mirror of
https://github.com/Drezil/imgui.git
synced 2024-11-15 01:17:00 +00:00
parent
0e2a167bdb
commit
844e0ae688
@ -42,6 +42,7 @@ Other changes:
|
||||
- Fixed cases where CTRL+Tab or Modal can occasionally lead to the creation of ImDrawCmd with
|
||||
zero triangles, which would makes the render loop of some backends assert (e.g. Metal with
|
||||
debugging, Allegro). (#4857, #5937)
|
||||
- Tables, Columns: Fixed cases where empty columns may lead to empty ImDrawCmd. (#4857, #5937)
|
||||
- Inputs, Scrolling: better selection of scrolling window when hovering nested windows
|
||||
and when backend/OS is emitting dual-axis wheeling inputs (typically touch pads on macOS).
|
||||
We now select a primary axis based on recent events, and select a target window based on it.
|
||||
|
@ -447,11 +447,14 @@ void ImDrawList::AddDrawCmd()
|
||||
// Note that this leaves the ImDrawList in a state unfit for further commands, as most code assume that CmdBuffer.Size > 0 && CmdBuffer.back().UserCallback == NULL
|
||||
void ImDrawList::_PopUnusedDrawCmd()
|
||||
{
|
||||
if (CmdBuffer.Size == 0)
|
||||
return;
|
||||
for (ImDrawCmd* curr_cmd = &CmdBuffer.Data[CmdBuffer.Size - 1]; curr_cmd->ElemCount == 0 && curr_cmd->UserCallback == NULL; curr_cmd--)
|
||||
while (CmdBuffer.Size > 0)
|
||||
{
|
||||
ImDrawCmd* curr_cmd = &CmdBuffer.Data[CmdBuffer.Size - 1];
|
||||
if (curr_cmd->ElemCount != 0 || curr_cmd->UserCallback != NULL)
|
||||
return;// break;
|
||||
CmdBuffer.pop_back();
|
||||
}
|
||||
}
|
||||
|
||||
void ImDrawList::AddCallback(ImDrawCallback callback, void* callback_data)
|
||||
{
|
||||
|
Loading…
Reference in New Issue
Block a user