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	Comments + clear out VisibleWinodw field (should have no effect)
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		| @@ -3164,7 +3164,7 @@ void ImGui::StartMouseMovingWindow(ImGuiWindow* window) | ||||
| { | ||||
|     // Set ActiveId even if the _NoMove flag is set. Without it, dragging away from a window with _NoMove would activate hover on other windows. | ||||
|     // We _also_ call this when clicking in a window empty space when io.ConfigWindowsMoveFromTitleBarOnly is set, but clear g.MovingWindow afterward. | ||||
|     // This is because we want ActiveId to be set even when the window is stuck from moving. | ||||
|     // This is because we want ActiveId to be set even when the window is not permitted to move. | ||||
|     ImGuiContext& g = *GImGui; | ||||
|     FocusWindow(window); | ||||
|     SetActiveID(window->MoveId, window); | ||||
| @@ -3252,7 +3252,8 @@ void ImGui::UpdateMouseMovingWindowEndFrame() | ||||
|         } | ||||
|         else if (g.NavWindow != NULL && GetFrontMostPopupModal() == NULL) | ||||
|         { | ||||
|             FocusWindow(NULL);  // Clicking on void disable focus | ||||
|             // Clicking on void disable focus | ||||
|             FocusWindow(NULL); | ||||
|         } | ||||
|     } | ||||
|  | ||||
| @@ -5598,6 +5599,7 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags) | ||||
|         } | ||||
|  | ||||
|         // Draw window + handle manual resize | ||||
|         // As we highlight the title bar when want_focus is set, multiple reappearing windows will have have their title bar highlighted on their reappearing frame. | ||||
|         const float window_rounding = window->WindowRounding; | ||||
|         const float window_border_size = window->WindowBorderSize; | ||||
|         const ImGuiWindow* window_to_highlight = g.NavWindowingTarget ? g.NavWindowingTarget : g.NavWindow; | ||||
| @@ -10796,6 +10798,8 @@ static void ImGui::DockNodeRemoveWindow(ImGuiDockNode* node, ImGuiWindow* window | ||||
|             break; | ||||
|         } | ||||
|     IM_ASSERT(erased); | ||||
|     if (node->VisibleWindow == window) | ||||
|         node->VisibleWindow = NULL; | ||||
|  | ||||
|     // Remove tab and possibly tab bar | ||||
|     if (node->TabBar) | ||||
|   | ||||
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