Merge branch 'master' into docking

# Conflicts:
#	imgui.cpp
This commit is contained in:
omar 2019-02-24 23:24:07 +01:00
commit 8915f7933a
7 changed files with 140 additions and 82 deletions

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@ -99,6 +99,7 @@ Other changes:
Other Changes: Other Changes:
- Nav: Fixed a tap on AltGR (e.g. German keyboard) from navigation to the menu layer.
- InputInt, InputFloat, InputScalar: Fix to keep the label of the +/- buttons centered when - InputInt, InputFloat, InputScalar: Fix to keep the label of the +/- buttons centered when
style.FramePadding.x is abnormally larger than style.FramePadding.y. Since the buttons are style.FramePadding.x is abnormally larger than style.FramePadding.y. Since the buttons are
meant to be square (to align with e.g. color button) we always use FramePadding.y. (#2367) meant to be square (to align with e.g. color button) we always use FramePadding.y. (#2367)
@ -107,6 +108,11 @@ Other Changes:
- TabBar: Fixed a crash when using BeginTabBar() recursively (didn't affect docking). (#2371) - TabBar: Fixed a crash when using BeginTabBar() recursively (didn't affect docking). (#2371)
- TabBar: Added extra mis-usage error recovery. Past the assert, common mis-usage don't lead to - TabBar: Added extra mis-usage error recovery. Past the assert, common mis-usage don't lead to
hard crashes any more, facilitating integration with scripting languages. (#1651) hard crashes any more, facilitating integration with scripting languages. (#1651)
- Log/Capture: Fixed extraneous leading carriage return.
- Log/Capture: Fixed an issue when empty string on a new line would not emit a carriage return.
- Log/Capture: Fixed LogXXX functions 'auto_open_depth' parameter being treated as an absolute
tree depth instead of a relative one.
- Log/Capture: Fixed CollapsingHeader trailing ascii representation being "#" instead of "##".
- Examples: OpenGL: Fix for OSX not supporting OpenGL 4.5, we don't try to read GL_CLIP_ORIGIN - Examples: OpenGL: Fix for OSX not supporting OpenGL 4.5, we don't try to read GL_CLIP_ORIGIN
even if the OpenGL headers/loader happens to define the value. (#2366, #2186) even if the OpenGL headers/loader happens to define the value. (#2366, #2186)

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@ -241,10 +241,11 @@ It's mostly a bunch of personal notes, probably incomplete. Feel free to query i
- style: gradients fill (#1223) ~ 2 bg colors for each fill? tricky with rounded shapes and using textures for corners. - style: gradients fill (#1223) ~ 2 bg colors for each fill? tricky with rounded shapes and using textures for corners.
- style editor: color child window height expressed in multiple of line height. - style editor: color child window height expressed in multiple of line height.
- log: LogButtons() options for specifying depth and/or hiding depth slider
- log: have more control over the log scope (e.g. stop logging when leaving current tree node scope) - log: have more control over the log scope (e.g. stop logging when leaving current tree node scope)
- log: be able to log anything (e.g. right-click on a window/tree-node, shows context menu? log into tty/file/clipboard) - log: be able to log anything (e.g. right-click on a window/tree-node, shows context menu? log into tty/file/clipboard)
- log: let user copy any window content to clipboard easily (CTRL+C on windows? while moving it? context menu?). code is commented because it fails with multiple Begin/End pairs. - log: let user copy any window content to clipboard easily (CTRL+C on windows? while moving it? context menu?). code is commented because it fails with multiple Begin/End pairs.
- log: obsolete LogButtons() all together.
- log: LogButtons() options for specifying depth and/or hiding depth slider
- filters: set a current filter that tree node can automatically query to hide themselves - filters: set a current filter that tree node can automatically query to hide themselves
- filters: handle wild-cards (with implicit leading/trailing *), reg-exprs - filters: handle wild-cards (with implicit leading/trailing *), reg-exprs

154
imgui.cpp
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@ -3819,7 +3819,7 @@ void ImGui::Shutdown(ImGuiContext* context)
fclose(g.LogFile); fclose(g.LogFile);
g.LogFile = NULL; g.LogFile = NULL;
} }
g.LogClipboard.clear(); g.LogBuffer.clear();
g.Initialized = false; g.Initialized = false;
} }
@ -5800,7 +5800,6 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags)
window->DC.NavLayerActiveMask = window->DC.NavLayerActiveMaskNext; window->DC.NavLayerActiveMask = window->DC.NavLayerActiveMaskNext;
window->DC.NavLayerActiveMaskNext = 0x00; window->DC.NavLayerActiveMaskNext = 0x00;
window->DC.MenuBarAppending = false; window->DC.MenuBarAppending = false;
window->DC.LogLinePosY = window->DC.CursorPos.y - 9999.0f;
window->DC.ChildWindows.resize(0); window->DC.ChildWindows.resize(0);
window->DC.LayoutType = ImGuiLayoutType_Vertical; window->DC.LayoutType = ImGuiLayoutType_Vertical;
window->DC.ParentLayoutType = parent_window ? parent_window->DC.LayoutType : ImGuiLayoutType_Vertical; window->DC.ParentLayoutType = parent_window ? parent_window->DC.LayoutType : ImGuiLayoutType_Vertical;
@ -7153,7 +7152,6 @@ void ImGui::BeginGroup()
group_data.BackupGroupOffset = window->DC.GroupOffset; group_data.BackupGroupOffset = window->DC.GroupOffset;
group_data.BackupCurrentLineSize = window->DC.CurrentLineSize; group_data.BackupCurrentLineSize = window->DC.CurrentLineSize;
group_data.BackupCurrentLineTextBaseOffset = window->DC.CurrentLineTextBaseOffset; group_data.BackupCurrentLineTextBaseOffset = window->DC.CurrentLineTextBaseOffset;
group_data.BackupLogLinePosY = window->DC.LogLinePosY;
group_data.BackupActiveIdIsAlive = g.ActiveIdIsAlive; group_data.BackupActiveIdIsAlive = g.ActiveIdIsAlive;
group_data.BackupActiveIdPreviousFrameIsAlive = g.ActiveIdPreviousFrameIsAlive; group_data.BackupActiveIdPreviousFrameIsAlive = g.ActiveIdPreviousFrameIsAlive;
group_data.AdvanceCursor = true; group_data.AdvanceCursor = true;
@ -7162,7 +7160,8 @@ void ImGui::BeginGroup()
window->DC.Indent = window->DC.GroupOffset; window->DC.Indent = window->DC.GroupOffset;
window->DC.CursorMaxPos = window->DC.CursorPos; window->DC.CursorMaxPos = window->DC.CursorPos;
window->DC.CurrentLineSize = ImVec2(0.0f, 0.0f); window->DC.CurrentLineSize = ImVec2(0.0f, 0.0f);
window->DC.LogLinePosY = window->DC.CursorPos.y - 9999.0f; // To enforce Log carriage return if (g.LogEnabled)
g.LogLinePosY = -FLT_MAX; // To enforce Log carriage return
} }
void ImGui::EndGroup() void ImGui::EndGroup()
@ -7182,7 +7181,8 @@ void ImGui::EndGroup()
window->DC.GroupOffset = group_data.BackupGroupOffset; window->DC.GroupOffset = group_data.BackupGroupOffset;
window->DC.CurrentLineSize = group_data.BackupCurrentLineSize; window->DC.CurrentLineSize = group_data.BackupCurrentLineSize;
window->DC.CurrentLineTextBaseOffset = group_data.BackupCurrentLineTextBaseOffset; window->DC.CurrentLineTextBaseOffset = group_data.BackupCurrentLineTextBaseOffset;
window->DC.LogLinePosY = window->DC.CursorPos.y - 9999.0f; // To enforce Log carriage return if (g.LogEnabled)
g.LogLinePosY = -FLT_MAX; // To enforce Log carriage return
if (group_data.AdvanceCursor) if (group_data.AdvanceCursor)
{ {
@ -8913,9 +8913,12 @@ static void ImGui::NavUpdate()
NAV_MAP_KEY(ImGuiKey_RightArrow,ImGuiNavInput_KeyRight_); NAV_MAP_KEY(ImGuiKey_RightArrow,ImGuiNavInput_KeyRight_);
NAV_MAP_KEY(ImGuiKey_UpArrow, ImGuiNavInput_KeyUp_ ); NAV_MAP_KEY(ImGuiKey_UpArrow, ImGuiNavInput_KeyUp_ );
NAV_MAP_KEY(ImGuiKey_DownArrow, ImGuiNavInput_KeyDown_ ); NAV_MAP_KEY(ImGuiKey_DownArrow, ImGuiNavInput_KeyDown_ );
if (g.IO.KeyCtrl) g.IO.NavInputs[ImGuiNavInput_TweakSlow] = 1.0f; if (g.IO.KeyCtrl)
if (g.IO.KeyShift) g.IO.NavInputs[ImGuiNavInput_TweakFast] = 1.0f; g.IO.NavInputs[ImGuiNavInput_TweakSlow] = 1.0f;
if (g.IO.KeyAlt) g.IO.NavInputs[ImGuiNavInput_KeyMenu_] = 1.0f; if (g.IO.KeyShift)
g.IO.NavInputs[ImGuiNavInput_TweakFast] = 1.0f;
if (g.IO.KeyAlt && !g.IO.KeyCtrl) // AltGR is Alt+Ctrl, also even on keyboards without AltGR we don't want Alt+Ctrl to open menu.
g.IO.NavInputs[ImGuiNavInput_KeyMenu_] = 1.0f;
#undef NAV_MAP_KEY #undef NAV_MAP_KEY
} }
memcpy(g.IO.NavInputsDownDurationPrev, g.IO.NavInputsDownDuration, sizeof(g.IO.NavInputsDownDuration)); memcpy(g.IO.NavInputsDownDurationPrev, g.IO.NavInputsDownDuration, sizeof(g.IO.NavInputsDownDuration));
@ -13210,7 +13213,7 @@ void ImGui::LogText(const char* fmt, ...)
if (g.LogFile) if (g.LogFile)
vfprintf(g.LogFile, fmt, args); vfprintf(g.LogFile, fmt, args);
else else
g.LogClipboard.appendfv(fmt, args); g.LogBuffer.appendfv(fmt, args);
va_end(args); va_end(args);
} }
@ -13224,17 +13227,20 @@ void ImGui::LogRenderedText(const ImVec2* ref_pos, const char* text, const char*
if (!text_end) if (!text_end)
text_end = FindRenderedTextEnd(text, text_end); text_end = FindRenderedTextEnd(text, text_end);
const bool log_new_line = ref_pos && (ref_pos->y > window->DC.LogLinePosY + 1); const bool log_new_line = ref_pos && (ref_pos->y > g.LogLinePosY + 1);
if (ref_pos) if (ref_pos)
window->DC.LogLinePosY = ref_pos->y; g.LogLinePosY = ref_pos->y;
if (log_new_line)
g.LogLineFirstItem = true;
const char* text_remaining = text; const char* text_remaining = text;
if (g.LogStartDepth > window->DC.TreeDepth) // Re-adjust padding if we have popped out of our starting depth if (g.LogDepthRef > window->DC.TreeDepth) // Re-adjust padding if we have popped out of our starting depth
g.LogStartDepth = window->DC.TreeDepth; g.LogDepthRef = window->DC.TreeDepth;
const int tree_depth = (window->DC.TreeDepth - g.LogStartDepth); const int tree_depth = (window->DC.TreeDepth - g.LogDepthRef);
for (;;) for (;;)
{ {
// Split the string. Each new line (after a '\n') is followed by spacing corresponding to the current depth of our log entry. // Split the string. Each new line (after a '\n') is followed by spacing corresponding to the current depth of our log entry.
// We don't add a trailing \n to allow a subsequent item on the same line to be captured.
const char* line_start = text_remaining; const char* line_start = text_remaining;
const char* line_end = ImStreolRange(line_start, text_end); const char* line_end = ImStreolRange(line_start, text_end);
const bool is_first_line = (line_start == text); const bool is_first_line = (line_start == text);
@ -13244,8 +13250,17 @@ void ImGui::LogRenderedText(const ImVec2* ref_pos, const char* text, const char*
const int char_count = (int)(line_end - line_start); const int char_count = (int)(line_end - line_start);
if (log_new_line || !is_first_line) if (log_new_line || !is_first_line)
LogText(IM_NEWLINE "%*s%.*s", tree_depth * 4, "", char_count, line_start); LogText(IM_NEWLINE "%*s%.*s", tree_depth * 4, "", char_count, line_start);
else if (g.LogLineFirstItem)
LogText("%*s%.*s", tree_depth * 4, "", char_count, line_start);
else else
LogText(" %.*s", char_count, line_start); LogText(" %.*s", char_count, line_start);
g.LogLineFirstItem = false;
}
else if (log_new_line)
{
// An empty "" string at a different Y position should output a carriage return.
LogText(IM_NEWLINE);
break;
} }
if (is_last_line) if (is_last_line)
@ -13254,64 +13269,71 @@ void ImGui::LogRenderedText(const ImVec2* ref_pos, const char* text, const char*
} }
} }
// Start logging ImGui output to TTY // Start logging/capturing text output
void ImGui::LogToTTY(int max_depth) void ImGui::LogBegin(ImGuiLogType type, int auto_open_depth)
{ {
ImGuiContext& g = *GImGui; ImGuiContext& g = *GImGui;
if (g.LogEnabled)
return;
ImGuiWindow* window = g.CurrentWindow; ImGuiWindow* window = g.CurrentWindow;
IM_ASSERT(g.LogEnabled == false);
IM_ASSERT(g.LogFile == NULL); IM_ASSERT(g.LogFile == NULL);
g.LogFile = stdout; IM_ASSERT(g.LogBuffer.empty());
g.LogEnabled = true; g.LogEnabled = true;
g.LogStartDepth = window->DC.TreeDepth; g.LogType = type;
if (max_depth >= 0) g.LogDepthRef = window->DC.TreeDepth;
g.LogAutoExpandMaxDepth = max_depth; g.LogDepthToExpand = ((auto_open_depth >= 0) ? auto_open_depth : g.LogDepthToExpandDefault);
g.LogLinePosY = FLT_MAX;
g.LogLineFirstItem = true;
} }
// Start logging ImGui output to given file void ImGui::LogToTTY(int auto_open_depth)
void ImGui::LogToFile(int max_depth, const char* filename)
{ {
ImGuiContext& g = *GImGui; ImGuiContext& g = *GImGui;
if (g.LogEnabled) if (g.LogEnabled)
return; return;
ImGuiWindow* window = g.CurrentWindow; LogBegin(ImGuiLogType_TTY, auto_open_depth);
g.LogFile = stdout;
if (!filename)
{
filename = g.IO.LogFilename;
if (!filename)
return;
} }
IM_ASSERT(g.LogFile == NULL); // Start logging/capturing text output to given file
g.LogFile = ImFileOpen(filename, "ab"); void ImGui::LogToFile(int auto_open_depth, const char* filename)
if (g.LogFile == NULL) {
ImGuiContext& g = *GImGui;
if (g.LogEnabled)
return;
// FIXME: We could probably open the file in text mode "at", however note that clipboard/buffer logging will still
// be subject to outputting OS-incompatible carriage return if within strings the user doesn't use IM_NEWLINE.
// By opening the file in binary mode "ab" we have consistent output everywhere.
if (!filename)
filename = g.IO.LogFilename;
if (!filename || !filename[0])
return;
FILE* f = ImFileOpen(filename, "ab");
if (f == NULL)
{ {
IM_ASSERT(0); IM_ASSERT(0);
return; return;
} }
g.LogEnabled = true;
g.LogStartDepth = window->DC.TreeDepth; LogBegin(ImGuiLogType_File, auto_open_depth);
if (max_depth >= 0) g.LogFile = f;
g.LogAutoExpandMaxDepth = max_depth;
} }
// Start logging ImGui output to clipboard // Start logging/capturing text output to clipboard
void ImGui::LogToClipboard(int max_depth) void ImGui::LogToClipboard(int auto_open_depth)
{ {
ImGuiContext& g = *GImGui; ImGuiContext& g = *GImGui;
if (g.LogEnabled) if (g.LogEnabled)
return; return;
ImGuiWindow* window = g.CurrentWindow; LogBegin(ImGuiLogType_Clipboard, auto_open_depth);
}
IM_ASSERT(g.LogFile == NULL); void ImGui::LogToBuffer(int auto_open_depth)
g.LogFile = NULL; {
g.LogEnabled = true; ImGuiContext& g = *GImGui;
g.LogStartDepth = window->DC.TreeDepth; if (g.LogEnabled)
if (max_depth >= 0) return;
g.LogAutoExpandMaxDepth = max_depth; LogBegin(ImGuiLogType_Buffer, auto_open_depth);
} }
void ImGui::LogFinish() void ImGui::LogFinish()
@ -13321,23 +13343,33 @@ void ImGui::LogFinish()
return; return;
LogText(IM_NEWLINE); LogText(IM_NEWLINE);
if (g.LogFile != NULL) switch (g.LogType)
{ {
if (g.LogFile == stdout) case ImGuiLogType_TTY:
fflush(g.LogFile); fflush(g.LogFile);
else break;
case ImGuiLogType_File:
fclose(g.LogFile); fclose(g.LogFile);
g.LogFile = NULL; break;
} case ImGuiLogType_Buffer:
if (g.LogClipboard.size() > 1) break;
{ case ImGuiLogType_Clipboard:
SetClipboardText(g.LogClipboard.begin()); if (!g.LogBuffer.empty())
g.LogClipboard.clear(); SetClipboardText(g.LogBuffer.begin());
break;
case ImGuiLogType_None:
IM_ASSERT(0);
break;
} }
g.LogEnabled = false; g.LogEnabled = false;
g.LogType = ImGuiLogType_None;
g.LogFile = NULL;
g.LogBuffer.clear();
} }
// Helper to display logging buttons // Helper to display logging buttons
// FIXME-OBSOLETE: We should probably obsolete this and let the user have their own helper (this is one of the oldest function alive!)
void ImGui::LogButtons() void ImGui::LogButtons()
{ {
ImGuiContext& g = *GImGui; ImGuiContext& g = *GImGui;
@ -13348,18 +13380,18 @@ void ImGui::LogButtons()
const bool log_to_clipboard = Button("Log To Clipboard"); SameLine(); const bool log_to_clipboard = Button("Log To Clipboard"); SameLine();
PushItemWidth(80.0f); PushItemWidth(80.0f);
PushAllowKeyboardFocus(false); PushAllowKeyboardFocus(false);
SliderInt("Depth", &g.LogAutoExpandMaxDepth, 0, 9, NULL); SliderInt("Default Depth", &g.LogDepthToExpandDefault, 0, 9, NULL);
PopAllowKeyboardFocus(); PopAllowKeyboardFocus();
PopItemWidth(); PopItemWidth();
PopID(); PopID();
// Start logging at the end of the function so that the buttons don't appear in the log // Start logging at the end of the function so that the buttons don't appear in the log
if (log_to_tty) if (log_to_tty)
LogToTTY(g.LogAutoExpandMaxDepth); LogToTTY();
if (log_to_file) if (log_to_file)
LogToFile(g.LogAutoExpandMaxDepth, g.IO.LogFilename); LogToFile();
if (log_to_clipboard) if (log_to_clipboard)
LogToClipboard(g.LogAutoExpandMaxDepth); LogToClipboard();
} }
//----------------------------------------------------------------------------- //-----------------------------------------------------------------------------

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@ -597,9 +597,9 @@ namespace ImGui
// Logging/Capture // Logging/Capture
// - All text output from the interface can be captured into tty/file/clipboard. By default, tree nodes are automatically opened during logging. // - All text output from the interface can be captured into tty/file/clipboard. By default, tree nodes are automatically opened during logging.
IMGUI_API void LogToTTY(int max_depth = -1); // start logging to tty (stdout) IMGUI_API void LogToTTY(int auto_open_depth = -1); // start logging to tty (stdout)
IMGUI_API void LogToFile(int max_depth = -1, const char* filename = NULL); // start logging to file IMGUI_API void LogToFile(int auto_open_depth = -1, const char* filename = NULL); // start logging to file
IMGUI_API void LogToClipboard(int max_depth = -1); // start logging to OS clipboard IMGUI_API void LogToClipboard(int auto_open_depth = -1); // start logging to OS clipboard
IMGUI_API void LogFinish(); // stop logging (close file, etc.) IMGUI_API void LogFinish(); // stop logging (close file, etc.)
IMGUI_API void LogButtons(); // helper to display buttons for logging to tty/file/clipboard IMGUI_API void LogButtons(); // helper to display buttons for logging to tty/file/clipboard
IMGUI_API void LogText(const char* fmt, ...) IM_FMTARGS(1); // pass text data straight to log (without being displayed) IMGUI_API void LogText(const char* fmt, ...) IM_FMTARGS(1); // pass text data straight to log (without being displayed)

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@ -413,7 +413,7 @@ ImDrawList* ImDrawList::CloneOutput() const
// Using macros because C++ is a terrible language, we want guaranteed inline, no code in header, and no overhead in Debug builds // Using macros because C++ is a terrible language, we want guaranteed inline, no code in header, and no overhead in Debug builds
#define GetCurrentClipRect() (_ClipRectStack.Size ? _ClipRectStack.Data[_ClipRectStack.Size-1] : _Data->ClipRectFullscreen) #define GetCurrentClipRect() (_ClipRectStack.Size ? _ClipRectStack.Data[_ClipRectStack.Size-1] : _Data->ClipRectFullscreen)
#define GetCurrentTextureId() (_TextureIdStack.Size ? _TextureIdStack.Data[_TextureIdStack.Size-1] : NULL) #define GetCurrentTextureId() (_TextureIdStack.Size ? _TextureIdStack.Data[_TextureIdStack.Size-1] : (ImTextureID)NULL)
void ImDrawList::AddDrawCmd() void ImDrawList::AddDrawCmd()
{ {

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@ -392,6 +392,15 @@ enum ImGuiLayoutType_
ImGuiLayoutType_Vertical = 1 ImGuiLayoutType_Vertical = 1
}; };
enum ImGuiLogType
{
ImGuiLogType_None = 0,
ImGuiLogType_TTY,
ImGuiLogType_File,
ImGuiLogType_Buffer,
ImGuiLogType_Clipboard
};
// X/Y enums are fixed to 0/1 so they may be used to index ImVec2 // X/Y enums are fixed to 0/1 so they may be used to index ImVec2
enum ImGuiAxis enum ImGuiAxis
{ {
@ -553,7 +562,6 @@ struct ImGuiGroupData
ImVec1 BackupGroupOffset; ImVec1 BackupGroupOffset;
ImVec2 BackupCurrentLineSize; ImVec2 BackupCurrentLineSize;
float BackupCurrentLineTextBaseOffset; float BackupCurrentLineTextBaseOffset;
float BackupLogLinePosY;
ImGuiID BackupActiveIdIsAlive; ImGuiID BackupActiveIdIsAlive;
bool BackupActiveIdPreviousFrameIsAlive; bool BackupActiveIdPreviousFrameIsAlive;
bool AdvanceCursor; bool AdvanceCursor;
@ -1067,10 +1075,14 @@ struct ImGuiContext
// Logging // Logging
bool LogEnabled; bool LogEnabled;
ImGuiLogType LogType;
FILE* LogFile; // If != NULL log to stdout/ file FILE* LogFile; // If != NULL log to stdout/ file
ImGuiTextBuffer LogClipboard; // Accumulation buffer when log to clipboard. This is pointer so our GImGui static constructor doesn't call heap allocators. ImGuiTextBuffer LogBuffer; // Accumulation buffer when log to clipboard. This is pointer so our GImGui static constructor doesn't call heap allocators.
int LogStartDepth; float LogLinePosY;
int LogAutoExpandMaxDepth; bool LogLineFirstItem;
int LogDepthRef;
int LogDepthToExpand;
int LogDepthToExpandDefault; // Default/stored value for LogDepthMaxExpand if not specified in the LogXXX function call.
// Misc // Misc
float FramerateSecPerFrame[120]; // Calculate estimate of framerate for user over the last 2 seconds. float FramerateSecPerFrame[120]; // Calculate estimate of framerate for user over the last 2 seconds.
@ -1169,6 +1181,8 @@ struct ImGuiContext
DragDropAcceptFrameCount = -1; DragDropAcceptFrameCount = -1;
memset(DragDropPayloadBufLocal, 0, sizeof(DragDropPayloadBufLocal)); memset(DragDropPayloadBufLocal, 0, sizeof(DragDropPayloadBufLocal));
CurrentTabBar = NULL;
ScalarAsInputTextId = 0; ScalarAsInputTextId = 0;
ColorEditOptions = ImGuiColorEditFlags__OptionsDefault; ColorEditOptions = ImGuiColorEditFlags__OptionsDefault;
DragCurrentAccumDirty = false; DragCurrentAccumDirty = false;
@ -1188,9 +1202,12 @@ struct ImGuiContext
SettingsDirtyTimer = 0.0f; SettingsDirtyTimer = 0.0f;
LogEnabled = false; LogEnabled = false;
LogType = ImGuiLogType_None;
LogFile = NULL; LogFile = NULL;
LogStartDepth = 0; LogLinePosY = FLT_MAX;
LogAutoExpandMaxDepth = 2; LogLineFirstItem = false;
LogDepthRef = 0;
LogDepthToExpand = LogDepthToExpandDefault = 2;
memset(FramerateSecPerFrame, 0, sizeof(FramerateSecPerFrame)); memset(FramerateSecPerFrame, 0, sizeof(FramerateSecPerFrame));
FramerateSecPerFrameIdx = 0; FramerateSecPerFrameIdx = 0;
@ -1216,7 +1233,6 @@ struct IMGUI_API ImGuiWindowTempData
float CurrentLineTextBaseOffset; float CurrentLineTextBaseOffset;
ImVec2 PrevLineSize; ImVec2 PrevLineSize;
float PrevLineTextBaseOffset; float PrevLineTextBaseOffset;
float LogLinePosY;
int TreeDepth; int TreeDepth;
ImU32 TreeDepthMayJumpToParentOnPop; // Store a copy of !g.NavIdIsAlive for TreeDepth 0..31 ImU32 TreeDepthMayJumpToParentOnPop; // Store a copy of !g.NavIdIsAlive for TreeDepth 0..31
ImGuiID LastItemId; ImGuiID LastItemId;
@ -1256,7 +1272,6 @@ struct IMGUI_API ImGuiWindowTempData
CursorPos = CursorPosPrevLine = CursorStartPos = CursorMaxPos = ImVec2(0.0f, 0.0f); CursorPos = CursorPosPrevLine = CursorStartPos = CursorMaxPos = ImVec2(0.0f, 0.0f);
CurrentLineSize = PrevLineSize = ImVec2(0.0f, 0.0f); CurrentLineSize = PrevLineSize = ImVec2(0.0f, 0.0f);
CurrentLineTextBaseOffset = PrevLineTextBaseOffset = 0.0f; CurrentLineTextBaseOffset = PrevLineTextBaseOffset = 0.0f;
LogLinePosY = -1.0f;
TreeDepth = 0; TreeDepth = 0;
TreeDepthMayJumpToParentOnPop = 0x00; TreeDepthMayJumpToParentOnPop = 0x00;
LastItemId = 0; LastItemId = 0;
@ -1575,6 +1590,10 @@ namespace ImGui
IMGUI_API void PushItemFlag(ImGuiItemFlags option, bool enabled); IMGUI_API void PushItemFlag(ImGuiItemFlags option, bool enabled);
IMGUI_API void PopItemFlag(); IMGUI_API void PopItemFlag();
// Logging/Capture
IMGUI_API void LogBegin(ImGuiLogType type, int auto_open_depth); // -> BeginCapture() when we design v2 api, for now stay under the radar by using the old name.
IMGUI_API void LogToBuffer(int auto_open_depth = -1); // Start logging/capturing to internal buffer
// Popups, Modals, Tooltips // Popups, Modals, Tooltips
IMGUI_API void OpenPopupEx(ImGuiID id); IMGUI_API void OpenPopupEx(ImGuiID id);
IMGUI_API void ClosePopupToLevel(int remaining, bool apply_focus_to_window_under); IMGUI_API void ClosePopupToLevel(int remaining, bool apply_focus_to_window_under);

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@ -3678,7 +3678,7 @@ bool ImGui::InputTextEx(const char* label, char* buf, int buf_size, const ImVec2
const int buf_display_max_length = 2 * 1024 * 1024; const int buf_display_max_length = 2 * 1024 * 1024;
// Select which buffer we are going to display. We set buf to NULL to prevent accidental usage from now on. // Select which buffer we are going to display. We set buf to NULL to prevent accidental usage from now on.
const char* buf_display = (state != NULL && !is_readonly) ? state->TextA.Data : buf; const char* buf_display = (g.ActiveId == id && state && !is_readonly) ? state->TextA.Data : buf;
IM_ASSERT(buf_display); IM_ASSERT(buf_display);
buf = NULL; buf = NULL;
@ -4829,7 +4829,7 @@ bool ImGui::TreeNodeBehaviorIsOpen(ImGuiID id, ImGuiTreeNodeFlags flags)
// When logging is enabled, we automatically expand tree nodes (but *NOT* collapsing headers.. seems like sensible behavior). // When logging is enabled, we automatically expand tree nodes (but *NOT* collapsing headers.. seems like sensible behavior).
// NB- If we are above max depth we still allow manually opened nodes to be logged. // NB- If we are above max depth we still allow manually opened nodes to be logged.
if (g.LogEnabled && !(flags & ImGuiTreeNodeFlags_NoAutoOpenOnLog) && window->DC.TreeDepth < g.LogAutoExpandMaxDepth) if (g.LogEnabled && !(flags & ImGuiTreeNodeFlags_NoAutoOpenOnLog) && (window->DC.TreeDepth - g.LogDepthRef) < g.LogDepthToExpand)
is_open = true; is_open = true;
return is_open; return is_open;
@ -4956,7 +4956,7 @@ bool ImGui::TreeNodeBehavior(ImGuiID id, ImGuiTreeNodeFlags flags, const char* l
const char log_suffix[] = "##"; const char log_suffix[] = "##";
LogRenderedText(&text_pos, log_prefix, log_prefix+3); LogRenderedText(&text_pos, log_prefix, log_prefix+3);
RenderTextClipped(text_pos, frame_bb.Max, label, label_end, &label_size); RenderTextClipped(text_pos, frame_bb.Max, label, label_end, &label_size);
LogRenderedText(&text_pos, log_suffix+1, log_suffix+3); LogRenderedText(&text_pos, log_suffix, log_suffix+2);
} }
else else
{ {