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ImDrawList: Clarifying and guarateeing that CmdBuffer.back()->UserCallback should be always be NULL.
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@ -451,7 +451,8 @@ void ImDrawList::_PopUnusedDrawCmd()
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void ImDrawList::AddCallback(ImDrawCallback callback, void* callback_data)
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{
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ImDrawCmd* curr_cmd = &CmdBuffer.Data[CmdBuffer.Size - 1];
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if (curr_cmd->ElemCount != 0 || curr_cmd->UserCallback != NULL)
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IM_ASSERT(curr_cmd->UserCallback == NULL);
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if (curr_cmd->ElemCount != 0)
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{
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AddDrawCmd();
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curr_cmd = &CmdBuffer.Data[CmdBuffer.Size - 1];
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@ -473,11 +474,12 @@ void ImDrawList::_OnChangedClipRect()
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{
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// If current command is used with different settings we need to add a new command
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ImDrawCmd* curr_cmd = &CmdBuffer.Data[CmdBuffer.Size - 1];
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if ((curr_cmd->ElemCount != 0 && memcmp(&curr_cmd->ClipRect, &_CmdHeader.ClipRect, sizeof(ImVec4)) != 0) || curr_cmd->UserCallback != NULL)
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if (curr_cmd->ElemCount != 0 && memcmp(&curr_cmd->ClipRect, &_CmdHeader.ClipRect, sizeof(ImVec4)) != 0)
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{
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AddDrawCmd();
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return;
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}
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IM_ASSERT(curr_cmd->UserCallback == NULL);
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// Try to merge with previous command if it matches, else use current command
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ImDrawCmd* prev_cmd = curr_cmd - 1;
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@ -494,11 +496,12 @@ void ImDrawList::_OnChangedTextureID()
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{
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// If current command is used with different settings we need to add a new command
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ImDrawCmd* curr_cmd = &CmdBuffer.Data[CmdBuffer.Size - 1];
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if ((curr_cmd->ElemCount != 0 && curr_cmd->TextureId != _CmdHeader.TextureId) || curr_cmd->UserCallback != NULL)
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if (curr_cmd->ElemCount != 0 && curr_cmd->TextureId != _CmdHeader.TextureId)
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{
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AddDrawCmd();
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return;
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}
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IM_ASSERT(curr_cmd->UserCallback == NULL);
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// Try to merge with previous command if it matches, else use current command
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ImDrawCmd* prev_cmd = curr_cmd - 1;
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@ -1427,6 +1430,11 @@ void ImDrawListSplitter::Merge(ImDrawList* draw_list)
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if (int sz = ch._IdxBuffer.Size) { memcpy(idx_write, ch._IdxBuffer.Data, sz * sizeof(ImDrawIdx)); idx_write += sz; }
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}
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draw_list->_IdxWritePtr = idx_write;
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// Ensure there's always a non-callback draw command trailing the command-buffer
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if (draw_list->CmdBuffer.Size == 0 || draw_list->CmdBuffer.back().UserCallback != NULL)
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draw_list->AddDrawCmd();
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draw_list->_OnChangedClipRect(); // We call this instead of AddDrawCmd(), so that empty channels won't produce an extra draw call.
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draw_list->_OnChangedTextureID();
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_Count = 1;
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@ -1437,6 +1445,7 @@ void ImDrawListSplitter::SetCurrentChannel(ImDrawList* draw_list, int idx)
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IM_ASSERT(idx >= 0 && idx < _Count);
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if (_Current == idx)
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return;
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// Overwrite ImVector (12/16 bytes), four times. This is merely a silly optimization instead of doing .swap()
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memcpy(&_Channels.Data[_Current]._CmdBuffer, &draw_list->CmdBuffer, sizeof(draw_list->CmdBuffer));
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memcpy(&_Channels.Data[_Current]._IdxBuffer, &draw_list->IdxBuffer, sizeof(draw_list->IdxBuffer));
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