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ImDrawList: Fixed minor bug introduced in 1.75 where AddCircle() with 12 segments would generate an extra unrequired vertex.
Actual missing code for d3b37180a3
, thanks @domgho!
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@ -37,12 +37,14 @@ HOW TO UPDATE?
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Other Changes:
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- ImDrawList: Thick anti-aliased strokes (> 1.0f) with integer thickness now use a texture-based
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- ImDrawList: Thick anti-aliased strokes (> 1.0f) with integer thickness now use a texture-based
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path, reducing the amount of vertices/indices and CPU/GPU usage. (#3245) [@Shironekoben]
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- This change will facilitate the wider use of thick borders in future style changes.
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- This change will facilitate the wider use of thick borders in future style changes.
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- Requires an extra bit of texture space (~64x64 by default), relies on GPU bilinear filtering.
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- Clear io.AntiAliasedLinesUseTex = false; to disable rendering using this method.
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- Clear ImFontAtlasFlags_NoBakedLines in ImFontAtlas::Flags to disable baking data in texture.
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- ImDrawList: Fixed minor bug introduced in 1.75 where AddCircle() with 12 segments would generate
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an extra vertex. (This bug was mistakenly marked as fixed in earlier 1.77 release). [@ShironekoBen]
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-----------------------------------------------------------------------
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@ -112,8 +114,6 @@ Other Changes:
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VtxOffset was not zero would lead to draw commands with wrong VtxOffset. (#2591)
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- ImDrawList, ImDrawListSplitter, Columns: Fixed an issue where starting a split right after
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a callback draw command would incorrectly override the callback draw command.
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- ImDrawList: Fixed minor bug introduced in 1.75 where AddCircle() with 12 segments would
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generate an extra unrequired vertex. [@ShironekoBen]
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- Misc, Freetype: Fix for rare case where FT_Get_Char_Index() succeeds but FT_Load_Glyph() fails.
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- Docs: Improved and moved font documentation to docs/FONTS.md so it can be readable on the web.
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Updated various links/wiki accordingly. Added FAQ entry about DPI. (#2861) [@ButternCream, @ocornut]
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@ -1235,7 +1235,7 @@ void ImDrawList::AddCircle(const ImVec2& center, float radius, ImU32 col, int nu
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// Because we are filling a closed shape we remove 1 from the count of segments/points
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const float a_max = (IM_PI * 2.0f) * ((float)num_segments - 1.0f) / (float)num_segments;
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if (num_segments == 12)
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PathArcToFast(center, radius - 0.5f, 0, 12);
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PathArcToFast(center, radius - 0.5f, 0, 12 - 1);
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else
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PathArcTo(center, radius - 0.5f, 0.0f, a_max, num_segments - 1);
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PathStroke(col, true, thickness);
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@ -1265,7 +1265,7 @@ void ImDrawList::AddCircleFilled(const ImVec2& center, float radius, ImU32 col,
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// Because we are filling a closed shape we remove 1 from the count of segments/points
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const float a_max = (IM_PI * 2.0f) * ((float)num_segments - 1.0f) / (float)num_segments;
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if (num_segments == 12)
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PathArcToFast(center, radius, 0, 12);
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PathArcToFast(center, radius, 0, 12 - 1);
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else
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PathArcTo(center, radius, 0.0f, a_max, num_segments - 1);
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PathFillConvex(col);
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