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0e2a167bdb
commit
844e0ae688
@ -42,6 +42,7 @@ Other changes:
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- Fixed cases where CTRL+Tab or Modal can occasionally lead to the creation of ImDrawCmd with
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zero triangles, which would makes the render loop of some backends assert (e.g. Metal with
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debugging, Allegro). (#4857, #5937)
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- Tables, Columns: Fixed cases where empty columns may lead to empty ImDrawCmd. (#4857, #5937)
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- Inputs, Scrolling: better selection of scrolling window when hovering nested windows
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and when backend/OS is emitting dual-axis wheeling inputs (typically touch pads on macOS).
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We now select a primary axis based on recent events, and select a target window based on it.
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@ -447,10 +447,13 @@ void ImDrawList::AddDrawCmd()
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// Note that this leaves the ImDrawList in a state unfit for further commands, as most code assume that CmdBuffer.Size > 0 && CmdBuffer.back().UserCallback == NULL
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void ImDrawList::_PopUnusedDrawCmd()
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{
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if (CmdBuffer.Size == 0)
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return;
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for (ImDrawCmd* curr_cmd = &CmdBuffer.Data[CmdBuffer.Size - 1]; curr_cmd->ElemCount == 0 && curr_cmd->UserCallback == NULL; curr_cmd--)
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while (CmdBuffer.Size > 0)
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{
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ImDrawCmd* curr_cmd = &CmdBuffer.Data[CmdBuffer.Size - 1];
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if (curr_cmd->ElemCount != 0 || curr_cmd->UserCallback != NULL)
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return;// break;
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CmdBuffer.pop_back();
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}
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}
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void ImDrawList::AddCallback(ImDrawCallback callback, void* callback_data)
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