Merge branch 'master' into docking

# Conflicts:
#	imgui.cpp
This commit is contained in:
omar 2019-02-24 23:24:07 +01:00
commit 8915f7933a
7 changed files with 140 additions and 82 deletions

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@ -99,6 +99,7 @@ Other changes:
Other Changes:
- Nav: Fixed a tap on AltGR (e.g. German keyboard) from navigation to the menu layer.
- InputInt, InputFloat, InputScalar: Fix to keep the label of the +/- buttons centered when
style.FramePadding.x is abnormally larger than style.FramePadding.y. Since the buttons are
meant to be square (to align with e.g. color button) we always use FramePadding.y. (#2367)
@ -107,6 +108,11 @@ Other Changes:
- TabBar: Fixed a crash when using BeginTabBar() recursively (didn't affect docking). (#2371)
- TabBar: Added extra mis-usage error recovery. Past the assert, common mis-usage don't lead to
hard crashes any more, facilitating integration with scripting languages. (#1651)
- Log/Capture: Fixed extraneous leading carriage return.
- Log/Capture: Fixed an issue when empty string on a new line would not emit a carriage return.
- Log/Capture: Fixed LogXXX functions 'auto_open_depth' parameter being treated as an absolute
tree depth instead of a relative one.
- Log/Capture: Fixed CollapsingHeader trailing ascii representation being "#" instead of "##".
- Examples: OpenGL: Fix for OSX not supporting OpenGL 4.5, we don't try to read GL_CLIP_ORIGIN
even if the OpenGL headers/loader happens to define the value. (#2366, #2186)

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@ -241,10 +241,11 @@ It's mostly a bunch of personal notes, probably incomplete. Feel free to query i
- style: gradients fill (#1223) ~ 2 bg colors for each fill? tricky with rounded shapes and using textures for corners.
- style editor: color child window height expressed in multiple of line height.
- log: LogButtons() options for specifying depth and/or hiding depth slider
- log: have more control over the log scope (e.g. stop logging when leaving current tree node scope)
- log: be able to log anything (e.g. right-click on a window/tree-node, shows context menu? log into tty/file/clipboard)
- log: let user copy any window content to clipboard easily (CTRL+C on windows? while moving it? context menu?). code is commented because it fails with multiple Begin/End pairs.
- log: obsolete LogButtons() all together.
- log: LogButtons() options for specifying depth and/or hiding depth slider
- filters: set a current filter that tree node can automatically query to hide themselves
- filters: handle wild-cards (with implicit leading/trailing *), reg-exprs

154
imgui.cpp
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@ -3819,7 +3819,7 @@ void ImGui::Shutdown(ImGuiContext* context)
fclose(g.LogFile);
g.LogFile = NULL;
}
g.LogClipboard.clear();
g.LogBuffer.clear();
g.Initialized = false;
}
@ -5800,7 +5800,6 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags)
window->DC.NavLayerActiveMask = window->DC.NavLayerActiveMaskNext;
window->DC.NavLayerActiveMaskNext = 0x00;
window->DC.MenuBarAppending = false;
window->DC.LogLinePosY = window->DC.CursorPos.y - 9999.0f;
window->DC.ChildWindows.resize(0);
window->DC.LayoutType = ImGuiLayoutType_Vertical;
window->DC.ParentLayoutType = parent_window ? parent_window->DC.LayoutType : ImGuiLayoutType_Vertical;
@ -7153,7 +7152,6 @@ void ImGui::BeginGroup()
group_data.BackupGroupOffset = window->DC.GroupOffset;
group_data.BackupCurrentLineSize = window->DC.CurrentLineSize;
group_data.BackupCurrentLineTextBaseOffset = window->DC.CurrentLineTextBaseOffset;
group_data.BackupLogLinePosY = window->DC.LogLinePosY;
group_data.BackupActiveIdIsAlive = g.ActiveIdIsAlive;
group_data.BackupActiveIdPreviousFrameIsAlive = g.ActiveIdPreviousFrameIsAlive;
group_data.AdvanceCursor = true;
@ -7162,7 +7160,8 @@ void ImGui::BeginGroup()
window->DC.Indent = window->DC.GroupOffset;
window->DC.CursorMaxPos = window->DC.CursorPos;
window->DC.CurrentLineSize = ImVec2(0.0f, 0.0f);
window->DC.LogLinePosY = window->DC.CursorPos.y - 9999.0f; // To enforce Log carriage return
if (g.LogEnabled)
g.LogLinePosY = -FLT_MAX; // To enforce Log carriage return
}
void ImGui::EndGroup()
@ -7182,7 +7181,8 @@ void ImGui::EndGroup()
window->DC.GroupOffset = group_data.BackupGroupOffset;
window->DC.CurrentLineSize = group_data.BackupCurrentLineSize;
window->DC.CurrentLineTextBaseOffset = group_data.BackupCurrentLineTextBaseOffset;
window->DC.LogLinePosY = window->DC.CursorPos.y - 9999.0f; // To enforce Log carriage return
if (g.LogEnabled)
g.LogLinePosY = -FLT_MAX; // To enforce Log carriage return
if (group_data.AdvanceCursor)
{
@ -8913,9 +8913,12 @@ static void ImGui::NavUpdate()
NAV_MAP_KEY(ImGuiKey_RightArrow,ImGuiNavInput_KeyRight_);
NAV_MAP_KEY(ImGuiKey_UpArrow, ImGuiNavInput_KeyUp_ );
NAV_MAP_KEY(ImGuiKey_DownArrow, ImGuiNavInput_KeyDown_ );
if (g.IO.KeyCtrl) g.IO.NavInputs[ImGuiNavInput_TweakSlow] = 1.0f;
if (g.IO.KeyShift) g.IO.NavInputs[ImGuiNavInput_TweakFast] = 1.0f;
if (g.IO.KeyAlt) g.IO.NavInputs[ImGuiNavInput_KeyMenu_] = 1.0f;
if (g.IO.KeyCtrl)
g.IO.NavInputs[ImGuiNavInput_TweakSlow] = 1.0f;
if (g.IO.KeyShift)
g.IO.NavInputs[ImGuiNavInput_TweakFast] = 1.0f;
if (g.IO.KeyAlt && !g.IO.KeyCtrl) // AltGR is Alt+Ctrl, also even on keyboards without AltGR we don't want Alt+Ctrl to open menu.
g.IO.NavInputs[ImGuiNavInput_KeyMenu_] = 1.0f;
#undef NAV_MAP_KEY
}
memcpy(g.IO.NavInputsDownDurationPrev, g.IO.NavInputsDownDuration, sizeof(g.IO.NavInputsDownDuration));
@ -13210,7 +13213,7 @@ void ImGui::LogText(const char* fmt, ...)
if (g.LogFile)
vfprintf(g.LogFile, fmt, args);
else
g.LogClipboard.appendfv(fmt, args);
g.LogBuffer.appendfv(fmt, args);
va_end(args);
}
@ -13224,17 +13227,20 @@ void ImGui::LogRenderedText(const ImVec2* ref_pos, const char* text, const char*
if (!text_end)
text_end = FindRenderedTextEnd(text, text_end);
const bool log_new_line = ref_pos && (ref_pos->y > window->DC.LogLinePosY + 1);
const bool log_new_line = ref_pos && (ref_pos->y > g.LogLinePosY + 1);
if (ref_pos)
window->DC.LogLinePosY = ref_pos->y;
g.LogLinePosY = ref_pos->y;
if (log_new_line)
g.LogLineFirstItem = true;
const char* text_remaining = text;
if (g.LogStartDepth > window->DC.TreeDepth) // Re-adjust padding if we have popped out of our starting depth
g.LogStartDepth = window->DC.TreeDepth;
const int tree_depth = (window->DC.TreeDepth - g.LogStartDepth);
if (g.LogDepthRef > window->DC.TreeDepth) // Re-adjust padding if we have popped out of our starting depth
g.LogDepthRef = window->DC.TreeDepth;
const int tree_depth = (window->DC.TreeDepth - g.LogDepthRef);
for (;;)
{
// Split the string. Each new line (after a '\n') is followed by spacing corresponding to the current depth of our log entry.
// We don't add a trailing \n to allow a subsequent item on the same line to be captured.
const char* line_start = text_remaining;
const char* line_end = ImStreolRange(line_start, text_end);
const bool is_first_line = (line_start == text);
@ -13243,9 +13249,18 @@ void ImGui::LogRenderedText(const ImVec2* ref_pos, const char* text, const char*
{
const int char_count = (int)(line_end - line_start);
if (log_new_line || !is_first_line)
LogText(IM_NEWLINE "%*s%.*s", tree_depth*4, "", char_count, line_start);
LogText(IM_NEWLINE "%*s%.*s", tree_depth * 4, "", char_count, line_start);
else if (g.LogLineFirstItem)
LogText("%*s%.*s", tree_depth * 4, "", char_count, line_start);
else
LogText(" %.*s", char_count, line_start);
g.LogLineFirstItem = false;
}
else if (log_new_line)
{
// An empty "" string at a different Y position should output a carriage return.
LogText(IM_NEWLINE);
break;
}
if (is_last_line)
@ -13254,64 +13269,71 @@ void ImGui::LogRenderedText(const ImVec2* ref_pos, const char* text, const char*
}
}
// Start logging ImGui output to TTY
void ImGui::LogToTTY(int max_depth)
// Start logging/capturing text output
void ImGui::LogBegin(ImGuiLogType type, int auto_open_depth)
{
ImGuiContext& g = *GImGui;
if (g.LogEnabled)
return;
ImGuiWindow* window = g.CurrentWindow;
IM_ASSERT(g.LogEnabled == false);
IM_ASSERT(g.LogFile == NULL);
g.LogFile = stdout;
IM_ASSERT(g.LogBuffer.empty());
g.LogEnabled = true;
g.LogStartDepth = window->DC.TreeDepth;
if (max_depth >= 0)
g.LogAutoExpandMaxDepth = max_depth;
g.LogType = type;
g.LogDepthRef = window->DC.TreeDepth;
g.LogDepthToExpand = ((auto_open_depth >= 0) ? auto_open_depth : g.LogDepthToExpandDefault);
g.LogLinePosY = FLT_MAX;
g.LogLineFirstItem = true;
}
// Start logging ImGui output to given file
void ImGui::LogToFile(int max_depth, const char* filename)
void ImGui::LogToTTY(int auto_open_depth)
{
ImGuiContext& g = *GImGui;
if (g.LogEnabled)
return;
ImGuiWindow* window = g.CurrentWindow;
LogBegin(ImGuiLogType_TTY, auto_open_depth);
g.LogFile = stdout;
}
if (!filename)
{
filename = g.IO.LogFilename;
if (!filename)
// Start logging/capturing text output to given file
void ImGui::LogToFile(int auto_open_depth, const char* filename)
{
ImGuiContext& g = *GImGui;
if (g.LogEnabled)
return;
}
IM_ASSERT(g.LogFile == NULL);
g.LogFile = ImFileOpen(filename, "ab");
if (g.LogFile == NULL)
// FIXME: We could probably open the file in text mode "at", however note that clipboard/buffer logging will still
// be subject to outputting OS-incompatible carriage return if within strings the user doesn't use IM_NEWLINE.
// By opening the file in binary mode "ab" we have consistent output everywhere.
if (!filename)
filename = g.IO.LogFilename;
if (!filename || !filename[0])
return;
FILE* f = ImFileOpen(filename, "ab");
if (f == NULL)
{
IM_ASSERT(0);
return;
}
g.LogEnabled = true;
g.LogStartDepth = window->DC.TreeDepth;
if (max_depth >= 0)
g.LogAutoExpandMaxDepth = max_depth;
LogBegin(ImGuiLogType_File, auto_open_depth);
g.LogFile = f;
}
// Start logging ImGui output to clipboard
void ImGui::LogToClipboard(int max_depth)
// Start logging/capturing text output to clipboard
void ImGui::LogToClipboard(int auto_open_depth)
{
ImGuiContext& g = *GImGui;
if (g.LogEnabled)
return;
ImGuiWindow* window = g.CurrentWindow;
LogBegin(ImGuiLogType_Clipboard, auto_open_depth);
}
IM_ASSERT(g.LogFile == NULL);
g.LogFile = NULL;
g.LogEnabled = true;
g.LogStartDepth = window->DC.TreeDepth;
if (max_depth >= 0)
g.LogAutoExpandMaxDepth = max_depth;
void ImGui::LogToBuffer(int auto_open_depth)
{
ImGuiContext& g = *GImGui;
if (g.LogEnabled)
return;
LogBegin(ImGuiLogType_Buffer, auto_open_depth);
}
void ImGui::LogFinish()
@ -13321,23 +13343,33 @@ void ImGui::LogFinish()
return;
LogText(IM_NEWLINE);
if (g.LogFile != NULL)
switch (g.LogType)
{
if (g.LogFile == stdout)
case ImGuiLogType_TTY:
fflush(g.LogFile);
else
break;
case ImGuiLogType_File:
fclose(g.LogFile);
g.LogFile = NULL;
}
if (g.LogClipboard.size() > 1)
{
SetClipboardText(g.LogClipboard.begin());
g.LogClipboard.clear();
break;
case ImGuiLogType_Buffer:
break;
case ImGuiLogType_Clipboard:
if (!g.LogBuffer.empty())
SetClipboardText(g.LogBuffer.begin());
break;
case ImGuiLogType_None:
IM_ASSERT(0);
break;
}
g.LogEnabled = false;
g.LogType = ImGuiLogType_None;
g.LogFile = NULL;
g.LogBuffer.clear();
}
// Helper to display logging buttons
// FIXME-OBSOLETE: We should probably obsolete this and let the user have their own helper (this is one of the oldest function alive!)
void ImGui::LogButtons()
{
ImGuiContext& g = *GImGui;
@ -13348,18 +13380,18 @@ void ImGui::LogButtons()
const bool log_to_clipboard = Button("Log To Clipboard"); SameLine();
PushItemWidth(80.0f);
PushAllowKeyboardFocus(false);
SliderInt("Depth", &g.LogAutoExpandMaxDepth, 0, 9, NULL);
SliderInt("Default Depth", &g.LogDepthToExpandDefault, 0, 9, NULL);
PopAllowKeyboardFocus();
PopItemWidth();
PopID();
// Start logging at the end of the function so that the buttons don't appear in the log
if (log_to_tty)
LogToTTY(g.LogAutoExpandMaxDepth);
LogToTTY();
if (log_to_file)
LogToFile(g.LogAutoExpandMaxDepth, g.IO.LogFilename);
LogToFile();
if (log_to_clipboard)
LogToClipboard(g.LogAutoExpandMaxDepth);
LogToClipboard();
}
//-----------------------------------------------------------------------------

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@ -597,9 +597,9 @@ namespace ImGui
// Logging/Capture
// - All text output from the interface can be captured into tty/file/clipboard. By default, tree nodes are automatically opened during logging.
IMGUI_API void LogToTTY(int max_depth = -1); // start logging to tty (stdout)
IMGUI_API void LogToFile(int max_depth = -1, const char* filename = NULL); // start logging to file
IMGUI_API void LogToClipboard(int max_depth = -1); // start logging to OS clipboard
IMGUI_API void LogToTTY(int auto_open_depth = -1); // start logging to tty (stdout)
IMGUI_API void LogToFile(int auto_open_depth = -1, const char* filename = NULL); // start logging to file
IMGUI_API void LogToClipboard(int auto_open_depth = -1); // start logging to OS clipboard
IMGUI_API void LogFinish(); // stop logging (close file, etc.)
IMGUI_API void LogButtons(); // helper to display buttons for logging to tty/file/clipboard
IMGUI_API void LogText(const char* fmt, ...) IM_FMTARGS(1); // pass text data straight to log (without being displayed)

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@ -413,7 +413,7 @@ ImDrawList* ImDrawList::CloneOutput() const
// Using macros because C++ is a terrible language, we want guaranteed inline, no code in header, and no overhead in Debug builds
#define GetCurrentClipRect() (_ClipRectStack.Size ? _ClipRectStack.Data[_ClipRectStack.Size-1] : _Data->ClipRectFullscreen)
#define GetCurrentTextureId() (_TextureIdStack.Size ? _TextureIdStack.Data[_TextureIdStack.Size-1] : NULL)
#define GetCurrentTextureId() (_TextureIdStack.Size ? _TextureIdStack.Data[_TextureIdStack.Size-1] : (ImTextureID)NULL)
void ImDrawList::AddDrawCmd()
{

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@ -392,6 +392,15 @@ enum ImGuiLayoutType_
ImGuiLayoutType_Vertical = 1
};
enum ImGuiLogType
{
ImGuiLogType_None = 0,
ImGuiLogType_TTY,
ImGuiLogType_File,
ImGuiLogType_Buffer,
ImGuiLogType_Clipboard
};
// X/Y enums are fixed to 0/1 so they may be used to index ImVec2
enum ImGuiAxis
{
@ -553,7 +562,6 @@ struct ImGuiGroupData
ImVec1 BackupGroupOffset;
ImVec2 BackupCurrentLineSize;
float BackupCurrentLineTextBaseOffset;
float BackupLogLinePosY;
ImGuiID BackupActiveIdIsAlive;
bool BackupActiveIdPreviousFrameIsAlive;
bool AdvanceCursor;
@ -1067,10 +1075,14 @@ struct ImGuiContext
// Logging
bool LogEnabled;
ImGuiLogType LogType;
FILE* LogFile; // If != NULL log to stdout/ file
ImGuiTextBuffer LogClipboard; // Accumulation buffer when log to clipboard. This is pointer so our GImGui static constructor doesn't call heap allocators.
int LogStartDepth;
int LogAutoExpandMaxDepth;
ImGuiTextBuffer LogBuffer; // Accumulation buffer when log to clipboard. This is pointer so our GImGui static constructor doesn't call heap allocators.
float LogLinePosY;
bool LogLineFirstItem;
int LogDepthRef;
int LogDepthToExpand;
int LogDepthToExpandDefault; // Default/stored value for LogDepthMaxExpand if not specified in the LogXXX function call.
// Misc
float FramerateSecPerFrame[120]; // Calculate estimate of framerate for user over the last 2 seconds.
@ -1169,6 +1181,8 @@ struct ImGuiContext
DragDropAcceptFrameCount = -1;
memset(DragDropPayloadBufLocal, 0, sizeof(DragDropPayloadBufLocal));
CurrentTabBar = NULL;
ScalarAsInputTextId = 0;
ColorEditOptions = ImGuiColorEditFlags__OptionsDefault;
DragCurrentAccumDirty = false;
@ -1188,9 +1202,12 @@ struct ImGuiContext
SettingsDirtyTimer = 0.0f;
LogEnabled = false;
LogType = ImGuiLogType_None;
LogFile = NULL;
LogStartDepth = 0;
LogAutoExpandMaxDepth = 2;
LogLinePosY = FLT_MAX;
LogLineFirstItem = false;
LogDepthRef = 0;
LogDepthToExpand = LogDepthToExpandDefault = 2;
memset(FramerateSecPerFrame, 0, sizeof(FramerateSecPerFrame));
FramerateSecPerFrameIdx = 0;
@ -1216,7 +1233,6 @@ struct IMGUI_API ImGuiWindowTempData
float CurrentLineTextBaseOffset;
ImVec2 PrevLineSize;
float PrevLineTextBaseOffset;
float LogLinePosY;
int TreeDepth;
ImU32 TreeDepthMayJumpToParentOnPop; // Store a copy of !g.NavIdIsAlive for TreeDepth 0..31
ImGuiID LastItemId;
@ -1256,7 +1272,6 @@ struct IMGUI_API ImGuiWindowTempData
CursorPos = CursorPosPrevLine = CursorStartPos = CursorMaxPos = ImVec2(0.0f, 0.0f);
CurrentLineSize = PrevLineSize = ImVec2(0.0f, 0.0f);
CurrentLineTextBaseOffset = PrevLineTextBaseOffset = 0.0f;
LogLinePosY = -1.0f;
TreeDepth = 0;
TreeDepthMayJumpToParentOnPop = 0x00;
LastItemId = 0;
@ -1575,6 +1590,10 @@ namespace ImGui
IMGUI_API void PushItemFlag(ImGuiItemFlags option, bool enabled);
IMGUI_API void PopItemFlag();
// Logging/Capture
IMGUI_API void LogBegin(ImGuiLogType type, int auto_open_depth); // -> BeginCapture() when we design v2 api, for now stay under the radar by using the old name.
IMGUI_API void LogToBuffer(int auto_open_depth = -1); // Start logging/capturing to internal buffer
// Popups, Modals, Tooltips
IMGUI_API void OpenPopupEx(ImGuiID id);
IMGUI_API void ClosePopupToLevel(int remaining, bool apply_focus_to_window_under);

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@ -3678,7 +3678,7 @@ bool ImGui::InputTextEx(const char* label, char* buf, int buf_size, const ImVec2
const int buf_display_max_length = 2 * 1024 * 1024;
// Select which buffer we are going to display. We set buf to NULL to prevent accidental usage from now on.
const char* buf_display = (state != NULL && !is_readonly) ? state->TextA.Data : buf;
const char* buf_display = (g.ActiveId == id && state && !is_readonly) ? state->TextA.Data : buf;
IM_ASSERT(buf_display);
buf = NULL;
@ -4829,7 +4829,7 @@ bool ImGui::TreeNodeBehaviorIsOpen(ImGuiID id, ImGuiTreeNodeFlags flags)
// When logging is enabled, we automatically expand tree nodes (but *NOT* collapsing headers.. seems like sensible behavior).
// NB- If we are above max depth we still allow manually opened nodes to be logged.
if (g.LogEnabled && !(flags & ImGuiTreeNodeFlags_NoAutoOpenOnLog) && window->DC.TreeDepth < g.LogAutoExpandMaxDepth)
if (g.LogEnabled && !(flags & ImGuiTreeNodeFlags_NoAutoOpenOnLog) && (window->DC.TreeDepth - g.LogDepthRef) < g.LogDepthToExpand)
is_open = true;
return is_open;
@ -4956,7 +4956,7 @@ bool ImGui::TreeNodeBehavior(ImGuiID id, ImGuiTreeNodeFlags flags, const char* l
const char log_suffix[] = "##";
LogRenderedText(&text_pos, log_prefix, log_prefix+3);
RenderTextClipped(text_pos, frame_bb.Max, label, label_end, &label_size);
LogRenderedText(&text_pos, log_suffix+1, log_suffix+3);
LogRenderedText(&text_pos, log_suffix, log_suffix+2);
}
else
{