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ImDrawList, ImDrawListSplitter, Columns: Fixed an issue where changing channels with different TextureId, VtxOffset would incorrectly apply new settings to draw channels. (#3129, #3163)
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@ -59,6 +59,9 @@ Other Changes:
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- ImDrawList: Fixed an issue where draw command merging or primitive unreserve while crossing the
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VtxOffset boundary would lead to draw commands with wrong VtxOffset. (#3129, #3163, #3232, #2591)
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[@thedmd, @Shironekoben, @sergeyn, @ocornut]
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- ImDrawList, ImDrawListSplitter, Columns: Fixed an issue where changing channels with different
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TextureId, VtxOffset would incorrectly apply new settings to draw channels. (#3129, #3163)
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[@ocornut, @thedmd, @Shironekoben]
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- ImDrawList, ImDrawListSplitter, Columns: Fixed an issue where starting a split when current
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VtxOffset was not zero would lead to draw commands with wrong VtxOffset. (#2591)
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- ImDrawList, ImDrawListSplitter, Columns: Fixed an issue where starting a split right after
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@ -1435,8 +1435,13 @@ void ImDrawListSplitter::Merge(ImDrawList* draw_list)
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if (draw_list->CmdBuffer.Size == 0 || draw_list->CmdBuffer.back().UserCallback != NULL)
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draw_list->AddDrawCmd();
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draw_list->_OnChangedClipRect(); // We call this instead of AddDrawCmd(), so that empty channels won't produce an extra draw call.
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draw_list->_OnChangedTextureID();
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// If current command is used with different settings we need to add a new command
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ImDrawCmd* curr_cmd = &draw_list->CmdBuffer.Data[draw_list->CmdBuffer.Size - 1];
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if (curr_cmd->ElemCount == 0)
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ImDrawCmd_HeaderCopy(curr_cmd, &draw_list->_CmdHeader); // Copy ClipRect, TextureId, VtxOffset
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else if (ImDrawCmd_HeaderCompare(curr_cmd, &draw_list->_CmdHeader) != 0)
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draw_list->AddDrawCmd();
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_Count = 1;
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}
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@ -1453,6 +1458,13 @@ void ImDrawListSplitter::SetCurrentChannel(ImDrawList* draw_list, int idx)
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memcpy(&draw_list->CmdBuffer, &_Channels.Data[idx]._CmdBuffer, sizeof(draw_list->CmdBuffer));
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memcpy(&draw_list->IdxBuffer, &_Channels.Data[idx]._IdxBuffer, sizeof(draw_list->IdxBuffer));
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draw_list->_IdxWritePtr = draw_list->IdxBuffer.Data + draw_list->IdxBuffer.Size;
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// If current command is used with different settings we need to add a new command
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ImDrawCmd* curr_cmd = &draw_list->CmdBuffer.Data[draw_list->CmdBuffer.Size - 1];
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if (curr_cmd->ElemCount == 0)
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ImDrawCmd_HeaderCopy(curr_cmd, &draw_list->_CmdHeader); // Copy ClipRect, TextureId, VtxOffset
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else if (ImDrawCmd_HeaderCompare(curr_cmd, &draw_list->_CmdHeader) != 0)
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draw_list->AddDrawCmd();
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}
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//-----------------------------------------------------------------------------
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