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	Backends: SDL2: removed obsolete ImGui_ImplSDL2_NewFrame(SDL_Window*) signature which was obsoleted in 1.84..
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		| @@ -42,8 +42,4 @@ IMGUI_IMPL_API bool     ImGui_ImplSDL2_ProcessEvent(const SDL_Event* event); | ||||
| enum ImGui_ImplSDL2_GamepadMode { ImGui_ImplSDL2_GamepadMode_AutoFirst, ImGui_ImplSDL2_GamepadMode_AutoAll, ImGui_ImplSDL2_GamepadMode_Manual }; | ||||
| IMGUI_IMPL_API void     ImGui_ImplSDL2_SetGamepadMode(ImGui_ImplSDL2_GamepadMode mode, struct _SDL_GameController** manual_gamepads_array = NULL, int manual_gamepads_count = -1); | ||||
|  | ||||
| #ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONS | ||||
| static inline void      ImGui_ImplSDL2_NewFrame(SDL_Window*) { ImGui_ImplSDL2_NewFrame(); } // 1.84: removed unnecessary parameter | ||||
| #endif | ||||
|  | ||||
| #endif // #ifndef IMGUI_DISABLE | ||||
|   | ||||
| @@ -41,6 +41,8 @@ HOW TO UPDATE? | ||||
|  | ||||
| Breaking changes: | ||||
|  | ||||
| - Backends: SDL2: removed obsolete ImGui_ImplSDL2_NewFrame(SDL_Window*) signature which | ||||
|   was obsoleted in 1.84. Calling ImGui_ImplSDL2_NewFrame() is fine. | ||||
| - Backends: Vulkan: Using dynamic rendering now require filling the PipelineRenderingCreateInfo | ||||
|   structure in ImGui_ImplVulkan_InitInfo, allowing to configure color/depth/stencil formats. | ||||
|   Removed ColorAttachmentFormat field previously provided for dynamic rendering. | ||||
|   | ||||
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