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	ImDrawList: Fixed minor bug introduced in 1.75 where AddCircle() with 12 segments would generate an extra unrequired vertex.
Actual missing code for d3b37180a3, thanks @domgho!
			
			
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		| @@ -37,12 +37,14 @@ HOW TO UPDATE? | ||||
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| Other Changes: | ||||
|  | ||||
| - ImDrawList: Thick anti-aliased strokes (> 1.0f) with integer thickness now use a texture-based  | ||||
| - ImDrawList: Thick anti-aliased strokes (> 1.0f) with integer thickness now use a texture-based | ||||
|   path, reducing the amount of vertices/indices and CPU/GPU usage. (#3245) [@Shironekoben] | ||||
|   - This change will facilitate the wider use of thick borders in future style changes.  | ||||
|   - This change will facilitate the wider use of thick borders in future style changes. | ||||
|   - Requires an extra bit of texture space (~64x64 by default), relies on GPU bilinear filtering. | ||||
|   - Clear io.AntiAliasedLinesUseTex = false; to disable rendering using this method. | ||||
|   - Clear ImFontAtlasFlags_NoBakedLines in ImFontAtlas::Flags to disable baking data in texture. | ||||
| - ImDrawList: Fixed minor bug introduced in 1.75 where AddCircle() with 12 segments would generate | ||||
|   an extra vertex. (This bug was mistakenly marked as fixed in earlier 1.77 release). [@ShironekoBen] | ||||
|  | ||||
|  | ||||
| ----------------------------------------------------------------------- | ||||
| @@ -112,8 +114,6 @@ Other Changes: | ||||
|   VtxOffset was not zero would lead to draw commands with wrong VtxOffset. (#2591) | ||||
| - ImDrawList, ImDrawListSplitter, Columns: Fixed an issue where starting a split right after | ||||
|   a callback draw command would incorrectly override the callback draw command. | ||||
| - ImDrawList: Fixed minor bug introduced in 1.75 where AddCircle() with 12 segments would | ||||
|   generate an extra unrequired vertex. [@ShironekoBen] | ||||
| - Misc, Freetype: Fix for rare case where FT_Get_Char_Index() succeeds but FT_Load_Glyph() fails. | ||||
| - Docs: Improved and moved font documentation to docs/FONTS.md so it can be readable on the web. | ||||
|   Updated various links/wiki accordingly. Added FAQ entry about DPI. (#2861) [@ButternCream, @ocornut] | ||||
|   | ||||
| @@ -1235,7 +1235,7 @@ void ImDrawList::AddCircle(const ImVec2& center, float radius, ImU32 col, int nu | ||||
|     // Because we are filling a closed shape we remove 1 from the count of segments/points | ||||
|     const float a_max = (IM_PI * 2.0f) * ((float)num_segments - 1.0f) / (float)num_segments; | ||||
|     if (num_segments == 12) | ||||
|         PathArcToFast(center, radius - 0.5f, 0, 12); | ||||
|         PathArcToFast(center, radius - 0.5f, 0, 12 - 1); | ||||
|     else | ||||
|         PathArcTo(center, radius - 0.5f, 0.0f, a_max, num_segments - 1); | ||||
|     PathStroke(col, true, thickness); | ||||
| @@ -1265,7 +1265,7 @@ void ImDrawList::AddCircleFilled(const ImVec2& center, float radius, ImU32 col, | ||||
|     // Because we are filling a closed shape we remove 1 from the count of segments/points | ||||
|     const float a_max = (IM_PI * 2.0f) * ((float)num_segments - 1.0f) / (float)num_segments; | ||||
|     if (num_segments == 12) | ||||
|         PathArcToFast(center, radius, 0, 12); | ||||
|         PathArcToFast(center, radius, 0, 12 - 1); | ||||
|     else | ||||
|         PathArcTo(center, radius, 0.0f, a_max, num_segments - 1); | ||||
|     PathFillConvex(col); | ||||
|   | ||||
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