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Merge branch 'master' into docking
# Conflicts: # backends/imgui_impl_sdlrenderer.cpp # backends/imgui_impl_sdlrenderer.h # imgui.cpp # imgui_widgets.cpp
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@ -265,12 +265,19 @@ namespace ImStb
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#endif
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// Debug Tools
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// Use 'Metrics->Tools->Item Picker' to break into the call-stack of a specific item.
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// Use 'Metrics/Debugger->Tools->Item Picker' to break into the call-stack of a specific item.
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// This will call IM_DEBUG_BREAK() which you may redefine yourself. See https://github.com/scottt/debugbreak for more reference.
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#ifndef IM_DEBUG_BREAK
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#if defined(__clang__)
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#define IM_DEBUG_BREAK() __builtin_debugtrap()
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#elif defined (_MSC_VER)
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#if defined (_MSC_VER)
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#define IM_DEBUG_BREAK() __debugbreak()
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#elif defined(__clang__)
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#define IM_DEBUG_BREAK() __builtin_debugtrap()
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#elif defined(__GNUC__) && (defined(__i386__) || defined(__x86_64__))
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#define IM_DEBUG_BREAK() __asm__ volatile("int $0x03")
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#elif defined(__GNUC__) && defined(__thumb__)
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#define IM_DEBUG_BREAK() __asm__ volatile(".inst 0xde01")
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#elif defined(__GNUC__) && defined(__arm__) && !defined(__thumb__)
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#define IM_DEBUG_BREAK() __asm__ volatile(".inst 0xe7f001f0");
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#else
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#define IM_DEBUG_BREAK() IM_ASSERT(0) // It is expected that you define IM_DEBUG_BREAK() into something that will break nicely in a debugger!
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#endif
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@ -307,7 +314,9 @@ static inline ImGuiID ImHash(const void* data, int size, ImU32 seed = 0) { ret
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#endif
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// Helpers: Sorting
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#define ImQsort qsort
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#ifndef ImQsort
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static inline void ImQsort(void* base, size_t count, size_t size_of_element, int(IMGUI_CDECL *compare_func)(void const*, void const*)) { if (count > 1) qsort(base, count, size_of_element, compare_func); }
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#endif
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// Helpers: Color Blending
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IMGUI_API ImU32 ImAlphaBlendColors(ImU32 col_a, ImU32 col_b);
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@ -414,8 +423,8 @@ static inline double ImLog(double x) { return log(x); }
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static inline int ImAbs(int x) { return x < 0 ? -x : x; }
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static inline float ImAbs(float x) { return fabsf(x); }
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static inline double ImAbs(double x) { return fabs(x); }
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static inline float ImSign(float x) { return (x < 0.0f) ? -1.0f : ((x > 0.0f) ? 1.0f : 0.0f); } // Sign operator - returns -1, 0 or 1 based on sign of argument
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static inline double ImSign(double x) { return (x < 0.0) ? -1.0 : ((x > 0.0) ? 1.0 : 0.0); }
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static inline float ImSign(float x) { return (x < 0.0f) ? -1.0f : (x > 0.0f) ? 1.0f : 0.0f; } // Sign operator - returns -1, 0 or 1 based on sign of argument
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static inline double ImSign(double x) { return (x < 0.0) ? -1.0 : (x > 0.0) ? 1.0 : 0.0; }
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#ifdef IMGUI_ENABLE_SSE
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static inline float ImRsqrt(float x) { return _mm_cvtss_f32(_mm_rsqrt_ss(_mm_set_ss(x))); }
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#else
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@ -1032,8 +1041,6 @@ struct IMGUI_API ImGuiInputTextState
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bool SelectedAllMouseLock; // after a double-click to select all, we ignore further mouse drags to update selection
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bool Edited; // edited this frame
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ImGuiInputTextFlags Flags; // copy of InputText() flags
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ImGuiInputTextCallback UserCallback; // "
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void* UserCallbackData; // "
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ImGuiInputTextState() { memset(this, 0, sizeof(*this)); }
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void ClearText() { CurLenW = CurLenA = 0; TextW[0] = 0; TextA[0] = 0; CursorClamp(); }
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@ -2226,6 +2233,7 @@ struct IMGUI_API ImGuiWindow
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ImDrawList* DrawList; // == &DrawListInst (for backward compatibility reason with code using imgui_internal.h we keep this a pointer)
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ImDrawList DrawListInst;
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ImGuiWindow* ParentWindow; // If we are a child _or_ popup _or_ docked window, this is pointing to our parent. Otherwise NULL.
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ImGuiWindow* ParentWindowInBeginStack;
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ImGuiWindow* RootWindow; // Point to ourself or first ancestor that is not a child window. Doesn't cross through popups/dock nodes.
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ImGuiWindow* RootWindowPopupTree; // Point to ourself or first ancestor that is not a child window. Cross through popups parent<>child.
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ImGuiWindow* RootWindowDockTree; // Point to ourself or first ancestor that is not a child window. Cross through dock nodes.
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@ -2760,7 +2768,7 @@ namespace ImGui
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IMGUI_API void ClosePopupsExceptModals();
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IMGUI_API bool IsPopupOpen(ImGuiID id, ImGuiPopupFlags popup_flags);
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IMGUI_API bool BeginPopupEx(ImGuiID id, ImGuiWindowFlags extra_flags);
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IMGUI_API void BeginTooltipEx(ImGuiWindowFlags extra_flags, ImGuiTooltipFlags tooltip_flags);
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IMGUI_API void BeginTooltipEx(ImGuiTooltipFlags tooltip_flags, ImGuiWindowFlags extra_window_flags);
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IMGUI_API ImRect GetPopupAllowedExtentRect(ImGuiWindow* window);
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IMGUI_API ImGuiWindow* GetTopMostPopupModal();
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IMGUI_API ImVec2 FindBestWindowPosForPopup(ImGuiWindow* window);
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@ -3063,6 +3071,7 @@ namespace ImGui
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IMGUI_API void DebugNodeWindow(ImGuiWindow* window, const char* label);
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IMGUI_API void DebugNodeWindowSettings(ImGuiWindowSettings* settings);
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IMGUI_API void DebugNodeWindowsList(ImVector<ImGuiWindow*>* windows, const char* label);
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IMGUI_API void DebugNodeWindowsListByBeginStackParent(ImGuiWindow** windows, int windows_size, ImGuiWindow* parent_in_begin_stack);
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IMGUI_API void DebugNodeViewport(ImGuiViewportP* viewport);
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IMGUI_API void DebugRenderViewportThumbnail(ImDrawList* draw_list, ImGuiViewportP* viewport, const ImRect& bb);
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