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https://github.com/Drezil/imgui.git
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Merge branch 'master' into docking
# Conflicts: # backends/imgui_impl_win32.cpp # imgui.cpp # imgui.h # imgui_demo.cpp # imgui_internal.h
This commit is contained in:
@ -1143,11 +1143,29 @@ struct ImGuiLastItemData
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ImGuiLastItemData() { memset(this, 0, sizeof(*this)); }
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};
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struct IMGUI_API ImGuiStackSizes
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{
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short SizeOfIDStack;
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short SizeOfColorStack;
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short SizeOfStyleVarStack;
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short SizeOfFontStack;
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short SizeOfFocusScopeStack;
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short SizeOfGroupStack;
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short SizeOfItemFlagsStack;
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short SizeOfBeginPopupStack;
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short SizeOfDisabledStack;
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ImGuiStackSizes() { memset(this, 0, sizeof(*this)); }
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void SetToCurrentState();
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void CompareWithCurrentState();
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};
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// Data saved for each window pushed into the stack
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struct ImGuiWindowStackData
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{
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ImGuiWindow* Window;
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ImGuiLastItemData ParentLastItemDataBackup;
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ImGuiStackSizes StackSizesOnBegin; // Store size of various stacks for asserting
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};
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struct ImGuiShrinkWidthItem
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@ -1545,21 +1563,6 @@ struct ImGuiMetricsConfig
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}
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};
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struct IMGUI_API ImGuiStackSizes
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{
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short SizeOfIDStack;
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short SizeOfColorStack;
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short SizeOfStyleVarStack;
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short SizeOfFontStack;
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short SizeOfFocusScopeStack;
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short SizeOfGroupStack;
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short SizeOfBeginPopupStack;
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ImGuiStackSizes() { memset(this, 0, sizeof(*this)); }
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void SetToCurrentState();
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void CompareWithCurrentState();
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};
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//-----------------------------------------------------------------------------
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// [SECTION] Generic context hooks
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//-----------------------------------------------------------------------------
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@ -1787,9 +1790,9 @@ struct ImGuiContext
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ImFont InputTextPasswordFont;
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ImGuiID TempInputId; // Temporary text input when CTRL+clicking on a slider, etc.
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ImGuiColorEditFlags ColorEditOptions; // Store user options for color edit widgets
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float ColorEditLastHue; // Backup of last Hue associated to LastColor[3], so we can restore Hue in lossy RGB<>HSV round trips
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float ColorEditLastSat; // Backup of last Saturation associated to LastColor[3], so we can restore Saturation in lossy RGB<>HSV round trips
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float ColorEditLastColor[3];
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float ColorEditLastHue; // Backup of last Hue associated to LastColor, so we can restore Hue in lossy RGB<>HSV round trips
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float ColorEditLastSat; // Backup of last Saturation associated to LastColor, so we can restore Saturation in lossy RGB<>HSV round trips
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ImU32 ColorEditLastColor; // RGB value with alpha set to 0.
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ImVec4 ColorPickerRef; // Initial/reference color at the time of opening the color picker.
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ImGuiComboPreviewData ComboPreviewData;
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float SliderCurrentAccum; // Accumulated slider delta when using navigation controls.
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@ -1797,9 +1800,10 @@ struct ImGuiContext
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bool DragCurrentAccumDirty;
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float DragCurrentAccum; // Accumulator for dragging modification. Always high-precision, not rounded by end-user precision settings
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float DragSpeedDefaultRatio; // If speed == 0.0f, uses (max-min) * DragSpeedDefaultRatio
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float DisabledAlphaBackup; // Backup for style.Alpha for BeginDisabled()
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float ScrollbarClickDeltaToGrabCenter; // Distance between mouse and center of grab box, normalized in parent space. Use storage?
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int TooltipOverrideCount;
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float DisabledAlphaBackup; // Backup for style.Alpha for BeginDisabled()
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short DisabledStackSize;
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short TooltipOverrideCount;
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float TooltipSlowDelay; // Time before slow tooltips appears (FIXME: This is temporary until we merge in tooltip timer+priority work)
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ImVector<char> ClipboardHandlerData; // If no custom clipboard handler is defined
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ImVector<ImGuiID> MenusIdSubmittedThisFrame; // A list of menu IDs that were rendered at least once
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@ -1970,13 +1974,14 @@ struct ImGuiContext
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TempInputId = 0;
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ColorEditOptions = ImGuiColorEditFlags_DefaultOptions_;
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ColorEditLastHue = ColorEditLastSat = 0.0f;
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ColorEditLastColor[0] = ColorEditLastColor[1] = ColorEditLastColor[2] = FLT_MAX;
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ColorEditLastColor = 0;
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SliderCurrentAccum = 0.0f;
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SliderCurrentAccumDirty = false;
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DragCurrentAccumDirty = false;
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DragCurrentAccum = 0.0f;
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DragSpeedDefaultRatio = 1.0f / 100.0f;
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DisabledAlphaBackup = 0.0f;
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DisabledStackSize = 0;
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ScrollbarClickDeltaToGrabCenter = 0.0f;
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TooltipOverrideCount = 0;
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TooltipSlowDelay = 0.50f;
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@ -2061,7 +2066,6 @@ struct IMGUI_API ImGuiWindowTempData
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float TextWrapPos; // Current text wrap pos.
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ImVector<float> ItemWidthStack; // Store item widths to restore (attention: .back() is not == ItemWidth)
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ImVector<float> TextWrapPosStack; // Store text wrap pos to restore (attention: .back() is not == TextWrapPos)
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ImGuiStackSizes StackSizesOnBegin; // Store size of various stacks for asserting
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};
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// Storage for one window
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@ -2154,7 +2158,7 @@ struct IMGUI_API ImGuiWindow
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ImDrawList* DrawList; // == &DrawListInst (for backward compatibility reason with code using imgui_internal.h we keep this a pointer)
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ImDrawList DrawListInst;
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ImGuiWindow* ParentWindow; // If we are a child _or_ popup _or_ docked window, this is pointing to our parent. Otherwise NULL.
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ImGuiWindow* RootWindow; // Point to ourself or first ancestor that is not a child window. Doesn't cross through popups/dock nodes. We use this so IsWindowFocused() can behave consistently regardless of docking state.
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ImGuiWindow* RootWindow; // Point to ourself or first ancestor that is not a child window. Doesn't cross through popups/dock nodes.
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ImGuiWindow* RootWindowPopupTree; // Point to ourself or first ancestor that is not a child window. Cross through popups parent<>child.
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ImGuiWindow* RootWindowDockTree; // Point to ourself or first ancestor that is not a child window. Cross through dock nodes.
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ImGuiWindow* RootWindowForTitleBarHighlight; // Point to ourself or first ancestor which will display TitleBgActive color when this window is active.
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@ -2642,7 +2646,7 @@ namespace ImGui
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IMGUI_API bool ItemAdd(const ImRect& bb, ImGuiID id, const ImRect* nav_bb = NULL, ImGuiItemFlags extra_flags = 0);
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IMGUI_API bool ItemHoverable(const ImRect& bb, ImGuiID id);
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IMGUI_API void ItemInputable(ImGuiWindow* window, ImGuiID id);
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IMGUI_API bool IsClippedEx(const ImRect& bb, ImGuiID id, bool clip_even_when_logged);
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IMGUI_API bool IsClippedEx(const ImRect& bb, ImGuiID id);
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IMGUI_API void SetLastItemData(ImGuiID item_id, ImGuiItemFlags in_flags, ImGuiItemStatusFlags status_flags, const ImRect& item_rect);
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IMGUI_API ImVec2 CalcItemSize(ImVec2 size, float default_w, float default_h);
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IMGUI_API float CalcWrapWidthForPos(const ImVec2& pos, float wrap_pos_x);
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@ -2677,6 +2681,7 @@ namespace ImGui
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IMGUI_API void OpenPopupEx(ImGuiID id, ImGuiPopupFlags popup_flags = ImGuiPopupFlags_None);
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IMGUI_API void ClosePopupToLevel(int remaining, bool restore_focus_to_window_under_popup);
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IMGUI_API void ClosePopupsOverWindow(ImGuiWindow* ref_window, bool restore_focus_to_window_under_popup);
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IMGUI_API void ClosePopupsExceptModals();
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IMGUI_API bool IsPopupOpen(ImGuiID id, ImGuiPopupFlags popup_flags);
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IMGUI_API bool BeginPopupEx(ImGuiID id, ImGuiWindowFlags extra_flags);
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IMGUI_API void BeginTooltipEx(ImGuiWindowFlags extra_flags, ImGuiTooltipFlags tooltip_flags);
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@ -2684,9 +2689,9 @@ namespace ImGui
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IMGUI_API ImGuiWindow* GetTopMostPopupModal();
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IMGUI_API ImVec2 FindBestWindowPosForPopup(ImGuiWindow* window);
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IMGUI_API ImVec2 FindBestWindowPosForPopupEx(const ImVec2& ref_pos, const ImVec2& size, ImGuiDir* last_dir, const ImRect& r_outer, const ImRect& r_avoid, ImGuiPopupPositionPolicy policy);
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IMGUI_API bool BeginViewportSideBar(const char* name, ImGuiViewport* viewport, ImGuiDir dir, float size, ImGuiWindowFlags window_flags);
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// Menus
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IMGUI_API bool BeginViewportSideBar(const char* name, ImGuiViewport* viewport, ImGuiDir dir, float size, ImGuiWindowFlags window_flags);
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IMGUI_API bool BeginMenuEx(const char* label, const char* icon, bool enabled = true);
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IMGUI_API bool MenuItemEx(const char* label, const char* icon, const char* shortcut = NULL, bool selected = false, bool enabled = true);
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@ -2963,6 +2968,7 @@ namespace ImGui
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// Debug Tools
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IMGUI_API void ErrorCheckEndFrameRecover(ImGuiErrorLogCallback log_callback, void* user_data = NULL);
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IMGUI_API void ErrorCheckEndWindowRecover(ImGuiErrorLogCallback log_callback, void* user_data = NULL);
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inline void DebugDrawItemRect(ImU32 col = IM_COL32(255,0,0,255)) { ImGuiContext& g = *GImGui; ImGuiWindow* window = g.CurrentWindow; GetForegroundDrawList(window)->AddRect(g.LastItemData.Rect.Min, g.LastItemData.Rect.Max, col); }
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inline void DebugStartItemPicker() { ImGuiContext& g = *GImGui; g.DebugItemPickerActive = true; }
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