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Merge branch 'master' into docking
# Conflicts: # examples/imgui_impl_dx10.cpp # examples/imgui_impl_dx11.cpp # examples/imgui_impl_dx12.cpp # examples/imgui_impl_dx9.cpp # examples/imgui_impl_opengl2.cpp # examples/imgui_impl_opengl3.cpp # examples/imgui_impl_vulkan.cpp # imgui.cpp
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21
imgui.cpp
21
imgui.cpp
@ -381,6 +381,7 @@ CODE
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- 2019/04/29 (1.70) - fixed ImDrawList rectangles with thick lines (>1.0f) not being as thick as requested. If you have custom rendering using rectangles with thick lines, they will appear thicker now.
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- 2019/04/29 (1.70) - removed GetContentRegionAvailWidth(), use GetContentRegionAvail().x instead. Kept inline redirection function (will obsolete).
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- 2019/03/04 (1.69) - renamed GetOverlayDrawList() to GetForegroundDrawList(). Kept redirection function (will obsolete).
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- 2019/02/26 (1.69) - renamed ImGuiColorEditFlags_RGB/ImGuiColorEditFlags_HSV/ImGuiColorEditFlags_HEX to ImGuiColorEditFlags_DisplayRGB/ImGuiColorEditFlags_DisplayHSV/ImGuiColorEditFlags_DisplayHex. Kept redirection enums (will obsolete).
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- 2019/02/14 (1.68) - made it illegal/assert when io.DisplayTime == 0.0f (with an exception for the first frame). If for some reason your time step calculation gives you a zero value, replace it with a dummy small value!
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@ -7064,11 +7065,6 @@ ImVec2 ImGui::GetContentRegionAvail()
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return GetContentRegionMaxScreen() - window->DC.CursorPos;
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}
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float ImGui::GetContentRegionAvailWidth()
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{
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return GetContentRegionAvail().x;
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}
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// In window space (not screen space!)
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ImVec2 ImGui::GetWindowContentRegionMin()
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{
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@ -9435,16 +9431,16 @@ bool ImGui::BeginDragDropSource(ImGuiDragDropFlags flags)
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return false;
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}
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// Early out
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if ((window->DC.LastItemStatusFlags & ImGuiItemStatusFlags_HoveredRect) == 0 && (g.ActiveId == 0 || g.ActiveIdWindow != window))
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return false;
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// Magic fallback (=somehow reprehensible) to handle items with no assigned ID, e.g. Text(), Image()
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// We build a throwaway ID based on current ID stack + relative AABB of items in window.
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// THE IDENTIFIER WON'T SURVIVE ANY REPOSITIONING OF THE WIDGET, so if your widget moves your dragging operation will be canceled.
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// We don't need to maintain/call ClearActiveID() as releasing the button will early out this function and trigger !ActiveIdIsAlive.
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bool is_hovered = (window->DC.LastItemStatusFlags & ImGuiItemStatusFlags_HoveredRect) != 0;
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if (!is_hovered && (g.ActiveId == 0 || g.ActiveIdWindow != window))
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return false;
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source_id = window->DC.LastItemId = window->GetIDFromRectangle(window->DC.LastItemRect);
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if (is_hovered)
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SetHoveredID(source_id);
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bool is_hovered = ItemHoverable(window->DC.LastItemRect, source_id);
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if (is_hovered && g.IO.MouseClicked[mouse_button])
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{
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SetActiveID(source_id, window);
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@ -10051,14 +10047,15 @@ static void* SettingsHandlerWindow_ReadOpen(ImGuiContext*, ImGuiSettingsHandler*
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return (void*)settings;
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}
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static void SettingsHandlerWindow_ReadLine(ImGuiContext*, ImGuiSettingsHandler*, void* entry, const char* line)
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static void SettingsHandlerWindow_ReadLine(ImGuiContext* ctx, ImGuiSettingsHandler*, void* entry, const char* line)
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{
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ImGuiContext& g = *ctx;
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ImGuiWindowSettings* settings = (ImGuiWindowSettings*)entry;
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float x, y;
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int i;
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ImU32 u1;
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if (sscanf(line, "Pos=%f,%f", &x, &y) == 2) { settings->Pos = ImVec2(x, y); }
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else if (sscanf(line, "Size=%f,%f", &x, &y) == 2) { settings->Size = ImMax(ImVec2(x, y), GImGui->Style.WindowMinSize); }
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else if (sscanf(line, "Size=%f,%f", &x, &y) == 2) { settings->Size = ImMax(ImVec2(x, y), g.Style.WindowMinSize); }
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else if (sscanf(line, "ViewportId=0x%08X", &u1) == 1) { settings->ViewportId = u1; }
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else if (sscanf(line, "ViewportPos=%f,%f", &x, &y) == 2) { settings->ViewportPos = ImVec2(x, y); }
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else if (sscanf(line, "Collapsed=%d", &i) == 1) { settings->Collapsed = (i != 0); }
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