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Merge branch 'data_types'
# Conflicts: # CHANGELOG.txt # imgui.cpp
This commit is contained in:
commit
8149408408
@ -42,6 +42,10 @@ VERSION 1.61 WIP
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Breaking Changes:
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(IN PROGRESS, WILL ADD TO THIS LIST AS WE WORK ON 1.61)
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- DragInt: The default compile-time format string has been changed from "%.0f" to "%d", we are not using integers internally any more.
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If you used DragInt() with custom format strings, make sure you change them to use %d or an integer-compatible format.
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To honor backward-compatibility, the DragInt() code will currently parse and modify format strings to replace %*f with %d, giving time to users to upgrade their code.
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If you have IMGUI_DISABLE_OBSOLETE_FUNCTIONS enabled, the code will instead assert! You may run a reg-exp search on your codebase for e.g. "DragInt.*%f" to you find them.
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- Misc: IM_DELETE() helper function added in 1.60 doesn't set the input pointer to NULL, more consistent with standard expectation and allows passing r-value.
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Other Changes:
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@ -62,9 +66,16 @@ Other Changes:
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- InputText: Fixed returning true when edition is canceled with ESC and the current buffer matches the initial value.
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- InputFloat,InputFloat2,InputFloat3,InputFloat4: Added variations taking a more flexible and consistent optional "const char* format" parameter instead of "int decimal_precision".
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This allow using custom formats to display values in scientific notation, and is generally more consistent with other API. Obsoleted functions using the optional "int decimal_precision" parameter. (#648)
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- Added DragScalar, DragScalarN: supports signed/unsigned, 32/64 bits, float/double data types. (#320, #643, #708, #1011)
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- Added InputScalar, InputScalarN: supports signed/unsigned, 32/64 bits, float/double data types. (#320, #643, #708, #1011)
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- Added SliderScalar, SliderScalarN: supports signed/unsigned, 32/64 bits, float/double data types. (#320, #643, #708, #1011)
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- DragFloat, DragInt: Cancel mouse tweak when current value is initially past the min/max boundaries and mouse is pushing in the same direction (keyboard/gamepad version already did this).
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- DragFloat, DragInt: Honor natural type limits (e.g. INT_MAX, FLT_MAX) instead of wrapping around. (#708, #320)
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- DragFloat, SliderFloat: Fixes to allow input of scientific notation numbers when using CTRL+Click to input the value. (~#648, #1011)
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- DragFloat, SliderFloat: Rounding-on-write uses the provided format string instead of parsing the precision from the string, which allows for finer uses of %e %g etc. (#648, #642)
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- DragFloat: Improved computation when using the power curve. Improved lost of input precision with very small steps. Added an assert than power-curve requires a min/max range. (~#642)
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- DragFloat: The 'power' parameter is only honored if the min/max parameter are also setup.
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- DragInt, SliderInt: Fixed handling of large integers (we previously passed data around internally as float, which reduced the range of valid integers).
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- Nav: Fixed hovering a Selectable() with the mouse so that it update the navigation cursor (as it happened in the pre-1.60 navigation branch). (#787)
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- Style: Changed default style.DisplaySafeAreaPadding values from (4,4) to (3,3) so it is smaller than FramePadding and has no effect on main menu bar on a computer. (#1439)
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- Fonts: When building font atlas, glyphs that are missing in the fonts are not using the glyph slot to render a dummy/default glyph. Saves space and allow merging fonts with
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1
TODO.txt
1
TODO.txt
@ -135,7 +135,6 @@ It's mostly a bunch of personal notes, probably incomplete. Feel free to query i
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- slider: step option (#1183)
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- slider style: fill % of the bar instead of positioning a drag.
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- knob: rotating knob widget (#942)
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- slider & drag: int data passing through a float
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- drag float: up/down axis
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- drag float: added leeway on edge (e.g. a few invisible steps past the clamp limits)
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58
imgui.h
58
imgui.h
@ -72,16 +72,15 @@ struct ImGuiSizeCallbackData; // Structure used to constraint window size
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struct ImGuiListClipper; // Helper to manually clip large list of items
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struct ImGuiPayload; // User data payload for drag and drop operations
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struct ImGuiContext; // ImGui context (opaque)
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#ifndef ImTextureID
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typedef void* ImTextureID; // User data to identify a texture (this is whatever to you want it to be! read the FAQ about ImTextureID in imgui.cpp)
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#endif
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// Typedefs and Enumerations (declared as int for compatibility with old C++ and to not pollute the top of this file)
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typedef unsigned int ImU32; // 32-bit unsigned integer (typically used to store packed colors)
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typedef unsigned int ImGuiID; // Unique ID used by widgets (typically hashed from a stack of string)
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typedef unsigned short ImWchar; // Character for keyboard input/display
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typedef int ImGuiCol; // enum: a color identifier for styling // enum ImGuiCol_
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typedef int ImGuiDataType; // enum: a primary data type // enum ImGuiDataType_
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typedef int ImGuiDir; // enum: a cardinal direction // enum ImGuiDir_
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typedef int ImGuiCond; // enum: a condition for Set*() // enum ImGuiCond_
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typedef int ImGuiKey; // enum: a key identifier (ImGui-side enum) // enum ImGuiKey_
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@ -105,12 +104,19 @@ typedef int ImGuiTreeNodeFlags; // flags: for TreeNode*(),CollapsingHeader()
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typedef int ImGuiWindowFlags; // flags: for Begin*() // enum ImGuiWindowFlags_
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typedef int (*ImGuiTextEditCallback)(ImGuiTextEditCallbackData *data);
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typedef void (*ImGuiSizeCallback)(ImGuiSizeCallbackData* data);
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// Scalar data types
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typedef signed int ImS32; // 32-bit signed integer == int
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typedef unsigned int ImU32; // 32-bit unsigned integer (often used to store packed colors)
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#if defined(_MSC_VER) && !defined(__clang__)
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typedef unsigned __int64 ImU64; // 64-bit unsigned integer
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typedef signed __int64 ImS64; // 64-bit signed integer
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typedef unsigned __int64 ImU64; // 64-bit unsigned integer
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#else
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typedef unsigned long long ImU64; // 64-bit unsigned integer
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typedef signed long long ImS64; // 64-bit signed integer
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typedef unsigned long long ImU64; // 64-bit unsigned integer
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#endif
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// 2d vector
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struct ImVec2
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{
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float x, y;
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@ -122,6 +128,7 @@ struct ImVec2
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#endif
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};
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// 4d vector (often used to store floating-point colors)
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struct ImVec4
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{
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float x, y, z, w;
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@ -335,17 +342,20 @@ namespace ImGui
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// Widgets: Drags (tip: ctrl+click on a drag box to input with keyboard. manually input values aren't clamped, can go off-bounds)
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// For all the Float2/Float3/Float4/Int2/Int3/Int4 versions of every functions, note that a 'float v[X]' function argument is the same as 'float* v', the array syntax is just a way to document the number of elements that are expected to be accessible. You can pass address of your first element out of a contiguous set, e.g. &myvector.x
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// Adjust format string to decorate the value with a prefix, a suffix, or adapt the editing and display precision e.g. "%.3f" -> 1.234; "%5.2f secs" -> 01.23 secs; "Biscuit: %.0f" -> Biscuit: 1; etc.
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// Speed are per-pixel of mouse movement (v_speed=0.2f: mouse needs to move by 5 pixels to increase value by 1). For gamepad/keyboard navigation, minimum speed is Max(v_speed, minimum_step_at_given_precision).
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IMGUI_API bool DragFloat(const char* label, float* v, float v_speed = 1.0f, float v_min = 0.0f, float v_max = 0.0f, const char* format = "%.3f", float power = 1.0f); // If v_min >= v_max we have no bound
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IMGUI_API bool DragFloat2(const char* label, float v[2], float v_speed = 1.0f, float v_min = 0.0f, float v_max = 0.0f, const char* format = "%.3f", float power = 1.0f);
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IMGUI_API bool DragFloat3(const char* label, float v[3], float v_speed = 1.0f, float v_min = 0.0f, float v_max = 0.0f, const char* format = "%.3f", float power = 1.0f);
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IMGUI_API bool DragFloat4(const char* label, float v[4], float v_speed = 1.0f, float v_min = 0.0f, float v_max = 0.0f, const char* format = "%.3f", float power = 1.0f);
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IMGUI_API bool DragFloatRange2(const char* label, float* v_current_min, float* v_current_max, float v_speed = 1.0f, float v_min = 0.0f, float v_max = 0.0f, const char* format = "%.3f", const char* format_max = NULL, float power = 1.0f);
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IMGUI_API bool DragInt(const char* label, int* v, float v_speed = 1.0f, int v_min = 0, int v_max = 0, const char* format = "%.0f"); // If v_min >= v_max we have no bound
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IMGUI_API bool DragInt2(const char* label, int v[2], float v_speed = 1.0f, int v_min = 0, int v_max = 0, const char* format = "%.0f");
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IMGUI_API bool DragInt3(const char* label, int v[3], float v_speed = 1.0f, int v_min = 0, int v_max = 0, const char* format = "%.0f");
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IMGUI_API bool DragInt4(const char* label, int v[4], float v_speed = 1.0f, int v_min = 0, int v_max = 0, const char* format = "%.0f");
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IMGUI_API bool DragIntRange2(const char* label, int* v_current_min, int* v_current_max, float v_speed = 1.0f, int v_min = 0, int v_max = 0, const char* format = "%.0f", const char* format_max = NULL);
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IMGUI_API bool DragInt(const char* label, int* v, float v_speed = 1.0f, int v_min = 0, int v_max = 0, const char* format = "%d"); // If v_min >= v_max we have no bound
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IMGUI_API bool DragInt2(const char* label, int v[2], float v_speed = 1.0f, int v_min = 0, int v_max = 0, const char* format = "%d");
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IMGUI_API bool DragInt3(const char* label, int v[3], float v_speed = 1.0f, int v_min = 0, int v_max = 0, const char* format = "%d");
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IMGUI_API bool DragInt4(const char* label, int v[4], float v_speed = 1.0f, int v_min = 0, int v_max = 0, const char* format = "%d");
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IMGUI_API bool DragIntRange2(const char* label, int* v_current_min, int* v_current_max, float v_speed = 1.0f, int v_min = 0, int v_max = 0, const char* format = "%d", const char* format_max = NULL);
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IMGUI_API bool DragScalar(const char* label, ImGuiDataType data_type, void* v, float v_speed, const void* v_min, const void* v_max, const char* format = NULL, float power = 1.0f);
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IMGUI_API bool DragScalarN(const char* label, ImGuiDataType data_type, void* v, int components, float v_speed, const void* v_min, const void* v_max, const char* format = NULL, float power = 1.0f);
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// Widgets: Input with Keyboard
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IMGUI_API bool InputText(const char* label, char* buf, size_t buf_size, ImGuiInputTextFlags flags = 0, ImGuiTextEditCallback callback = NULL, void* user_data = NULL);
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@ -359,19 +369,25 @@ namespace ImGui
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IMGUI_API bool InputInt3(const char* label, int v[3], ImGuiInputTextFlags extra_flags = 0);
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IMGUI_API bool InputInt4(const char* label, int v[4], ImGuiInputTextFlags extra_flags = 0);
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IMGUI_API bool InputDouble(const char* label, double* v, double step = 0.0f, double step_fast = 0.0f, const char* format = "%.6f", ImGuiInputTextFlags extra_flags = 0);
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IMGUI_API bool InputScalar(const char* label, ImGuiDataType data_type, void* v, const void* step, const void* step_fast, const char* format = NULL, ImGuiInputTextFlags extra_flags = 0);
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IMGUI_API bool InputScalarN(const char* label, ImGuiDataType data_type, void* v, int components, const void* step, const void* step_fast, const char* format = NULL, ImGuiInputTextFlags extra_flags = 0);
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// Widgets: Sliders (tip: ctrl+click on a slider to input with keyboard. manually input values aren't clamped, can go off-bounds)
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IMGUI_API bool SliderFloat(const char* label, float* v, float v_min, float v_max, const char* format = "%.3f", float power = 1.0f); // adjust format to decorate the value with a prefix or a suffix for in-slider labels or unit display. Use power!=1.0 for logarithmic sliders
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// Adjust format string to decorate the value with a prefix, a suffix, or adapt the editing and display precision e.g. "%.3f" -> 1.234; "%5.2f secs" -> 01.23 secs; "Biscuit: %.0f" -> Biscuit: 1; etc.
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IMGUI_API bool SliderFloat(const char* label, float* v, float v_min, float v_max, const char* format = "%.3f", float power = 1.0f); // adjust format to decorate the value with a prefix or a suffix for in-slider labels or unit display. Use power!=1.0 for power curve sliders
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IMGUI_API bool SliderFloat2(const char* label, float v[2], float v_min, float v_max, const char* format = "%.3f", float power = 1.0f);
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IMGUI_API bool SliderFloat3(const char* label, float v[3], float v_min, float v_max, const char* format = "%.3f", float power = 1.0f);
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IMGUI_API bool SliderFloat4(const char* label, float v[4], float v_min, float v_max, const char* format = "%.3f", float power = 1.0f);
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IMGUI_API bool SliderAngle(const char* label, float* v_rad, float v_degrees_min = -360.0f, float v_degrees_max = +360.0f);
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IMGUI_API bool SliderInt(const char* label, int* v, int v_min, int v_max, const char* format = "%.0f");
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IMGUI_API bool SliderInt2(const char* label, int v[2], int v_min, int v_max, const char* format = "%.0f");
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IMGUI_API bool SliderInt3(const char* label, int v[3], int v_min, int v_max, const char* format = "%.0f");
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IMGUI_API bool SliderInt4(const char* label, int v[4], int v_min, int v_max, const char* format = "%.0f");
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IMGUI_API bool SliderInt(const char* label, int* v, int v_min, int v_max, const char* format = "%d");
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IMGUI_API bool SliderInt2(const char* label, int v[2], int v_min, int v_max, const char* format = "%d");
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IMGUI_API bool SliderInt3(const char* label, int v[3], int v_min, int v_max, const char* format = "%d");
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IMGUI_API bool SliderInt4(const char* label, int v[4], int v_min, int v_max, const char* format = "%d");
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IMGUI_API bool SliderScalar(const char* label, ImGuiDataType data_type, void* v, const void* v_min, const void* v_max, const char* format = NULL, float power = 1.0f);
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IMGUI_API bool SliderScalarN(const char* label, ImGuiDataType data_type, void* v, int components, const void* v_min, const void* v_max, const char* format = NULL, float power = 1.0f);
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IMGUI_API bool VSliderFloat(const char* label, const ImVec2& size, float* v, float v_min, float v_max, const char* format = "%.3f", float power = 1.0f);
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IMGUI_API bool VSliderInt(const char* label, const ImVec2& size, int* v, int v_min, int v_max, const char* format = "%.0f");
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IMGUI_API bool VSliderInt(const char* label, const ImVec2& size, int* v, int v_min, int v_max, const char* format = "%d");
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IMGUI_API bool VSliderScalar(const char* label, const ImVec2& size, ImGuiDataType data_type, void* v, const void* v_min, const void* v_max, const char* format = NULL, float power = 1.0f);
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||||
|
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// Widgets: Color Editor/Picker (tip: the ColorEdit* functions have a little colored preview square that can be left-clicked to open a picker, and right-clicked to open an option menu.)
|
||||
// Note that a 'float v[X]' function argument is the same as 'float* v', the array syntax is just a way to document the number of elements that are expected to be accessible. You can the pass the address of a first float element out of a contiguous structure, e.g. &myvector.x
|
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@ -708,6 +724,18 @@ enum ImGuiDragDropFlags_
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#define IMGUI_PAYLOAD_TYPE_COLOR_3F "_COL3F" // float[3]: Standard type for colors, without alpha. User code may use this type.
|
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#define IMGUI_PAYLOAD_TYPE_COLOR_4F "_COL4F" // float[4]: Standard type for colors. User code may use this type.
|
||||
|
||||
// A primary data type
|
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enum ImGuiDataType_
|
||||
{
|
||||
ImGuiDataType_S32, // int
|
||||
ImGuiDataType_U32, // unsigned int
|
||||
ImGuiDataType_S64, // long long, __int64
|
||||
ImGuiDataType_U64, // unsigned long long, unsigned __int64
|
||||
ImGuiDataType_Float, // float
|
||||
ImGuiDataType_Double, // double
|
||||
ImGuiDataType_COUNT
|
||||
};
|
||||
|
||||
// A cardinal direction
|
||||
enum ImGuiDir_
|
||||
{
|
||||
|
@ -345,8 +345,8 @@ void ImGui::ShowDemoWindow(bool* p_open)
|
||||
static float f0 = 0.001f;
|
||||
ImGui::InputFloat("input float", &f0, 0.01f, 1.0f);
|
||||
|
||||
static double d0 = 999999.000001;
|
||||
ImGui::InputDouble("input double", &d0, 0.01f, 1.0f, "%.6f");
|
||||
static double d0 = 999999.00000001;
|
||||
ImGui::InputDouble("input double", &d0, 0.01f, 1.0f, "%.8f");
|
||||
|
||||
static float f1 = 1.e10f;
|
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ImGui::InputFloat("input scientific", &f1, 0.0f, 0.0f, "%e");
|
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@ -361,7 +361,7 @@ void ImGui::ShowDemoWindow(bool* p_open)
|
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ImGui::DragInt("drag int", &i1, 1);
|
||||
ImGui::SameLine(); ShowHelpMarker("Click and drag to edit value.\nHold SHIFT/ALT for faster/slower edit.\nDouble-click or CTRL+click to input value.");
|
||||
|
||||
ImGui::DragInt("drag int 0..100", &i2, 1, 0, 100, "%.0f%%");
|
||||
ImGui::DragInt("drag int 0..100", &i2, 1, 0, 100, "%d%%");
|
||||
|
||||
static float f1=1.00f, f2=0.0067f;
|
||||
ImGui::DragFloat("drag float", &f1, 0.005f);
|
||||
@ -375,7 +375,7 @@ void ImGui::ShowDemoWindow(bool* p_open)
|
||||
|
||||
static float f1=0.123f, f2=0.0f;
|
||||
ImGui::SliderFloat("slider float", &f1, 0.0f, 1.0f, "ratio = %.3f");
|
||||
ImGui::SliderFloat("slider log float", &f2, -10.0f, 10.0f, "%.4f", 3.0f);
|
||||
ImGui::SliderFloat("slider float (curve)", &f2, -10.0f, 10.0f, "%.4f", 2.0f);
|
||||
static float angle = 0.0f;
|
||||
ImGui::SliderAngle("slider angle", &angle);
|
||||
}
|
||||
@ -996,7 +996,7 @@ void ImGui::ShowDemoWindow(bool* p_open)
|
||||
static float begin = 10, end = 90;
|
||||
static int begin_i = 100, end_i = 1000;
|
||||
ImGui::DragFloatRange2("range", &begin, &end, 0.25f, 0.0f, 100.0f, "Min: %.1f %%", "Max: %.1f %%");
|
||||
ImGui::DragIntRange2("range int (no bounds)", &begin_i, &end_i, 5, 0, 0, "Min: %.0f units", "Max: %.0f units");
|
||||
ImGui::DragIntRange2("range int (no bounds)", &begin_i, &end_i, 5, 0, 0, "Min: %d units", "Max: %d units");
|
||||
ImGui::TreePop();
|
||||
}
|
||||
|
||||
@ -1008,16 +1008,16 @@ void ImGui::ShowDemoWindow(bool* p_open)
|
||||
ImGui::InputFloat2("input float2", vec4f);
|
||||
ImGui::DragFloat2("drag float2", vec4f, 0.01f, 0.0f, 1.0f);
|
||||
ImGui::SliderFloat2("slider float2", vec4f, 0.0f, 1.0f);
|
||||
ImGui::DragInt2("drag int2", vec4i, 1, 0, 255);
|
||||
ImGui::InputInt2("input int2", vec4i);
|
||||
ImGui::DragInt2("drag int2", vec4i, 1, 0, 255);
|
||||
ImGui::SliderInt2("slider int2", vec4i, 0, 255);
|
||||
ImGui::Spacing();
|
||||
|
||||
ImGui::InputFloat3("input float3", vec4f);
|
||||
ImGui::DragFloat3("drag float3", vec4f, 0.01f, 0.0f, 1.0f);
|
||||
ImGui::SliderFloat3("slider float3", vec4f, 0.0f, 1.0f);
|
||||
ImGui::DragInt3("drag int3", vec4i, 1, 0, 255);
|
||||
ImGui::InputInt3("input int3", vec4i);
|
||||
ImGui::DragInt3("drag int3", vec4i, 1, 0, 255);
|
||||
ImGui::SliderInt3("slider int3", vec4i, 0, 255);
|
||||
ImGui::Spacing();
|
||||
|
||||
@ -1371,9 +1371,9 @@ void ImGui::ShowDemoWindow(bool* p_open)
|
||||
static int track_line = 50, scroll_to_px = 200;
|
||||
ImGui::Checkbox("Track", &track);
|
||||
ImGui::PushItemWidth(100);
|
||||
ImGui::SameLine(130); track |= ImGui::DragInt("##line", &track_line, 0.25f, 0, 99, "Line = %.0f");
|
||||
ImGui::SameLine(130); track |= ImGui::DragInt("##line", &track_line, 0.25f, 0, 99, "Line = %d");
|
||||
bool scroll_to = ImGui::Button("Scroll To Pos");
|
||||
ImGui::SameLine(130); scroll_to |= ImGui::DragInt("##pos_y", &scroll_to_px, 1.00f, 0, 9999, "Y = %.0f px");
|
||||
ImGui::SameLine(130); scroll_to |= ImGui::DragInt("##pos_y", &scroll_to_px, 1.00f, 0, 9999, "Y = %d px");
|
||||
ImGui::PopItemWidth();
|
||||
if (scroll_to) track = false;
|
||||
|
||||
@ -1856,8 +1856,8 @@ void ImGui::ShowDemoWindow(bool* p_open)
|
||||
ImGui::Checkbox("io.MouseDrawCursor", &io.MouseDrawCursor);
|
||||
ImGui::SameLine(); ShowHelpMarker("Instruct ImGui to render a mouse cursor for you in software. Note that a mouse cursor rendered via your application GPU rendering path will feel more laggy than hardware cursor, but will be more in sync with your other visuals.\n\nSome desktop applications may use both kinds of cursors (e.g. enable software cursor only when resizing/dragging something).");
|
||||
|
||||
ImGui::CheckboxFlags("io.ConfigFlags: NavEnableGamepad", (unsigned int *)&io.ConfigFlags, ImGuiConfigFlags_NavEnableGamepad);
|
||||
ImGui::CheckboxFlags("io.ConfigFlags: NavEnableKeyboard", (unsigned int *)&io.ConfigFlags, ImGuiConfigFlags_NavEnableKeyboard);
|
||||
ImGui::CheckboxFlags("io.ConfigFlags: NavEnableGamepad [beta]", (unsigned int *)&io.ConfigFlags, ImGuiConfigFlags_NavEnableGamepad);
|
||||
ImGui::CheckboxFlags("io.ConfigFlags: NavEnableKeyboard [beta]", (unsigned int *)&io.ConfigFlags, ImGuiConfigFlags_NavEnableKeyboard);
|
||||
ImGui::CheckboxFlags("io.ConfigFlags: NavEnableSetMousePos", (unsigned int *)&io.ConfigFlags, ImGuiConfigFlags_NavEnableSetMousePos);
|
||||
ImGui::SameLine(); ShowHelpMarker("Instruct navigation to move the mouse cursor. See comment for ImGuiConfigFlags_NavEnableSetMousePos.");
|
||||
ImGui::CheckboxFlags("io.ConfigFlags: NoMouseCursorChange", (unsigned int *)&io.ConfigFlags, ImGuiConfigFlags_NoMouseCursorChange);
|
||||
|
@ -2370,7 +2370,7 @@ const char* ImFont::CalcWordWrapPositionA(float scale, const char* text, const c
|
||||
}
|
||||
|
||||
const float char_width = ((int)c < IndexAdvanceX.Size ? IndexAdvanceX[(int)c] : FallbackAdvanceX);
|
||||
if (ImCharIsSpace(c))
|
||||
if (ImCharIsBlankW(c))
|
||||
{
|
||||
if (inside_word)
|
||||
{
|
||||
@ -2453,7 +2453,7 @@ ImVec2 ImFont::CalcTextSizeA(float size, float max_width, float wrap_width, cons
|
||||
while (s < text_end)
|
||||
{
|
||||
const char c = *s;
|
||||
if (ImCharIsSpace((unsigned int)c)) { s++; } else if (c == '\n') { s++; break; } else { break; }
|
||||
if (ImCharIsBlankA(c)) { s++; } else if (c == '\n') { s++; break; } else { break; }
|
||||
}
|
||||
continue;
|
||||
}
|
||||
@ -2578,7 +2578,7 @@ void ImFont::RenderText(ImDrawList* draw_list, float size, ImVec2 pos, ImU32 col
|
||||
while (s < text_end)
|
||||
{
|
||||
const char c = *s;
|
||||
if (ImCharIsSpace((unsigned int)c)) { s++; } else if (c == '\n') { s++; break; } else { break; }
|
||||
if (ImCharIsBlankA(c)) { s++; } else if (c == '\n') { s++; break; } else { break; }
|
||||
}
|
||||
continue;
|
||||
}
|
||||
|
@ -98,7 +98,8 @@ IMGUI_API int ImTextCountUtf8BytesFromStr(const ImWchar* in_text, cons
|
||||
IMGUI_API ImU32 ImHash(const void* data, int data_size, ImU32 seed = 0); // Pass data_size==0 for zero-terminated strings
|
||||
IMGUI_API void* ImFileLoadToMemory(const char* filename, const char* file_open_mode, size_t* out_file_size = NULL, int padding_bytes = 0);
|
||||
IMGUI_API FILE* ImFileOpen(const char* filename, const char* file_open_mode);
|
||||
static inline bool ImCharIsSpace(unsigned int c) { return c == ' ' || c == '\t' || c == 0x3000; }
|
||||
static inline bool ImCharIsBlankA(char c) { return c == ' ' || c == '\t'; }
|
||||
static inline bool ImCharIsBlankW(unsigned int c) { return c == ' ' || c == '\t' || c == 0x3000; }
|
||||
static inline bool ImIsPowerOfTwo(int v) { return v != 0 && (v & (v - 1)) == 0; }
|
||||
static inline int ImUpperPowerOfTwo(int v) { v--; v |= v >> 1; v |= v >> 2; v |= v >> 4; v |= v >> 8; v |= v >> 16; v++; return v; }
|
||||
|
||||
@ -117,11 +118,17 @@ IMGUI_API const char* ImStrchrRange(const char* str_begin, const char* str_end
|
||||
IMGUI_API int ImStrlenW(const ImWchar* str);
|
||||
IMGUI_API const ImWchar*ImStrbolW(const ImWchar* buf_mid_line, const ImWchar* buf_begin); // Find beginning-of-line
|
||||
IMGUI_API const char* ImStristr(const char* haystack, const char* haystack_end, const char* needle, const char* needle_end);
|
||||
IMGUI_API void ImStrTrimBlanks(char* str);
|
||||
IMGUI_API int ImFormatString(char* buf, size_t buf_size, const char* fmt, ...) IM_FMTARGS(3);
|
||||
IMGUI_API int ImFormatStringV(char* buf, size_t buf_size, const char* fmt, va_list args) IM_FMTLIST(3);
|
||||
IMGUI_API const char* ImParseFormatFindStart(const char* format);
|
||||
IMGUI_API const char* ImParseFormatFindEnd(const char* format);
|
||||
IMGUI_API const char* ImParseFormatTrimDecorations(const char* format, char* buf, int buf_size);
|
||||
IMGUI_API int ImParseFormatPrecision(const char* format, int default_value);
|
||||
|
||||
// Helpers: Math
|
||||
// We are keeping those not leaking to the user by default, in the case the user has implicit cast operators between ImVec2 and its own types (when IM_VEC2_CLASS_EXTRA is defined)
|
||||
// Helpers: ImVec2/ImVec4 operators
|
||||
// We are keeping those disabled by default so they don't leak in user space, to allow user enabling implicit cast operators between ImVec2 and their own types (using IM_VEC2_CLASS_EXTRA etc.)
|
||||
// We unfortunately don't have a unary- operator for ImVec2 because this would needs to be defined inside the class itself.
|
||||
#ifdef IMGUI_DEFINE_MATH_OPERATORS
|
||||
static inline ImVec2 operator*(const ImVec2& lhs, const float rhs) { return ImVec2(lhs.x*rhs, lhs.y*rhs); }
|
||||
static inline ImVec2 operator/(const ImVec2& lhs, const float rhs) { return ImVec2(lhs.x/rhs, lhs.y/rhs); }
|
||||
@ -138,23 +145,19 @@ static inline ImVec4 operator-(const ImVec4& lhs, const ImVec4& rhs)
|
||||
static inline ImVec4 operator*(const ImVec4& lhs, const ImVec4& rhs) { return ImVec4(lhs.x*rhs.x, lhs.y*rhs.y, lhs.z*rhs.z, lhs.w*rhs.w); }
|
||||
#endif
|
||||
|
||||
static inline int ImMin(int lhs, int rhs) { return lhs < rhs ? lhs : rhs; }
|
||||
static inline int ImMax(int lhs, int rhs) { return lhs >= rhs ? lhs : rhs; }
|
||||
static inline float ImMin(float lhs, float rhs) { return lhs < rhs ? lhs : rhs; }
|
||||
static inline float ImMax(float lhs, float rhs) { return lhs >= rhs ? lhs : rhs; }
|
||||
// Helpers: Maths
|
||||
template<typename T> static inline T ImMin(T lhs, T rhs) { return lhs < rhs ? lhs : rhs; }
|
||||
template<typename T> static inline T ImMax(T lhs, T rhs) { return lhs >= rhs ? lhs : rhs; }
|
||||
template<typename T> static inline T ImClamp(T v, T mn, T mx) { return (v < mn) ? mn : (v > mx) ? mx : v; }
|
||||
template<typename T> static inline T ImLerp(T a, T b, float t) { return (T)(a + (b - a) * t); }
|
||||
template<typename T> static inline void ImSwap(T& a, T& b) { T tmp = a; a = b; b = tmp; }
|
||||
static inline ImVec2 ImMin(const ImVec2& lhs, const ImVec2& rhs) { return ImVec2(lhs.x < rhs.x ? lhs.x : rhs.x, lhs.y < rhs.y ? lhs.y : rhs.y); }
|
||||
static inline ImVec2 ImMax(const ImVec2& lhs, const ImVec2& rhs) { return ImVec2(lhs.x >= rhs.x ? lhs.x : rhs.x, lhs.y >= rhs.y ? lhs.y : rhs.y); }
|
||||
static inline int ImClamp(int v, int mn, int mx) { return (v < mn) ? mn : (v > mx) ? mx : v; }
|
||||
static inline float ImClamp(float v, float mn, float mx) { return (v < mn) ? mn : (v > mx) ? mx : v; }
|
||||
static inline ImVec2 ImClamp(const ImVec2& f, const ImVec2& mn, ImVec2 mx) { return ImVec2(ImClamp(f.x,mn.x,mx.x), ImClamp(f.y,mn.y,mx.y)); }
|
||||
static inline float ImSaturate(float f) { return (f < 0.0f) ? 0.0f : (f > 1.0f) ? 1.0f : f; }
|
||||
static inline void ImSwap(int& a, int& b) { int tmp = a; a = b; b = tmp; }
|
||||
static inline void ImSwap(float& a, float& b) { float tmp = a; a = b; b = tmp; }
|
||||
static inline int ImLerp(int a, int b, float t) { return (int)(a + (b - a) * t); }
|
||||
static inline float ImLerp(float a, float b, float t) { return a + (b - a) * t; }
|
||||
static inline ImVec2 ImClamp(const ImVec2& v, const ImVec2& mn, ImVec2 mx) { return ImVec2((v.x < mn.x) ? mn.x : (v.x > mx.x) ? mx.x : v.x, (v.y < mn.y) ? mn.y : (v.y > mx.y) ? mx.y : v.y); }
|
||||
static inline ImVec2 ImLerp(const ImVec2& a, const ImVec2& b, float t) { return ImVec2(a.x + (b.x - a.x) * t, a.y + (b.y - a.y) * t); }
|
||||
static inline ImVec2 ImLerp(const ImVec2& a, const ImVec2& b, const ImVec2& t) { return ImVec2(a.x + (b.x - a.x) * t.x, a.y + (b.y - a.y) * t.y); }
|
||||
static inline ImVec4 ImLerp(const ImVec4& a, const ImVec4& b, float t) { return ImVec4(a.x + (b.x - a.x) * t, a.y + (b.y - a.y) * t, a.z + (b.z - a.z) * t, a.w + (b.w - a.w) * t); }
|
||||
static inline float ImSaturate(float f) { return (f < 0.0f) ? 0.0f : (f > 1.0f) ? 1.0f : f; }
|
||||
static inline float ImLengthSqr(const ImVec2& lhs) { return lhs.x*lhs.x + lhs.y*lhs.y; }
|
||||
static inline float ImLengthSqr(const ImVec4& lhs) { return lhs.x*lhs.x + lhs.y*lhs.y + lhs.z*lhs.z + lhs.w*lhs.w; }
|
||||
static inline float ImInvLength(const ImVec2& lhs, float fail_value) { float d = lhs.x*lhs.x + lhs.y*lhs.y; if (d > 0.0f) return 1.0f / sqrtf(d); return fail_value; }
|
||||
@ -164,6 +167,10 @@ static inline float ImDot(const ImVec2& a, const ImVec2& b)
|
||||
static inline ImVec2 ImRotate(const ImVec2& v, float cos_a, float sin_a) { return ImVec2(v.x * cos_a - v.y * sin_a, v.x * sin_a + v.y * cos_a); }
|
||||
static inline float ImLinearSweep(float current, float target, float speed) { if (current < target) return ImMin(current + speed, target); if (current > target) return ImMax(current - speed, target); return current; }
|
||||
static inline ImVec2 ImMul(const ImVec2& lhs, const ImVec2& rhs) { return ImVec2(lhs.x * rhs.x, lhs.y * rhs.y); }
|
||||
static inline float ImPow(float x, float y) { return powf(x, y); }
|
||||
static inline double ImPow(double x, double y) { return pow(x, y); }
|
||||
static inline float ImFmod(float x, float y) { return fmodf(x, y); }
|
||||
static inline double ImFmod(double x, double y) { return fmod(x, y); }
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Types
|
||||
@ -244,15 +251,6 @@ enum ImGuiPlotType
|
||||
ImGuiPlotType_Histogram
|
||||
};
|
||||
|
||||
enum ImGuiDataType
|
||||
{
|
||||
ImGuiDataType_Int32,
|
||||
ImGuiDataType_Uint32,
|
||||
ImGuiDataType_Float,
|
||||
ImGuiDataType_Double,
|
||||
ImGuiDataType_COUNT
|
||||
};
|
||||
|
||||
enum ImGuiInputSource
|
||||
{
|
||||
ImGuiInputSource_None = 0,
|
||||
@ -664,11 +662,9 @@ struct ImGuiContext
|
||||
ImGuiID ScalarAsInputTextId; // Temporary text input when CTRL+clicking on a slider, etc.
|
||||
ImGuiColorEditFlags ColorEditOptions; // Store user options for color edit widgets
|
||||
ImVec4 ColorPickerRef;
|
||||
float DragCurrentValue; // Currently dragged value, always float, not rounded by end-user precision settings
|
||||
ImVec2 DragLastMouseDelta;
|
||||
bool DragCurrentAccumDirty;
|
||||
float DragCurrentAccum; // Accumulator for dragging modification. Always high-precision, not rounded by end-user precision settings
|
||||
float DragSpeedDefaultRatio; // If speed == 0.0f, uses (max-min) * DragSpeedDefaultRatio
|
||||
float DragSpeedScaleSlow;
|
||||
float DragSpeedScaleFast;
|
||||
ImVec2 ScrollbarClickDeltaToGrabCenter; // Distance between mouse and center of grab box, normalized in parent space. Use storage?
|
||||
int TooltipOverrideCount;
|
||||
ImVector<char> PrivateClipboard; // If no custom clipboard handler is defined
|
||||
@ -770,11 +766,9 @@ struct ImGuiContext
|
||||
|
||||
ScalarAsInputTextId = 0;
|
||||
ColorEditOptions = ImGuiColorEditFlags__OptionsDefault;
|
||||
DragCurrentValue = 0.0f;
|
||||
DragLastMouseDelta = ImVec2(0.0f, 0.0f);
|
||||
DragCurrentAccumDirty = false;
|
||||
DragCurrentAccum = 0.0f;
|
||||
DragSpeedDefaultRatio = 1.0f / 100.0f;
|
||||
DragSpeedScaleSlow = 1.0f / 100.0f;
|
||||
DragSpeedScaleFast = 10.0f;
|
||||
ScrollbarClickDeltaToGrabCenter = ImVec2(0.0f, 0.0f);
|
||||
TooltipOverrideCount = 0;
|
||||
PlatformImePos = PlatformImeLastPos = ImVec2(FLT_MAX, FLT_MAX);
|
||||
@ -1098,18 +1092,10 @@ namespace ImGui
|
||||
IMGUI_API bool ButtonEx(const char* label, const ImVec2& size_arg = ImVec2(0,0), ImGuiButtonFlags flags = 0);
|
||||
IMGUI_API bool CloseButton(ImGuiID id, const ImVec2& pos, float radius);
|
||||
|
||||
IMGUI_API bool SliderBehavior(const ImRect& frame_bb, ImGuiID id, float* v, float v_min, float v_max, const char* format, float power, ImGuiSliderFlags flags = 0);
|
||||
IMGUI_API bool SliderFloatN(const char* label, float* v, int components, float v_min, float v_max, const char* format, float power);
|
||||
IMGUI_API bool SliderIntN(const char* label, int* v, int components, int v_min, int v_max, const char* format);
|
||||
|
||||
IMGUI_API bool DragBehavior(const ImRect& frame_bb, ImGuiID id, float* v, float v_speed, float v_min, float v_max, const char* format, float power);
|
||||
IMGUI_API bool DragFloatN(const char* label, float* v, int components, float v_speed, float v_min, float v_max, const char* format, float power);
|
||||
IMGUI_API bool DragIntN(const char* label, int* v, int components, float v_speed, int v_min, int v_max, const char* format);
|
||||
IMGUI_API bool DragBehavior(ImGuiID id, ImGuiDataType data_type, void* v, float v_speed, const void* v_min, const void* v_max, const char* format, float power);
|
||||
IMGUI_API bool SliderBehavior(const ImRect& bb, ImGuiID id, ImGuiDataType data_type, void* v, const void* v_min, const void* v_max, const char* format, float power, ImGuiSliderFlags flags = 0);
|
||||
|
||||
IMGUI_API bool InputTextEx(const char* label, char* buf, int buf_size, const ImVec2& size_arg, ImGuiInputTextFlags flags, ImGuiTextEditCallback callback = NULL, void* user_data = NULL);
|
||||
IMGUI_API bool InputFloatN(const char* label, float* v, int components, const char* format, ImGuiInputTextFlags extra_flags);
|
||||
IMGUI_API bool InputIntN(const char* label, int* v, int components, ImGuiInputTextFlags extra_flags);
|
||||
IMGUI_API bool InputScalarEx(const char* label, ImGuiDataType data_type, void* data_ptr, void* step_ptr, void* step_fast_ptr, const char* format, ImGuiInputTextFlags extra_flags = 0);
|
||||
IMGUI_API bool InputScalarAsWidgetReplacement(const ImRect& bb, ImGuiID id, const char* label, ImGuiDataType data_type, void* data_ptr, const char* format);
|
||||
|
||||
IMGUI_API void ColorTooltip(const char* text, const float* col, ImGuiColorEditFlags flags);
|
||||
@ -1121,11 +1107,6 @@ namespace ImGui
|
||||
|
||||
IMGUI_API void PlotEx(ImGuiPlotType plot_type, const char* label, float (*values_getter)(void* data, int idx), void* data, int values_count, int values_offset, const char* overlay_text, float scale_min, float scale_max, ImVec2 graph_size);
|
||||
|
||||
IMGUI_API const char* ParseFormatTrimDecorationsLeading(const char* format);
|
||||
IMGUI_API const char* ParseFormatTrimDecorations(const char* format, char* buf, int buf_size);
|
||||
IMGUI_API int ParseFormatPrecision(const char* format, int default_value);
|
||||
IMGUI_API float RoundScalarWithFormat(const char* format, float value);
|
||||
|
||||
// Shade functions (write over already created vertices)
|
||||
IMGUI_API void ShadeVertsLinearColorGradientKeepAlpha(ImDrawVert* vert_start, ImDrawVert* vert_end, ImVec2 gradient_p0, ImVec2 gradient_p1, ImU32 col0, ImU32 col1);
|
||||
IMGUI_API void ShadeVertsLinearAlphaGradientForLeftToRightText(ImDrawVert* vert_start, ImDrawVert* vert_end, float gradient_p0_x, float gradient_p1_x);
|
||||
|
Loading…
Reference in New Issue
Block a user