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imDrawList: PathArcTo() returns when passed zero radius.
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@ -694,27 +694,26 @@ void ImDrawList::PathArcToFast(const ImVec2& centre, float radius, int a_min_of_
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circle_vtx_builds = true;
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circle_vtx_builds = true;
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}
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}
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if (a_min_of_12 > a_max_of_12)
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if (radius == 0.0f || a_min_of_12 > a_max_of_12)
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return;
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if (radius == 0.0f)
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{
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{
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_Path.push_back(centre);
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_Path.push_back(centre);
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return;
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}
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}
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else
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{
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_Path.reserve(_Path.Size + (a_max_of_12 - a_min_of_12 + 1));
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_Path.reserve(_Path.Size + (a_max_of_12 - a_min_of_12 + 1));
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for (int a = a_min_of_12; a <= a_max_of_12; a++)
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for (int a = a_min_of_12; a <= a_max_of_12; a++)
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{
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{
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const ImVec2& c = circle_vtx[a % circle_vtx_count];
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const ImVec2& c = circle_vtx[a % circle_vtx_count];
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_Path.push_back(ImVec2(centre.x + c.x * radius, centre.y + c.y * radius));
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_Path.push_back(ImVec2(centre.x + c.x * radius, centre.y + c.y * radius));
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}
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}
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}
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}
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}
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void ImDrawList::PathArcTo(const ImVec2& centre, float radius, float amin, float amax, int num_segments)
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void ImDrawList::PathArcTo(const ImVec2& centre, float radius, float amin, float amax, int num_segments)
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{
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{
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if (radius == 0.0f)
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if (radius == 0.0f)
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{
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_Path.push_back(centre);
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_Path.push_back(centre);
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return;
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}
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_Path.reserve(_Path.Size + (num_segments + 1));
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_Path.reserve(_Path.Size + (num_segments + 1));
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for (int i = 0; i <= num_segments; i++)
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for (int i = 0; i <= num_segments; i++)
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{
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{
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@ -786,9 +785,9 @@ void ImDrawList::PathRect(const ImVec2& a, const ImVec2& b, float rounding, int
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if (rounding <= 0.0f || rounding_corners == 0)
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if (rounding <= 0.0f || rounding_corners == 0)
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{
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{
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PathLineTo(a);
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PathLineTo(a);
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PathLineTo(ImVec2(b.x,a.y));
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PathLineTo(ImVec2(b.x, a.y));
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PathLineTo(b);
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PathLineTo(b);
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PathLineTo(ImVec2(a.x,b.y));
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PathLineTo(ImVec2(a.x, b.y));
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}
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}
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else
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else
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{
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{
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