Examples: Updated to GLFW 3.1

This commit is contained in:
ocornut 2015-03-14 10:00:11 +00:00
parent 72855becab
commit 834085c90c
7 changed files with 1701 additions and 451 deletions

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@ -54,7 +54,7 @@
</ClCompile> </ClCompile>
<Link> <Link>
<GenerateDebugInformation>true</GenerateDebugInformation> <GenerateDebugInformation>true</GenerateDebugInformation>
<AdditionalLibraryDirectories>$(ProjectDir)..\opengl_example\glfw\lib-msvc100;$(ProjectDir)..\opengl_example\glew\lib\Release\Win32;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories> <AdditionalLibraryDirectories>$(ProjectDir)..\opengl_example\glfw\lib-vc2010-32;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<AdditionalDependencies>opengl32.lib;glfw3.lib;%(AdditionalDependencies)</AdditionalDependencies> <AdditionalDependencies>opengl32.lib;glfw3.lib;%(AdditionalDependencies)</AdditionalDependencies>
<SubSystem>Console</SubSystem> <SubSystem>Console</SubSystem>
<IgnoreSpecificDefaultLibraries>msvcrt.lib</IgnoreSpecificDefaultLibraries> <IgnoreSpecificDefaultLibraries>msvcrt.lib</IgnoreSpecificDefaultLibraries>
@ -72,7 +72,7 @@
<GenerateDebugInformation>true</GenerateDebugInformation> <GenerateDebugInformation>true</GenerateDebugInformation>
<EnableCOMDATFolding>true</EnableCOMDATFolding> <EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences> <OptimizeReferences>true</OptimizeReferences>
<AdditionalLibraryDirectories>$(ProjectDir)..\opengl_example\glfw\lib-msvc100;$(ProjectDir)..\opengl_example\glew\lib\Release\Win32;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories> <AdditionalLibraryDirectories>$(ProjectDir)..\opengl_example\glfw\lib-vc2010-32;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<AdditionalDependencies>opengl32.lib;glfw3.lib;%(AdditionalDependencies)</AdditionalDependencies> <AdditionalDependencies>opengl32.lib;glfw3.lib;%(AdditionalDependencies)</AdditionalDependencies>
<SubSystem>Console</SubSystem> <SubSystem>Console</SubSystem>
<IgnoreSpecificDefaultLibraries> <IgnoreSpecificDefaultLibraries>

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@ -1,5 +1,5 @@
/************************************************************************* /*************************************************************************
* GLFW 3.0 - www.glfw.org * GLFW 3.1 - www.glfw.org
* A library for OpenGL, window and input * A library for OpenGL, window and input
*------------------------------------------------------------------------ *------------------------------------------------------------------------
* Copyright (c) 2002-2006 Marcus Geelnard * Copyright (c) 2002-2006 Marcus Geelnard
@ -40,13 +40,13 @@ extern "C" {
/*! @defgroup native Native access /*! @defgroup native Native access
* *
* **By using the native API, you assert that you know what you're doing and * **By using the native access functions you assert that you know what you're
* how to fix problems caused by using it. If you don't, you shouldn't be * doing and how to fix problems caused by using them. If you don't, you
* using it.** * shouldn't be using them.**
* *
* Before the inclusion of @ref glfw3native.h, you must define exactly one * Before the inclusion of @ref glfw3native.h, you must define exactly one
* window API macro and exactly one context API macro. Failure to do this * window system API macro and exactly one context creation API macro. Failure
* will cause a compile-time error. * to do this will cause a compile-time error.
* *
* The available window API macros are: * The available window API macros are:
* * `GLFW_EXPOSE_NATIVE_WIN32` * * `GLFW_EXPOSE_NATIVE_WIN32`
@ -71,8 +71,13 @@ extern "C" {
*************************************************************************/ *************************************************************************/
#if defined(GLFW_EXPOSE_NATIVE_WIN32) #if defined(GLFW_EXPOSE_NATIVE_WIN32)
// This is a workaround for the fact that glfw3.h needs to export APIENTRY (for
// example to allow applications to correctly declare a GL_ARB_debug_output
// callback) but windows.h assumes no one will define APIENTRY before it does
#undef APIENTRY
#include <windows.h> #include <windows.h>
#elif defined(GLFW_EXPOSE_NATIVE_COCOA) #elif defined(GLFW_EXPOSE_NATIVE_COCOA)
#include <ApplicationServices/ApplicationServices.h>
#if defined(__OBJC__) #if defined(__OBJC__)
#import <Cocoa/Cocoa.h> #import <Cocoa/Cocoa.h>
#else #else
@ -80,8 +85,9 @@ extern "C" {
#endif #endif
#elif defined(GLFW_EXPOSE_NATIVE_X11) #elif defined(GLFW_EXPOSE_NATIVE_X11)
#include <X11/Xlib.h> #include <X11/Xlib.h>
#include <X11/extensions/Xrandr.h>
#else #else
#error "No window API specified" #error "No window API selected"
#endif #endif
#if defined(GLFW_EXPOSE_NATIVE_WGL) #if defined(GLFW_EXPOSE_NATIVE_WGL)
@ -93,7 +99,7 @@ extern "C" {
#elif defined(GLFW_EXPOSE_NATIVE_EGL) #elif defined(GLFW_EXPOSE_NATIVE_EGL)
#include <EGL/egl.h> #include <EGL/egl.h>
#else #else
#error "No context API specified" #error "No context API selected"
#endif #endif
@ -102,8 +108,49 @@ extern "C" {
*************************************************************************/ *************************************************************************/
#if defined(GLFW_EXPOSE_NATIVE_WIN32) #if defined(GLFW_EXPOSE_NATIVE_WIN32)
/*! @brief Returns the adapter device name of the specified monitor.
*
* @return The UTF-8 encoded adapter device name (for example `\\.\DISPLAY1`)
* of the specified monitor, or `NULL` if an [error](@ref error_handling)
* occurred.
*
* @par Thread Safety
* This function may be called from any thread. Access is not synchronized.
*
* @par History
* Added in GLFW 3.1.
*
* @ingroup native
*/
GLFWAPI const char* glfwGetWin32Adapter(GLFWmonitor* monitor);
/*! @brief Returns the display device name of the specified monitor.
*
* @return The UTF-8 encoded display device name (for example
* `\\.\DISPLAY1\Monitor0`) of the specified monitor, or `NULL` if an
* [error](@ref error_handling) occurred.
*
* @par Thread Safety
* This function may be called from any thread. Access is not synchronized.
*
* @par History
* Added in GLFW 3.1.
*
* @ingroup native
*/
GLFWAPI const char* glfwGetWin32Monitor(GLFWmonitor* monitor);
/*! @brief Returns the `HWND` of the specified window. /*! @brief Returns the `HWND` of the specified window.
* @return The `HWND` of the specified window. *
* @return The `HWND` of the specified window, or `NULL` if an
* [error](@ref error_handling) occurred.
*
* @par Thread Safety
* This function may be called from any thread. Access is not synchronized.
*
* @par History
* Added in GLFW 3.0.
*
* @ingroup native * @ingroup native
*/ */
GLFWAPI HWND glfwGetWin32Window(GLFWwindow* window); GLFWAPI HWND glfwGetWin32Window(GLFWwindow* window);
@ -111,15 +158,48 @@ GLFWAPI HWND glfwGetWin32Window(GLFWwindow* window);
#if defined(GLFW_EXPOSE_NATIVE_WGL) #if defined(GLFW_EXPOSE_NATIVE_WGL)
/*! @brief Returns the `HGLRC` of the specified window. /*! @brief Returns the `HGLRC` of the specified window.
* @return The `HGLRC` of the specified window. *
* @return The `HGLRC` of the specified window, or `NULL` if an
* [error](@ref error_handling) occurred.
*
* @par Thread Safety
* This function may be called from any thread. Access is not synchronized.
*
* @par History
* Added in GLFW 3.0.
*
* @ingroup native * @ingroup native
*/ */
GLFWAPI HGLRC glfwGetWGLContext(GLFWwindow* window); GLFWAPI HGLRC glfwGetWGLContext(GLFWwindow* window);
#endif #endif
#if defined(GLFW_EXPOSE_NATIVE_COCOA) #if defined(GLFW_EXPOSE_NATIVE_COCOA)
/*! @brief Returns the `CGDirectDisplayID` of the specified monitor.
*
* @return The `CGDirectDisplayID` of the specified monitor, or
* `kCGNullDirectDisplay` if an [error](@ref error_handling) occurred.
*
* @par Thread Safety
* This function may be called from any thread. Access is not synchronized.
*
* @par History
* Added in GLFW 3.1.
*
* @ingroup native
*/
GLFWAPI CGDirectDisplayID glfwGetCocoaMonitor(GLFWmonitor* monitor);
/*! @brief Returns the `NSWindow` of the specified window. /*! @brief Returns the `NSWindow` of the specified window.
* @return The `NSWindow` of the specified window. *
* @return The `NSWindow` of the specified window, or `nil` if an
* [error](@ref error_handling) occurred.
*
* @par Thread Safety
* This function may be called from any thread. Access is not synchronized.
*
* @par History
* Added in GLFW 3.0.
*
* @ingroup native * @ingroup native
*/ */
GLFWAPI id glfwGetCocoaWindow(GLFWwindow* window); GLFWAPI id glfwGetCocoaWindow(GLFWwindow* window);
@ -127,7 +207,16 @@ GLFWAPI id glfwGetCocoaWindow(GLFWwindow* window);
#if defined(GLFW_EXPOSE_NATIVE_NSGL) #if defined(GLFW_EXPOSE_NATIVE_NSGL)
/*! @brief Returns the `NSOpenGLContext` of the specified window. /*! @brief Returns the `NSOpenGLContext` of the specified window.
* @return The `NSOpenGLContext` of the specified window. *
* @return The `NSOpenGLContext` of the specified window, or `nil` if an
* [error](@ref error_handling) occurred.
*
* @par Thread Safety
* This function may be called from any thread. Access is not synchronized.
*
* @par History
* Added in GLFW 3.0.
*
* @ingroup native * @ingroup native
*/ */
GLFWAPI id glfwGetNSGLContext(GLFWwindow* window); GLFWAPI id glfwGetNSGLContext(GLFWwindow* window);
@ -135,12 +224,61 @@ GLFWAPI id glfwGetNSGLContext(GLFWwindow* window);
#if defined(GLFW_EXPOSE_NATIVE_X11) #if defined(GLFW_EXPOSE_NATIVE_X11)
/*! @brief Returns the `Display` used by GLFW. /*! @brief Returns the `Display` used by GLFW.
* @return The `Display` used by GLFW. *
* @return The `Display` used by GLFW, or `NULL` if an
* [error](@ref error_handling) occurred.
*
* @par Thread Safety
* This function may be called from any thread. Access is not synchronized.
*
* @par History
* Added in GLFW 3.0.
*
* @ingroup native * @ingroup native
*/ */
GLFWAPI Display* glfwGetX11Display(void); GLFWAPI Display* glfwGetX11Display(void);
/*! @brief Returns the `RRCrtc` of the specified monitor.
*
* @return The `RRCrtc` of the specified monitor, or `None` if an
* [error](@ref error_handling) occurred.
*
* @par Thread Safety
* This function may be called from any thread. Access is not synchronized.
*
* @par History
* Added in GLFW 3.1.
*
* @ingroup native
*/
GLFWAPI RRCrtc glfwGetX11Adapter(GLFWmonitor* monitor);
/*! @brief Returns the `RROutput` of the specified monitor.
*
* @return The `RROutput` of the specified monitor, or `None` if an
* [error](@ref error_handling) occurred.
*
* @par Thread Safety
* This function may be called from any thread. Access is not synchronized.
*
* @par History
* Added in GLFW 3.1.
*
* @ingroup native
*/
GLFWAPI RROutput glfwGetX11Monitor(GLFWmonitor* monitor);
/*! @brief Returns the `Window` of the specified window. /*! @brief Returns the `Window` of the specified window.
* @return The `Window` of the specified window. *
* @return The `Window` of the specified window, or `None` if an
* [error](@ref error_handling) occurred.
*
* @par Thread Safety
* This function may be called from any thread. Access is not synchronized.
*
* @par History
* Added in GLFW 3.0.
*
* @ingroup native * @ingroup native
*/ */
GLFWAPI Window glfwGetX11Window(GLFWwindow* window); GLFWAPI Window glfwGetX11Window(GLFWwindow* window);
@ -148,7 +286,16 @@ GLFWAPI Window glfwGetX11Window(GLFWwindow* window);
#if defined(GLFW_EXPOSE_NATIVE_GLX) #if defined(GLFW_EXPOSE_NATIVE_GLX)
/*! @brief Returns the `GLXContext` of the specified window. /*! @brief Returns the `GLXContext` of the specified window.
* @return The `GLXContext` of the specified window. *
* @return The `GLXContext` of the specified window, or `NULL` if an
* [error](@ref error_handling) occurred.
*
* @par Thread Safety
* This function may be called from any thread. Access is not synchronized.
*
* @par History
* Added in GLFW 3.0.
*
* @ingroup native * @ingroup native
*/ */
GLFWAPI GLXContext glfwGetGLXContext(GLFWwindow* window); GLFWAPI GLXContext glfwGetGLXContext(GLFWwindow* window);
@ -156,17 +303,46 @@ GLFWAPI GLXContext glfwGetGLXContext(GLFWwindow* window);
#if defined(GLFW_EXPOSE_NATIVE_EGL) #if defined(GLFW_EXPOSE_NATIVE_EGL)
/*! @brief Returns the `EGLDisplay` used by GLFW. /*! @brief Returns the `EGLDisplay` used by GLFW.
* @return The `EGLDisplay` used by GLFW. *
* @return The `EGLDisplay` used by GLFW, or `EGL_NO_DISPLAY` if an
* [error](@ref error_handling) occurred.
*
* @par Thread Safety
* This function may be called from any thread. Access is not synchronized.
*
* @par History
* Added in GLFW 3.0.
*
* @ingroup native * @ingroup native
*/ */
GLFWAPI EGLDisplay glfwGetEGLDisplay(void); GLFWAPI EGLDisplay glfwGetEGLDisplay(void);
/*! @brief Returns the `EGLContext` of the specified window. /*! @brief Returns the `EGLContext` of the specified window.
* @return The `EGLContext` of the specified window. *
* @return The `EGLContext` of the specified window, or `EGL_NO_CONTEXT` if an
* [error](@ref error_handling) occurred.
*
* @par Thread Safety
* This function may be called from any thread. Access is not synchronized.
*
* @par History
* Added in GLFW 3.0.
*
* @ingroup native * @ingroup native
*/ */
GLFWAPI EGLContext glfwGetEGLContext(GLFWwindow* window); GLFWAPI EGLContext glfwGetEGLContext(GLFWwindow* window);
/*! @brief Returns the `EGLSurface` of the specified window. /*! @brief Returns the `EGLSurface` of the specified window.
* @return The `EGLSurface` of the specified window. *
* @return The `EGLSurface` of the specified window, or `EGL_NO_SURFACE` if an
* [error](@ref error_handling) occurred.
*
* @par Thread Safety
* This function may be called from any thread. Access is not synchronized.
*
* @par History
* Added in GLFW 3.0.
*
* @ingroup native * @ingroup native
*/ */
GLFWAPI EGLSurface glfwGetEGLSurface(GLFWwindow* window); GLFWAPI EGLSurface glfwGetEGLSurface(GLFWwindow* window);

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@ -54,7 +54,7 @@
</ClCompile> </ClCompile>
<Link> <Link>
<GenerateDebugInformation>true</GenerateDebugInformation> <GenerateDebugInformation>true</GenerateDebugInformation>
<AdditionalLibraryDirectories>$(ProjectDir)\glfw\lib-msvc100;$(ProjectDir)\glew\lib\Release\Win32;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories> <AdditionalLibraryDirectories>$(ProjectDir)\glfw\lib-vc2010-32;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<AdditionalDependencies>opengl32.lib;glfw3.lib;%(AdditionalDependencies)</AdditionalDependencies> <AdditionalDependencies>opengl32.lib;glfw3.lib;%(AdditionalDependencies)</AdditionalDependencies>
<SubSystem>Console</SubSystem> <SubSystem>Console</SubSystem>
<IgnoreSpecificDefaultLibraries>msvcrt.lib</IgnoreSpecificDefaultLibraries> <IgnoreSpecificDefaultLibraries>msvcrt.lib</IgnoreSpecificDefaultLibraries>
@ -72,7 +72,7 @@
<GenerateDebugInformation>true</GenerateDebugInformation> <GenerateDebugInformation>true</GenerateDebugInformation>
<EnableCOMDATFolding>true</EnableCOMDATFolding> <EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences> <OptimizeReferences>true</OptimizeReferences>
<AdditionalLibraryDirectories>$(ProjectDir)\glfw\lib-msvc100;$(ProjectDir)\glew\lib\Release\Win32;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories> <AdditionalLibraryDirectories>$(ProjectDir)\glfw\lib-vc2010-32;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<AdditionalDependencies>opengl32.lib;glfw3.lib;%(AdditionalDependencies)</AdditionalDependencies> <AdditionalDependencies>opengl32.lib;glfw3.lib;%(AdditionalDependencies)</AdditionalDependencies>
<SubSystem>Console</SubSystem> <SubSystem>Console</SubSystem>
<IgnoreSpecificDefaultLibraries> <IgnoreSpecificDefaultLibraries>