mirror of
https://github.com/Drezil/imgui.git
synced 2024-12-24 00:26:36 +00:00
Refactored rare transient bool stacks into a set of flags, added unexposed ImGuiItemFlags_SelectableDontClosePopup (#323)
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parent
785f51227a
commit
8828889d5e
60
imgui.cpp
60
imgui.cpp
@ -2111,7 +2111,7 @@ bool ImGui::ItemAdd(const ImRect& bb, const ImGuiID* id, const ImRect* nav_bb_ar
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{
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const ImRect& nav_bb = nav_bb_arg ? *nav_bb_arg : bb;
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const ImRect nav_bb_rel(nav_bb.Min - g.NavWindow->Pos, nav_bb.Max - g.NavWindow->Pos);
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if (g.NavInitDefaultRequest && g.NavLayer == window->DC.NavLayerCurrent && window->DC.AllowNavDefaultFocus)
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if (g.NavInitDefaultRequest && g.NavLayer == window->DC.NavLayerCurrent && (window->DC.ItemFlags & ImGuiItemFlags_AllowNavDefaultFocus))
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{
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g.NavInitDefaultRequest = g.NavInitDefaultResultExplicit = false; // Clear flag immediately, first item gets default, also simplify the if() in ItemAdd()
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g.NavInitDefaultResultId = *id;
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@ -2186,7 +2186,7 @@ bool ImGui::FocusableItemRegister(ImGuiWindow* window, ImGuiID id, bool tab_stop
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{
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ImGuiContext& g = *GImGui;
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const bool allow_keyboard_focus = window->DC.AllowKeyboardFocus;
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const bool allow_keyboard_focus = (window->DC.ItemFlags & ImGuiItemFlags_AllowKeyboardFocus) != 0;
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window->FocusIdxAllCounter++;
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if (allow_keyboard_focus)
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window->FocusIdxTabCounter++;
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@ -5027,14 +5027,12 @@ bool ImGui::Begin(const char* name, bool* p_open, const ImVec2& size_on_first_us
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window->DC.LogLinePosY = window->DC.CursorPos.y - 9999.0f;
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window->DC.ChildWindows.resize(0);
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window->DC.LayoutType = ImGuiLayoutType_Vertical;
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window->DC.ItemFlags = ImGuiItemFlags_Default_;
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window->DC.ItemWidth = window->ItemWidthDefault;
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window->DC.TextWrapPos = -1.0f; // disabled
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window->DC.AllowKeyboardFocus = window->DC.AllowNavDefaultFocus = true;
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window->DC.ButtonRepeat = false;
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window->DC.ItemFlagsStack.resize(0);
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window->DC.ItemWidthStack.resize(0);
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window->DC.TextWrapPosStack.resize(0);
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window->DC.AllowKeyboardFocusStack.resize(0);
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window->DC.ButtonRepeatStack.resize(0);
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window->DC.ColorEditMode = ImGuiColorEditMode_UserSelect;
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window->DC.ColumnsCurrent = 0;
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window->DC.ColumnsCount = 1;
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@ -5045,6 +5043,12 @@ bool ImGui::Begin(const char* name, bool* p_open, const ImVec2& size_on_first_us
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window->DC.GroupStack.resize(0);
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window->MenuColumns.Update(3, style.ItemSpacing.x, !window_was_active);
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if ((flags & ImGuiWindowFlags_ChildWindow) && (window->DC.ItemFlags != parent_window->DC.ItemFlags))
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{
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window->DC.ItemFlags = parent_window->DC.ItemFlags;
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window->DC.ItemFlagsStack.push_back(window->DC.ItemFlags);
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}
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if (window->AutoFitFramesX > 0)
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window->AutoFitFramesX--;
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if (window->AutoFitFramesY > 0)
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@ -5062,9 +5066,9 @@ bool ImGui::Begin(const char* name, bool* p_open, const ImVec2& size_on_first_us
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if (!(flags & ImGuiWindowFlags_NoTitleBar))
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{
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// Close & collapse button are on layer 1 (same as menus) and don't default focus
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const bool backup_allow_nav_default_focus = window->DC.AllowNavDefaultFocus;
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const ImGuiItemFlags backup_item_options = window->DC.ItemFlags;
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if (window->Flags & ImGuiWindowFlags_MenuBar)
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window->DC.AllowNavDefaultFocus = false;
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window->DC.ItemFlags &= ~ImGuiItemFlags_AllowNavDefaultFocus;
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window->DC.NavLayerCurrent++;
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// Close button
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@ -5090,7 +5094,7 @@ bool ImGui::Begin(const char* name, bool* p_open, const ImVec2& size_on_first_us
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}
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window->DC.NavLayerCurrent--;
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window->DC.AllowNavDefaultFocus = backup_allow_nav_default_focus;
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window->DC.ItemFlags = backup_item_options;
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// Title text (FIXME: refactor text alignment facilities along with RenderText helpers)
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ImVec2 text_min = window->Pos + style.FramePadding;
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@ -5402,32 +5406,41 @@ void ImGui::PopFont()
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SetCurrentFont(g.FontStack.empty() ? g.IO.Fonts->Fonts[0] : g.FontStack.back());
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}
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void ImGui::PushAllowKeyboardFocus(bool allow_keyboard_focus)
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void ImGui::PushItemFlag(ImGuiItemFlags option, bool enabled)
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{
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ImGuiWindow* window = GetCurrentWindow();
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window->DC.AllowKeyboardFocus = allow_keyboard_focus;
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window->DC.AllowKeyboardFocusStack.push_back(allow_keyboard_focus);
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if (enabled)
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window->DC.ItemFlags |= option;
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else
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window->DC.ItemFlags &= ~option;
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window->DC.ItemFlagsStack.push_back(window->DC.ItemFlags);
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}
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void ImGui::PopItemFlag()
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{
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ImGuiWindow* window = GetCurrentWindow();
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window->DC.ItemFlagsStack.pop_back();
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window->DC.ItemFlags = window->DC.ItemFlagsStack.empty() ? ImGuiItemFlags_Default_ : window->DC.ItemFlagsStack.back();
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}
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void ImGui::PushAllowKeyboardFocus(bool allow_keyboard_focus)
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{
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PushItemFlag(ImGuiItemFlags_AllowKeyboardFocus, allow_keyboard_focus);
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}
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void ImGui::PopAllowKeyboardFocus()
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{
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ImGuiWindow* window = GetCurrentWindow();
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window->DC.AllowKeyboardFocusStack.pop_back();
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window->DC.AllowKeyboardFocus = window->DC.AllowKeyboardFocusStack.empty() ? true : window->DC.AllowKeyboardFocusStack.back();
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PopItemFlag();
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}
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void ImGui::PushButtonRepeat(bool repeat)
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{
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ImGuiWindow* window = GetCurrentWindow();
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window->DC.ButtonRepeat = repeat;
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window->DC.ButtonRepeatStack.push_back(repeat);
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PushItemFlag(ImGuiItemFlags_ButtonRepeat, repeat);
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}
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void ImGui::PopButtonRepeat()
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{
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ImGuiWindow* window = GetCurrentWindow();
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window->DC.ButtonRepeatStack.pop_back();
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window->DC.ButtonRepeat = window->DC.ButtonRepeatStack.empty() ? false : window->DC.ButtonRepeatStack.back();
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PopItemFlag();
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}
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void ImGui::PushTextWrapPos(float wrap_pos_x)
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@ -5507,7 +5520,6 @@ void ImGui::PushStyleVar(ImGuiStyleVar idx, float val)
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*pvar = val;
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}
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void ImGui::PushStyleVar(ImGuiStyleVar idx, const ImVec2& val)
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{
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ImGuiContext& g = *GImGui;
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@ -6413,7 +6425,7 @@ bool ImGui::ButtonEx(const char* label, const ImVec2& size_arg, ImGuiButtonFlags
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if (!ItemAdd(bb, &id))
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return false;
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if (window->DC.ButtonRepeat) flags |= ImGuiButtonFlags_Repeat;
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if (window->DC.ItemFlags & ImGuiItemFlags_ButtonRepeat) flags |= ImGuiButtonFlags_Repeat;
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bool hovered, held;
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bool pressed = ButtonBehavior(bb, id, &hovered, &held, flags);
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@ -9481,7 +9493,7 @@ bool ImGui::Selectable(const char* label, bool selected, ImGuiSelectableFlags fl
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if (flags & ImGuiSelectableFlags_Disabled) PopStyleColor();
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// Automatically close popups
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if (pressed && !(flags & ImGuiSelectableFlags_DontClosePopups) && (window->Flags & ImGuiWindowFlags_Popup))
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if (pressed && (window->Flags & ImGuiWindowFlags_Popup) && !(flags & ImGuiSelectableFlags_DontClosePopups) && !((window->DC.ItemFlags & ImGuiItemFlags_SelectableDontClosePopup)))
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CloseCurrentPopup();
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return pressed;
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}
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@ -47,6 +47,7 @@ typedef int ImGuiLayoutType; // enum ImGuiLayoutType_
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typedef int ImGuiButtonFlags; // enum ImGuiButtonFlags_
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typedef int ImGuiTreeNodeFlags; // enum ImGuiTreeNodeFlags_
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typedef int ImGuiSliderFlags; // enum ImGuiSliderFlags_
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typedef int ImGuiItemFlags; // enum ImGuiItemFlags_
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//-------------------------------------------------------------------------
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// STB libraries
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@ -574,6 +575,16 @@ struct ImGuiContext
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}
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};
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// Transient per-window flags, reset at the beginning of the frame. For child window, inherited from parent on first Begin().
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enum ImGuiItemFlags_
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{
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ImGuiItemFlags_AllowKeyboardFocus = 1 << 0, // [true]
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ImGuiItemFlags_AllowNavDefaultFocus = 1 << 1, // [true]
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ImGuiItemFlags_ButtonRepeat = 1 << 2, // [false] // Button() can be held will a repeat behavior
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ImGuiItemFlags_SelectableDontClosePopup = 1 << 3, // [false] // MenuItem/Selectable() automatically closes owner Popup window
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ImGuiItemFlags_Default_ = ImGuiItemFlags_AllowKeyboardFocus|ImGuiItemFlags_AllowNavDefaultFocus
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};
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// Transient per-window data, reset at the beginning of the frame
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// FIXME: That's theory, in practice the delimitation between ImGuiWindow and ImGuiDrawContext is quite tenuous and could be reconsidered.
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struct IMGUI_API ImGuiDrawContext
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@ -602,15 +613,12 @@ struct IMGUI_API ImGuiDrawContext
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ImGuiLayoutType LayoutType;
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// We store the current settings outside of the vectors to increase memory locality (reduce cache misses). The vectors are rarely modified. Also it allows us to not heap allocate for short-lived windows which are not using those settings.
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ImGuiItemFlags ItemFlags; // == ItemFlagsStack.back() [empty == ImGuiItemFlags_Default]
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float ItemWidth; // == ItemWidthStack.back(). 0.0: default, >0.0: width in pixels, <0.0: align xx pixels to the right of window
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float TextWrapPos; // == TextWrapPosStack.back() [empty == -1.0f]
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bool AllowKeyboardFocus; // == AllowKeyboardFocusStack.back() [empty == true]
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bool AllowNavDefaultFocus; // (not exposed via stack)
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bool ButtonRepeat; // == ButtonRepeatStack.back() [empty == false]
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ImVector<ImGuiItemFlags>ItemFlagsStack;
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ImVector<float> ItemWidthStack;
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ImVector<float> TextWrapPosStack;
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ImVector<bool> AllowKeyboardFocusStack;
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ImVector<bool> ButtonRepeatStack;
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ImVector<ImGuiGroupData>GroupStack;
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ImGuiColorEditMode ColorEditMode;
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int StackSizesBackup[6]; // Store size of various stacks for asserting
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@ -647,8 +655,7 @@ struct IMGUI_API ImGuiDrawContext
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StateStorage = NULL;
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LayoutType = ImGuiLayoutType_Vertical;
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ItemWidth = 0.0f;
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ButtonRepeat = false;
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AllowKeyboardFocus = AllowNavDefaultFocus = true;
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ItemFlags = ImGuiItemFlags_Default_;
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TextWrapPos = -1.0f;
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ColorEditMode = ImGuiColorEditMode_RGB;
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memset(StackSizesBackup, 0, sizeof(StackSizesBackup));
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@ -782,8 +789,9 @@ namespace ImGui
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IMGUI_API ImVec2 CalcItemSize(ImVec2 size, float default_x, float default_y);
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IMGUI_API float CalcWrapWidthForPos(const ImVec2& pos, float wrap_pos_x);
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IMGUI_API void PushItemFlag(ImGuiItemFlags option, bool enabled);
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IMGUI_API void PopItemFlag();
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IMGUI_API void OpenPopupEx(const char* str_id, bool reopen_existing);
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IMGUI_API int CalcTypematicPressedRepeatAmount(float t, float t_prev, float repeat_delay, float repeat_rate);
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// NB: All position are in absolute pixels coordinates (not window coordinates)
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