navigation id when activated | ||||
|   | ||||
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