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https://github.com/Drezil/imgui.git
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Merge branch 'viewport' into docking
This commit is contained in:
commit
83f55c9de5
@ -74,11 +74,16 @@ Other Changes:
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erroneously wrapped the value to one of the min/max edge. (#2024, #708, #320, #2075).
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- DragFloat: Disabled using power curve when one edge is FLT_MAX (broken in 1.61). (#2024)
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- DragFloat: Disabled setting a default drag speed when one edge is FLT_MAX. (#2024)
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- Window: Resizing from edges (with io.ConfigResizeWindowsFromEdges Beta flag) extends the hit region
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of root floating windows outside the window, making it easier to resize windows. Resize grips are also
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extended accordingly so there are no discontinuity when hovering between borders and corners. (#1495, #822)
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- Window, Inputs: Fixed resizing from edges when io.MousePos is not pixel-rounded by rounding mouse position input. (#2110)
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- BeginChild(): Fixed BeginChild(const char*, ...) variation erroneously not applying the ID stack
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to the provided string to uniquely identify the child window. This was undoing an intentional change
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introduced in 1.50 and broken in 1.60. (#1698, #894, #713).
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- BeginMenu(): Fixed menu popup horizontal offset being off the item in the menu bar when WindowPadding=0.0f.
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- ArrowButton(): Fixed arrow shape being horizontally misaligned by (FramePadding.y-FramePadding.x) if they are different.
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- Drag and Drop: Added GetDragDropPayload() to peek directly into the payload (if any) from anywhere. (#143)
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- ImDrawList: Fixed AddConvexPolyFilled() undefined behavior when passing points_count smaller than 3,
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in particular, points_count==0 could lead to a memory stomp if the draw list was previously empty.
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@ -25,7 +25,7 @@ Dear ImGui is self-contained within a few files that you can easily copy and com
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- imgui_widgets.cpp
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- imgui_internal.h
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- imconfig.h (empty by default, user-editable)
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- imstb_rect_pack.h
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- imstb_rectpack.h
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- imstb_textedit.h
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- imstb_truetype.h
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77
imgui.cpp
77
imgui.cpp
@ -903,8 +903,12 @@ CODE
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#endif
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// When using CTRL+TAB (or Gamepad Square+L/R) we delay the visual a little in order to reduce visual noise doing a fast switch.
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static const float NAV_WINDOWING_HIGHLIGHT_DELAY = 0.20f; // Time before the highlight and screen dimming starts fading in
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static const float NAV_WINDOWING_LIST_APPEAR_DELAY = 0.15f; // Time before the window list starts to appear
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static const float NAV_WINDOWING_HIGHLIGHT_DELAY = 0.20f; // Time before the highlight and screen dimming starts fading in
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static const float NAV_WINDOWING_LIST_APPEAR_DELAY = 0.15f; // Time before the window list starts to appear
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// Window resizing from edges (when io.ConfigResizeWindowsFromEdges = true)
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static const float RESIZE_WINDOWS_FROM_EDGES_HALF_THICKNESS = 4.0f; // Extend outside and inside windows. Affect FindHoveredWindow().
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static const float RESIZE_WINDOWS_FROM_EDGES_FEEDBACK_TIMER = 0.04f; // Reduce visual noise by only highlighting the border after a certain time.
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//-------------------------------------------------------------------------
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// [SECTION] FORWARD DECLARATIONS
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@ -3046,6 +3050,10 @@ static void ImGui::UpdateMouseInputs()
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{
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ImGuiContext& g = *GImGui;
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// Round mouse position to avoid spreading non-rounded position (e.g. UpdateManualResize doesn't support them well)
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if (IsMousePosValid(&g.IO.MousePos))
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g.IO.MousePos = ImFloor(g.IO.MousePos);
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// If mouse just appeared or disappeared (usually denoted by -FLT_MAX components) we cancel out movement in MouseDelta
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if (IsMousePosValid(&g.IO.MousePos) && IsMousePosValid(&g.IO.MousePosPrev))
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g.IO.MouseDelta = g.IO.MousePos - g.IO.MousePosPrev;
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@ -3973,6 +3981,8 @@ static void FindHoveredWindow()
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if (g.MovingWindow && !(g.MovingWindow->Flags & ImGuiWindowFlags_NoInputs))
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hovered_window = g.MovingWindow;
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ImVec2 padding_regular = g.Style.TouchExtraPadding;
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ImVec2 padding_for_resize_from_edges = g.IO.ConfigResizeWindowsFromEdges ? ImMax(g.Style.TouchExtraPadding, ImVec2(RESIZE_WINDOWS_FROM_EDGES_HALF_THICKNESS, RESIZE_WINDOWS_FROM_EDGES_HALF_THICKNESS)) : padding_regular;
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for (int i = g.Windows.Size - 1; i >= 0; i--)
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{
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ImGuiWindow* window = g.Windows[i];
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@ -3985,16 +3995,20 @@ static void FindHoveredWindow()
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continue;
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// Using the clipped AABB, a child window will typically be clipped by its parent (not always)
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ImRect bb(window->OuterRectClipped.Min - g.Style.TouchExtraPadding, window->OuterRectClipped.Max + g.Style.TouchExtraPadding);
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if (bb.Contains(g.IO.MousePos))
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{
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if (hovered_window == NULL)
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hovered_window = window;
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if (hovered_window_ignoring_moving_window == NULL && (!g.MovingWindow || window->RootWindow != g.MovingWindow->RootWindow))
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hovered_window_ignoring_moving_window = window;
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if (hovered_window && hovered_window_ignoring_moving_window)
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break;
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}
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ImRect bb(window->OuterRectClipped);
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if ((window->Flags & ImGuiWindowFlags_ChildWindow) || (window->Flags & ImGuiWindowFlags_NoResize))
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bb.Expand(padding_regular);
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else
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bb.Expand(padding_for_resize_from_edges);
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if (!bb.Contains(g.IO.MousePos))
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continue;
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if (hovered_window == NULL)
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hovered_window = window;
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if (hovered_window_ignoring_moving_window == NULL && (!g.MovingWindow || window->RootWindow != g.MovingWindow->RootWindow))
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hovered_window_ignoring_moving_window = window;
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if (hovered_window && hovered_window_ignoring_moving_window)
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break;
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}
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g.HoveredWindow = hovered_window;
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@ -4697,10 +4711,10 @@ static ImRect GetResizeBorderRect(ImGuiWindow* window, int border_n, float perp_
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{
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ImRect rect = window->Rect();
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if (thickness == 0.0f) rect.Max -= ImVec2(1,1);
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if (border_n == 0) return ImRect(rect.Min.x + perp_padding, rect.Min.y, rect.Max.x - perp_padding, rect.Min.y + thickness);
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if (border_n == 1) return ImRect(rect.Max.x - thickness, rect.Min.y + perp_padding, rect.Max.x, rect.Max.y - perp_padding);
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if (border_n == 2) return ImRect(rect.Min.x + perp_padding, rect.Max.y - thickness, rect.Max.x - perp_padding, rect.Max.y);
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if (border_n == 3) return ImRect(rect.Min.x, rect.Min.y + perp_padding, rect.Min.x + thickness, rect.Max.y - perp_padding);
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if (border_n == 0) return ImRect(rect.Min.x + perp_padding, rect.Min.y - thickness, rect.Max.x - perp_padding, rect.Min.y + thickness);
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if (border_n == 1) return ImRect(rect.Max.x - thickness, rect.Min.y + perp_padding, rect.Max.x + thickness, rect.Max.y - perp_padding);
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if (border_n == 2) return ImRect(rect.Min.x + perp_padding, rect.Max.y - thickness, rect.Max.x - perp_padding, rect.Max.y + thickness);
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if (border_n == 3) return ImRect(rect.Min.x - thickness, rect.Min.y + perp_padding, rect.Min.x + thickness, rect.Max.y - perp_padding);
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IM_ASSERT(0);
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return ImRect();
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}
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@ -4712,10 +4726,13 @@ static void ImGui::UpdateManualResize(ImGuiWindow* window, const ImVec2& size_au
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ImGuiWindowFlags flags = window->Flags;
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if ((flags & ImGuiWindowFlags_NoResize) || (flags & ImGuiWindowFlags_AlwaysAutoResize) || window->AutoFitFramesX > 0 || window->AutoFitFramesY > 0)
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return;
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if (window->WasActive == false) // Early out to avoid running this code for e.g. an hidden implicit Debug window.
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return;
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const int resize_border_count = g.IO.ConfigResizeWindowsFromEdges ? 4 : 0;
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const float grip_draw_size = (float)(int)ImMax(g.FontSize * 1.35f, window->WindowRounding + 1.0f + g.FontSize * 0.2f);
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const float grip_hover_size = (float)(int)(grip_draw_size * 0.75f);
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const float grip_hover_inner_size = (float)(int)(grip_draw_size * 0.75f);
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const float grip_hover_outer_size = g.IO.ConfigResizeWindowsFromEdges ? RESIZE_WINDOWS_FROM_EDGES_HALF_THICKNESS : 0.0f;
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ImVec2 pos_target(FLT_MAX, FLT_MAX);
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ImVec2 size_target(FLT_MAX, FLT_MAX);
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@ -4728,11 +4745,12 @@ static void ImGui::UpdateManualResize(ImGuiWindow* window, const ImVec2& size_au
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const ImVec2 corner = ImLerp(window->Pos, window->Pos + window->Size, grip.CornerPos);
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// Using the FlattenChilds button flag we make the resize button accessible even if we are hovering over a child window
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ImRect resize_rect(corner, corner + grip.InnerDir * grip_hover_size);
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ImRect resize_rect(corner - grip.InnerDir * grip_hover_outer_size, corner + grip.InnerDir * grip_hover_inner_size);
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if (resize_rect.Min.x > resize_rect.Max.x) ImSwap(resize_rect.Min.x, resize_rect.Max.x);
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if (resize_rect.Min.y > resize_rect.Max.y) ImSwap(resize_rect.Min.y, resize_rect.Max.y);
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bool hovered, held;
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ButtonBehavior(resize_rect, window->GetID((void*)(intptr_t)resize_grip_n), &hovered, &held, ImGuiButtonFlags_FlattenChildren | ImGuiButtonFlags_NoNavFocus);
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//GetOverlayDrawList()->AddRect(resize_rect.Min, resize_rect.Max, IM_COL32(255, 255, 0, 255));
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if (hovered || held)
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g.MouseCursor = (resize_grip_n & 1) ? ImGuiMouseCursor_ResizeNESW : ImGuiMouseCursor_ResizeNWSE;
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@ -4746,7 +4764,7 @@ static void ImGui::UpdateManualResize(ImGuiWindow* window, const ImVec2& size_au
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{
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// Resize from any of the four corners
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// We don't use an incremental MouseDelta but rather compute an absolute target size based on mouse position
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ImVec2 corner_target = g.IO.MousePos - g.ActiveIdClickOffset + resize_rect.GetSize() * grip.CornerPos; // Corner of the window corresponding to our corner grip
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ImVec2 corner_target = g.IO.MousePos - g.ActiveIdClickOffset + ImLerp(grip.InnerDir * grip_hover_outer_size, grip.InnerDir * -grip_hover_inner_size, grip.CornerPos); // Corner of the window corresponding to our corner grip
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CalcResizePosSizeFromAnyCorner(window, corner_target, grip.CornerPos, &pos_target, &size_target);
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}
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if (resize_grip_n == 0 || held || hovered)
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@ -4754,12 +4772,11 @@ static void ImGui::UpdateManualResize(ImGuiWindow* window, const ImVec2& size_au
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}
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for (int border_n = 0; border_n < resize_border_count; border_n++)
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{
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const float BORDER_SIZE = 5.0f; // FIXME: Only works _inside_ window because of HoveredWindow check.
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const float BORDER_APPEAR_TIMER = 0.05f; // Reduce visual noise
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bool hovered, held;
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ImRect border_rect = GetResizeBorderRect(window, border_n, grip_hover_size, BORDER_SIZE);
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ImRect border_rect = GetResizeBorderRect(window, border_n, grip_hover_inner_size, RESIZE_WINDOWS_FROM_EDGES_HALF_THICKNESS);
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ButtonBehavior(border_rect, window->GetID((void*)(intptr_t)(border_n + 4)), &hovered, &held, ImGuiButtonFlags_FlattenChildren);
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if ((hovered && g.HoveredIdTimer > BORDER_APPEAR_TIMER) || held)
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//GetOverlayDrawList()->AddRect(border_rect.Min, border_rect.Max, IM_COL32(255, 255, 0, 255));
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if ((hovered && g.HoveredIdTimer > RESIZE_WINDOWS_FROM_EDGES_FEEDBACK_TIMER) || held)
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{
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g.MouseCursor = (border_n & 1) ? ImGuiMouseCursor_ResizeEW : ImGuiMouseCursor_ResizeNS;
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if (held) *border_held = border_n;
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@ -4768,10 +4785,10 @@ static void ImGui::UpdateManualResize(ImGuiWindow* window, const ImVec2& size_au
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{
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ImVec2 border_target = window->Pos;
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ImVec2 border_posn;
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if (border_n == 0) { border_posn = ImVec2(0, 0); border_target.y = (g.IO.MousePos.y - g.ActiveIdClickOffset.y); }
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if (border_n == 1) { border_posn = ImVec2(1, 0); border_target.x = (g.IO.MousePos.x - g.ActiveIdClickOffset.x + BORDER_SIZE); }
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if (border_n == 2) { border_posn = ImVec2(0, 1); border_target.y = (g.IO.MousePos.y - g.ActiveIdClickOffset.y + BORDER_SIZE); }
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if (border_n == 3) { border_posn = ImVec2(0, 0); border_target.x = (g.IO.MousePos.x - g.ActiveIdClickOffset.x); }
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if (border_n == 0) { border_posn = ImVec2(0, 0); border_target.y = (g.IO.MousePos.y - g.ActiveIdClickOffset.y + RESIZE_WINDOWS_FROM_EDGES_HALF_THICKNESS); }
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if (border_n == 1) { border_posn = ImVec2(1, 0); border_target.x = (g.IO.MousePos.x - g.ActiveIdClickOffset.x + RESIZE_WINDOWS_FROM_EDGES_HALF_THICKNESS); }
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if (border_n == 2) { border_posn = ImVec2(0, 1); border_target.y = (g.IO.MousePos.y - g.ActiveIdClickOffset.y + RESIZE_WINDOWS_FROM_EDGES_HALF_THICKNESS); }
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if (border_n == 3) { border_posn = ImVec2(0, 0); border_target.x = (g.IO.MousePos.x - g.ActiveIdClickOffset.x + RESIZE_WINDOWS_FROM_EDGES_HALF_THICKNESS); }
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CalcResizePosSizeFromAnyCorner(window, border_target, border_posn, &pos_target, &size_target);
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}
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}
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@ -9527,6 +9544,12 @@ const ImGuiPayload* ImGui::AcceptDragDropPayload(const char* type, ImGuiDragDrop
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return &payload;
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}
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const ImGuiPayload* ImGui::GetDragDropPayload()
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{
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ImGuiContext& g = *GImGui;
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return g.DragDropActive ? &g.DragDropPayload : NULL;
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}
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// We don't really use/need this now, but added it for the sake of consistency and because we might need it later.
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void ImGui::EndDragDropTarget()
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{
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11
imgui.h
11
imgui.h
@ -546,10 +546,11 @@ namespace ImGui
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IMGUI_API bool BeginDragDropSource(ImGuiDragDropFlags flags = 0); // call when the current item is active. If this return true, you can call SetDragDropPayload() + EndDragDropSource()
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IMGUI_API bool SetDragDropPayload(const char* type, const void* data, size_t size, ImGuiCond cond = 0);// type is a user defined string of maximum 32 characters. Strings starting with '_' are reserved for dear imgui internal types. Data is copied and held by imgui.
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IMGUI_API void EndDragDropSource(); // only call EndDragDropSource() if BeginDragDropSource() returns true!
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IMGUI_API bool BeginDragDropTarget(); // call after submitting an item that may receive an item. If this returns true, you can call AcceptDragDropPayload() + EndDragDropTarget()
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IMGUI_API const ImGuiPayload* AcceptDragDropPayload(const char* type, ImGuiDragDropFlags flags = 0); // accept contents of a given type. If ImGuiDragDropFlags_AcceptBeforeDelivery is set you can peek into the payload before the mouse button is released.
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IMGUI_API void EndDragDropTarget(); // only call EndDragDropTarget() if BeginDragDropTarget() returns true!
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IMGUI_API bool BeginDragDropTarget(); // call after submitting an item that may receive a payload. If this returns true, you can call AcceptDragDropPayload() + EndDragDropTarget()
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IMGUI_API const ImGuiPayload* AcceptDragDropPayload(const char* type, ImGuiDragDropFlags flags = 0); // accept contents of a given type. If ImGuiDragDropFlags_AcceptBeforeDelivery is set you can peek into the payload before the mouse button is released.
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IMGUI_API void EndDragDropTarget(); // only call EndDragDropTarget() if BeginDragDropTarget() returns true!
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IMGUI_API const ImGuiPayload* GetDragDropPayload(); // peek directly into the current payload from anywhere. may return NULL. use ImGuiPayload::IsDataType() to test for the payload type.
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// Clipping
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IMGUI_API void PushClipRect(const ImVec2& clip_rect_min, const ImVec2& clip_rect_max, bool intersect_with_current_clip_rect);
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IMGUI_API void PopClipRect();
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@ -1555,7 +1556,7 @@ struct ImGuiInputTextCallbackData
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// Helper functions for text manipulation.
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// Use those function to benefit from the CallbackResize behaviors. Calling those function reset the selection.
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ImGuiInputTextCallbackData();
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IMGUI_API ImGuiInputTextCallbackData();
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IMGUI_API void DeleteChars(int pos, int bytes_count);
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IMGUI_API void InsertChars(int pos, const char* text, const char* text_end = NULL);
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bool HasSelection() const { return SelectionStart != SelectionEnd; }
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