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Fixed incorrect assert triggering when code steal ActiveID move user moving window by calling e.g. SetKeyboardFocusHere()
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@ -1288,7 +1288,7 @@ struct ImGuiState
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bool ActiveIdIsJustActivated; // Set at the time of activation for one frame
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bool ActiveIdIsFocusedOnly; // Set only by active widget. Denote focus but no active interaction
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ImGuiWindow* ActiveIdWindow;
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ImGuiWindow* MovedWindow; // Track the child window we clicked on to move a window. Only valid if ActiveID is the "#MOVE" identifier of a window.
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ImGuiWindow* MovedWindow; // Track the child window we clicked on to move a window. Pointer is only valid if ActiveID is the "#MOVE" identifier of a window.
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float SettingsDirtyTimer;
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ImVector<ImGuiIniData> Settings;
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int DisableHideTextAfterDoubleHash;
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@ -2399,13 +2399,14 @@ void ImGui::Render()
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ImGui::End();
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// Click to focus window and start moving (after we're done with all our widgets)
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if (!g.ActiveId)
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g.MovedWindow = NULL;
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if (g.ActiveId == 0 && g.HoveredId == 0 && g.IO.MouseClicked[0])
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{
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if (!(g.FocusedWindow && !g.FocusedWindow->WasActive && g.FocusedWindow->Active)) // Unless we just made a popup appear
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{
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if (g.HoveredRootWindow != NULL)
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{
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IM_ASSERT(g.MovedWindow == NULL);
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g.MovedWindow = g.HoveredWindow;
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SetActiveId(g.HoveredRootWindow->MoveID, g.HoveredRootWindow);
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}
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